Results: 18Comments by: Rhazzledazle
File: SapAlertUI02-14-14
outdated
Posted By: Rhazzledazle
Any chance fo getting an update?
File: Capping09-02-12
You guys didn't bother to read down...
Posted By: Rhazzledazle
You guys didn't bother to read down the thread huh? This is a good change. I was looking over the rest of the code in the sections that involved this particular change and it seems that it should be fine without further alterations; however, it could be that the API documentation hasn't been updated yet. Anyway, this chang...
File: Capping09-01-12
no idea what it means or how to fix...
Posted By: Rhazzledazle
no idea what it means or how to fix Message: Interface\AddOns\Capping\battlegrounds.lua:62: attempt to call global 'WorldMap_GetPOITextureCoords' (a nil value) Time: 09/01/12 19:55:14 Count: 1 Stack: Interface\AddOns\Capping\battlegrounds.lua:62: in main chunk Locals: Capping = Capping { 0 = GetBar =
File: Natur Enemy Castbar12-16-11
I'm wondering how far away it's det...
Posted By: Rhazzledazle
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example. Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, S...
File: Natur Enemy Castbar12-14-11
I'm wondering how far away it's det...
Posted By: Rhazzledazle
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example. Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, S...
File: Natur Enemy Castbar12-14-11
No no I mean an on/off for each one...
Posted By: Rhazzledazle
No no I mean an on/off for each one. As it is now they are both on, if turned on, or off it turned off. Ah now I get ya :p You want to be able to switch off the individual groups. Yes!!!! hehe Your wish has been granted; its in the latest release. :p REALLY?????????? WOW thanks!!! D/L'ing now!! EDIT to add:...
File: Natur Enemy Castbar12-14-11
I'm wondering how far away it's det...
Posted By: Rhazzledazle
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example. Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, Stealth detected!! Warning: Hostile Rogue nearby, S...
File: Natur Enemy Castbar12-11-11
No no I mean an on/off for each one...
Posted By: Rhazzledazle
No no I mean an on/off for each one. As it is now they are both on, if turned on, or off it turned off. Ah now I get ya :p You want to be able to switch off the individual groups. Yes!!!! hehe
File: Natur Enemy Castbar12-11-11
So far it's working great. I just...
Posted By: Rhazzledazle
So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember. Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...
File: Natur Enemy Castbar12-10-11
So far it's working great. I just...
Posted By: Rhazzledazle
So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember. Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...
File: Natur Enemy Castbar12-10-11
So far it's working great. I just...
Posted By: Rhazzledazle
So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember. Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...
File: Natur Enemy Castbar12-06-11
Re: Re: Cata
Posted By: Rhazzledazle
How's it going with the updating? :rolleyes: I am actually working on it as much as people may think I'm not.. its quite a bit of work because of the many API changes that Blizzard have implemented... thx Bliz =) And of course, the amount of business work doesn't help with time either sadly. Oh {{{{{{THANK YOU}}}}}}} this i...
File: DisableMinimapTarget12-06-11
Re: Re: DisableMinimaptarget
Posted By: Rhazzledazle
As of 4.3 the icons are messed up. Instead of being round they are like half ovals, white and green, red and white, friendly npcs are red, target has a funnel/cone shape over it. Had to revmove it from my addons. I hope there is a fix cause blizzards icones are awful! lol The addon is obsolete now. The functionality is in...
File: DisableMinimapTarget11-30-11
DisableMinimaptarget
Posted By: Rhazzledazle
As of 4.3 the icons are messed up. Instead of being round they are like half ovals, white and green, red and white, friendly npcs are red, target has a funnel/cone shape over it. Had to revmove it from my addons. I hope there is a fix cause blizzards icones are awful! lol
File: DisableMinimapTarget04-29-11
Originally posted by Rilgamon Not...
Posted By: Rhazzledazle
Originally posted by Rilgamon Not sure whats wrong there ... I used it all day on different chars but since I'm not a pvp player this was not tested ... I'll look into the map in bg. I think what I was seeing is this, when in a party the party members when targeted have the large icon. When I clicked other non party and NPC's...
File: DisableMinimapTarget04-28-11
Thank you for this addon, it's grea...
Posted By: Rhazzledazle
Thank you for this addon, it's great. However after the restart this morning, it went back to Blizz's one. When I logged in this afternoon it was yours then it changed back to blizz's after I zoned in to a BG. not sure what's going on. Edit to add, I installed V2 and logged in to large green squares on the mimimap.
File: ChatEdit10-24-10
Re: Font goes invisible...
Posted By: Rhazzledazle
Originally posted by Xeddicus In case anyone saw the previous edit: Turns out it didn't fix itself... The text just goes transparent or gets hidden somehow when you activate the frame to select the text to copy. It's there, you shift click, and poof- gone. You can still select it, but can not see it. Anyone have a clue? Doe...
File: Natur Enemy Castbar10-15-10
Re: Re: Re: Natur Enemy Castbar
Posted By: Rhazzledazle
Originally posted by Softrix Ive been taking a break from wow for the last 2 months with a new grandson coming along but I'm back, and yes ive started working on the addon again. Grats on your Grandson!!! Thank you, I love this addon!!