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Results: 35Comments by: Proditor
File: Capping10-26-10
Been using this since forever, howe...
Posted By: Proditor
Been using this since forever, however one thing that I am required to add manually after every update is a Draw timer for arenas, therefore I am requesting this feature to be added as default, it's a one line fix. After line #843 add: self:StartBar("Draw", 2760, 2760, select(3,GetSpellInfo(26013)), "info2")
File: Gladius05-27-09
Re: Some Critical Errors
Posted By: Proditor
Originally posted by goldensword52 Ever since one or two updates ago, gladius encounters a critical error whenever I go into an arena. The ui configuration settings still work, and the test mode works fine. But as soon as I enter the arena, I get the error: Error: attempt to index field '?' (a nil value) File: Interface/Addons/...
File: Gladius05-23-09
Originally posted by Jackalantern...
Posted By: Proditor
Originally posted by Jackalantern I seem to be getting an error in the latest version every time I kill an enemy pet in arena. Other than that the main new fuctionality seems to work fine. Think you could tell me what the error message says? I think I know what it is but I want to be certain before uploading a new rev.
File: Gladius05-14-09
Originally posted by Slobs Okay,...
Posted By: Proditor
Originally posted by Slobs Okay, thanks. Added the rquest. ;) Ehh, just to clarify I meant that it's not a high priority on my to-do list. Forgetting important keywords is clever.
File: Gladius05-14-09
Originally posted by Slobs I've g...
Posted By: Proditor
Originally posted by Slobs I've got to say I love this AddOn, but I have a little question. I didn't find any option on how the frames should be grouped. Currently they are grouped like this, right: I would like to group them like this, for it to fit my UI a lot better: Is there any way to do this codewise? I'...
File: Gladius05-13-09
Re: Macros
Posted By: Proditor
Originally posted by cazter I am trying to setup a macro for cyclone... right now I have: /target arena1 /cast cyclone Which works fine, but it also moves my target. How can I cast cyclone on arena1 without moving from my target? Thanks! And fantastic mod btw... really love it :) A click cast in Gladius or a regular m...
File: Gladius05-04-09
Originally posted by DiZzyBonne O...
Posted By: Proditor
Originally posted by DiZzyBonne Okay cool, thanks. What I did to work around the bug was setup a focus macro using the same mouse button. Now no matter who I click on in Gladius, it'll Cyclone the focus. But as I said before, the error is it doesn't Cyclone the person I click on. The bug happens more often than not. Are you usi...
File: Gladius04-30-09
Originally posted by DiZzyBonne I...
Posted By: Proditor
Originally posted by DiZzyBonne I'm not sure how to recreate this bug, but it happens pretty often. I have my Mouse 5 click set to Cyclone. I'm not too sure, but I think ever since I enabled the "Trinket used" and "Trinket ready" announcements, this has been happening. I just disabled the announcements, but I haven't been able to t...
File: Gladius04-25-09
Re: Priority
Posted By: Proditor
Originally posted by in2repid I can't find the answer to this anywhere (maybe I missed it :o) Is a larger number higher priority, or a smaller number. For example, if I have 2 abilities, A & B, and A = 1, and B = 2, does B show instead of A when the target is afflicted with both? B shows
File: Gladius04-24-09
Originally posted by j_star Is it...
Posted By: Proditor
Originally posted by j_star Is it just me or the trinket icons sometimes don't work? :eek: Hmm, might be true. No idea what's causing it though since it uses the combat log and you can't out range the log in arenas.
File: Gladius03-19-09
Originally posted by Khakhan Clic...
Posted By: Proditor
Originally posted by Khakhan Clicks problem redid my clicks with the nice new interface but for some reason my shift+left click is getting mapped to my shift+right click. middle mouse, shift middle mouse, mouse4 etc. all work fine. thanks for reporting, fix coming in r23.
File: Gladius03-19-09
Re: v21
Posted By: Proditor
Originally posted by vlakarados in 21 as I see you have now russian localization. I play on russian realm and now I have "?" instead of letters in the interface options of gladius, no other addon has this problem, disabled all addons, this still remains :( Download r22
File: Gladius03-17-09
Originally posted by CelestialDream...
Posted By: Proditor
Originally posted by CelestialDream http://wow.curseforge.com/projects/gladius/tickets/3-gladius-wont-work/ I have exactly same problem :\ This is known, fix will be out in a couple of hours.
File: Gladius03-16-09
Originally posted by spardok That...
Posted By: Proditor
Originally posted by spardok Thats what I thought but for some reason it's not showing up :< In the category called "Text" don't you have three options called: "Show health percentage" "Show the actual health" "Show max health" ?
File: Gladius03-15-09
Originally posted by spardok Smal...
Posted By: Proditor
Originally posted by spardok Small problem, when I switch from R18 to R20 it shows hp # - # overlapping the targets name and I have no option to disable/change it. There are options to customize the health text.
File: Gladius03-01-09
Originally posted by goliath0 Sur...
Posted By: Proditor
Originally posted by goliath0 Sure. 2/28 22:53:12.787 An action was blocked in combat because of taint from Gladius - GladiusButton2:SetAttribute() 2/28 22:53:12.787 Interface\AddOns\Gladius\Gladius.lua:664 UpdateAttribute() 2/28 22:53:12.787 Interface\AddOns\Gladius\Gladius.lua:671 UpdateAttributes() 2/28 22:53:12...
File: Gladius02-11-09
Originally posted by Angrysteel L...
Posted By: Proditor
Originally posted by Angrysteel Looking for a way to use Alt + Right Click. Pretty sure Alt, Shift, Cntrl (any modifiers) currently do not work. A lot of people do not use a 5 button mouse, so is there any chance of adding modifiers so spells can be cast via Alt + Click? If its too much work to add this, is it possible t...
File: Gladius02-10-09
Originally posted by Shadowed For...
Posted By: Proditor
Originally posted by Shadowed For the Clique support, you should move ClickCastFrames = ClickCastFrames or {} ClickCastFrames = true ClickCastFrames = true ClickCastFrames = true ClickCastFrames = true ClickCastFrames = true too Gladius:CreateButton() and just do ClickCastFrames = true below t...
File: Gladius02-09-09
Originally posted by Angrysteel O...
Posted By: Proditor
Originally posted by Angrysteel Optionally, is there any way for you to add Clique support? The author says it is extremely easy to do so. This was his reply: r19
File: Gladius02-09-09
Originally posted by krisjanovich...
Posted By: Proditor
Originally posted by krisjanovich Might be a stupid question but i was wondering if there was a way to keybind keys to select targets in gladius, like the first target f1 second target f2... it would make things easier :) thx on before hand check the regular key binding settings, it's there
File: Gladius01-20-09
Originally posted by goliath0 The...
Posted By: Proditor
Originally posted by goliath0 The problem with this addon is that it taints execution. It's not awful, but I'm not using it for that reason. Would you mind elaborating a bit?
File: Gladius01-10-09
Re: Feature request
Posted By: Proditor
Originally posted by MAD111CAT I have used addon "Arena Unit Frames" before this one, it had all the features this addon have and even more, except the trinket timer. Saddenly author no longer updates it. Arena unit frames was informing about party members silences, have better options for mouse clicks over frames(allows to make a...
File: Gladius01-10-09
Re: Auto Hide/Show
Posted By: Proditor
Originally posted by GeminiStrider Thanks for this Mod, I'm currently trying it out as an alternative to Proximo. Is there anyway that I can have Gladius auto hide/show when I leave/enter an Arena match? Should do that automatically... :O
File: Gladius01-09-09
Originally posted by Valustria I...
Posted By: Proditor
Originally posted by Valustria I definitely agree with that second bullet. I need my arena frames to grow upward from where I position them on my screen. But everything else about this mod is stellar! Great work! Added in r17
File: Gladius12-18-08
Originally posted by dantae I ena...
Posted By: Proditor
Originally posted by dantae I enabled the Announce Enemies option and it prints the enemy name to the chat twice. I also got a LUA error once, but don't know what it said, so that's pretty much useless. Alright, thank you for reporting. I haven't tested this function much at all. I'd suggest you to not enable it for anything se...