Results: 23Comments by: drdead
File: oUF_Freeb01-21-11
Well, how do my altpowerbar looks l...
Posted By: drdead
Well, how do my altpowerbar looks like at nef fight: http://img14.imageshack.us/img14/9130/freebapb.jpg No APB at the units that don't suppose to have 'em as you may see. Only target (boss) and bossframe. okay, from what i see at your pic... non-hidden DK runes and such... are you sure that you use the latest oUF and oUF_freeb...
File: oUF_Freeb01-20-11
If you dont restrict it to the play...
Posted By: drdead
If you dont restrict it to the player unit, it will be shown for bosses and party members frames too. Yep, but your bossframes would just overlap this bar, 'cuz they are going one after another, gonna try unit:find('boss%d') and re-assign SetPoint for this one, but not sure this will work. Need to get to Nef 1st. EDIT: Okay, m...
File: oUF_Freeb01-19-11
castbar is defined in the block of...
Posted By: drdead
castbar is defined in the block of code below this line https://github.com/freebaser/oUF_Freeb/blob/master/freeb.lua#L282 The exact lines that set the position of castbar is cb:SetPoint()
File: oUF_Freeb01-16-11
with a white bar constantly? Oo ac...
Posted By: drdead
with a white bar constantly? Oo actually the oUF's toggler enables this bar only in the fights with the boss and hides it in any other situation, at least i dont see anything until the fight starts...
File: oUF_Freeb01-15-11
i hope you dont expect target's or...
Posted By: drdead
i hope you dont expect target's or boss' frame to use this atm, 'cuz it's for player only atm. https://github.com/freebaser/oUF_Freeb/blob/master/freeb.lua#L537 insert the 1st code snippet between highlighted "end" and "end," ftags.lua - add code chunk in the end of the file (may be anywhere actually) PS dont forget to ge...
File: oUF_Freeb01-15-11
Well, atm i got alternate power bar...
Posted By: drdead
Well, atm i got alternate power bar working for the player's frame, haven't thought about adding to the target 'cuz Ony is the only boss which got altpowerbar at the target (or is it only bossframe? i never tried to track it - we kill ony b4 her big discharge). Using the last build of oUF with AltPowerBar element implemented in frame...
File: oUF_Freeb12-28-10
Just to ask, isn't line 683 in free...
Posted By: drdead
Just to ask, isn't line 683 in freeb.lua self:SetAttribute("*type2", "menu") kinda useless due to oUF handles this attribute itself for some builds already? Also, how about adding quest icon to the target frame? Like this: local QuestIcon = hp:CreateTexture(nil, 'OVERLAY') QuestIcon:SetSize(24, 24) QuestIcon:SetPoint('BOT...
File: oUF_Freeb10-05-10
The same actually is with beta serv...
Posted By: drdead
The same actually is with beta servers. Neither raid not party frames show up.
File: oUF_Freeb09-29-10
:eek: Your new indent style is ver...
Posted By: drdead
:eek: Your new indent style is very weird and multicheck is... well it has the logic, but atm it's used only to check player's class only. Wtb moar using of this func
File: pMinimap (Cataclysm)09-21-10
Stop requesting those features from...
Posted By: drdead
Stop requesting those features from just simple minimap addon. There're a lot of other addons already that do such things.
File: cargBags06-08-10
YES! :banana: It's released! Freaki...
Posted By: drdead
YES! :banana: It's released! Freaking awesome, tnx for your work, dude. I've tried gBags already and i must say that your framework has much better performance than cargBags1. Tnx a lot!
File: gBags06-07-10
Secondly, how do I add new bag or c...
Posted By: drdead
Secondly, how do I add new bag or change a bigger bag in the bank? Click on the "Bags" string in your bankframe and... you'll see) About ?? characters: try to change fonts that addon uses, probably by default there is font that doesnt support TW lang.
File: gBags06-06-10
Oh, please, again ppl started askin...
Posted By: drdead
Oh, please, again ppl started asking for that support for Outfitter and other eq. managers. This bag-addon is awesome, cuz it's very light-weight and not CPU-consuming. All those features that u request from author will make this addon another "monster" like ArkInventory. Nice new category, but there's little problem with it: most...
File: gBags05-28-10
Wow, tnx, it works awesome. I was r...
Posted By: drdead
Wow, tnx, it works awesome. I was rly tired of cargBags1 updating in combat then your layout of new version has come and i'm again using awesome bag-mod. I dont like any "media" lib's installed so removed everything related to gMedia from code :p
File: oUF_Freeb05-27-10
When are we going to get your new l...
Posted By: drdead
When are we going to get your new layout based on oUF 1.4 officialy? I'm using your version from gitHub but what about updating it here?
File: oUF_Freeb03-26-10
Dont forget, if u want to get rid o...
Posted By: drdead
Dont forget, if u want to get rid of 3.3.3 texture tiling bug u must add bar:GetStatusBarTexture():SetHorizTile(false) AFTER bar:SetStatusBarTexture(texture) where "bar" is your statusbar's name
File: oUF_Freeb03-13-10
Hello, Freeb. I'm editing your layo...
Posted By: drdead
Hello, Freeb. I'm editing your layout for myself and i've encountered something beyond my basic lua knowledge) I've enlarged power bar and put power value text there. What i want to do - make bar color depend on power type. I put code below. The problem i have - only player's bar is colored properly, target's, pet's and focus bars a...
File: bar4threat02-16-10
Originally posted by lodewijk fai...
Posted By: drdead
Originally posted by lodewijk fair enough, it IS your addon. but would you please consider adding ingame moveability, it would make things so much easier for me (us?). added advantage would be my config wouldnt be overwritten each update. Edit lua file to change its position. Simple.
File: _NPCScan.Overlay09-13-09
Nice addon, way much better than ra...
Posted By: drdead
Nice addon, way much better than rare overlay
File: Addon Profiler08-10-09
got the following error Interfa...
Posted By: drdead
got the following error Interface\AddOns\AddonProfiler\AddonProfiler.lua:35: attempt to index field '?' (a nil value) : ? Interface\AddOns\AddonProfiler\AddonProfiler.lua:35: in function Interface\AddOns\AddonProfiler\AddonProfiler.lua:79: in function
File: cargoShip (Display)07-31-09
Originally posted by Cargor You c...
Posted By: drdead
Originally posted by Cargor You could take a look at DummyBar. There you can move all Blizz-frames a bit down by using "/dummybar top 24" (or another value for the height). Tnx a lot.
File: cargoShip (Display)07-30-09
Hello Cargor. Tnx for great addon....
Posted By: drdead
Hello Cargor. Tnx for great addon. I created frame int layout.lua to attach LDB launchers to it but that frame doesnt move other frames, and i need all frames that cross with it go down (i have minimap at the upper right corner w\o addons that overrides "panel" i created, so i cant move it). What i need to add? local fr = CreateFr...
File: EavesDrop07-23-09
how about finally do full-vehicle s...
Posted By: drdead
how about finally do full-vehicle support?