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Results: 15Comments by: nailertn
File: Shadowed Unit Frames12-08-09
How does the incheal bar update pro...
Posted By: nailertn
How does the incheal bar update properly when quick health is enabled? I only see UNIT_HEALTH, UNIT_MAXHEALTH and an UpdateFunc registered, yet it seems to follow changes just fine. Is there a hook to healthBar's OnUpdate I am missing or? Asking because I am messing with my own module that needs an update each time the health bar val...
File: Shadowed Unit Frames12-04-09
Either that or http://wow.curse.com...
Posted By: nailertn
Either that or http://wow.curse.com/downloads/wow-addons/details/suf_auratracker.aspx, both provide a way to emphasize auras you find particularly important.
File: Shadowed Unit Frames12-04-09
Shadowed: I'm sure you are right, r...
Posted By: nailertn
Shadowed: I'm sure you are right, run some profiling recently and it indeed did not show significant differences. Just been ingrained into me by Tekkub that OnUpdate -> locals, I also local the calls made by polling of unitless frames. Makes the code look a mess though so from now on I won't go out of my way with it. The tag thing wo...
File: Shadowed Unit Frames12-03-09
Originally posted by Shadowed nai...
Posted By: nailertn
Originally posted by Shadowed nailertn: What are you trying to do? I don't mind providing access to updateHealthBar but I'd rather see what you are doing with range because it's a function called a lot that I want to try to avoid being global. I ended up just replacing the OnUpdate script by hooking OnEnable so checkRange is fi...
File: Buffoon12-03-09
You do realize there is already a b...
Posted By: nailertn
You do realize there is already a buff addon with the exact same name? Might lead to some confusion.
File: Shadowed Unit Frames12-03-09
Would you please make the updateHea...
Posted By: nailertn
Would you please make the updateHealthBar function in incheal.lua and the checkRange function in range.lua public? For some reason everything is included in the respective module tables except those two and I can't hook them. Thank you!
File: Shadowed Unit Frames09-03-09
Feature request: Please add an opti...
Posted By: nailertn
Feature request: Please add an option to make the incoming heal frame behave like so: incheal = (UnitHealth(unit) + incheal <= UnitHealthMax(unit)) and incheal or (UnitHealthMax(unit) - UnitHealth(unit)) And a question: For applying a specific profile is it enough to call this? ShadowUF.db:SetProfile("profile name") ShadowU...
File: oUF SpellRange08-26-09
The oUF Range element does not have...
Posted By: nailertn
The oUF Range element does not have a Disable function implemented, it just works on the oUF.objects table. So DisableElement( "Range" ) in your code just fails silently. What prevents the default function from executing is you nilling object.Range. Frankly it should work like all the other elements, will possibly post a feature requ...
File: Auracle (De)Buff Monitor02-23-09
I'm sure you do realise: You have c...
Posted By: nailertn
I'm sure you do realise: You have created something fantastic, hats off to you! :)
File: SBF 3.2 Beta02-22-09
Would it be possible for SBF to sup...
Posted By: nailertn
Would it be possible for SBF to support debuff coloring for Buton Facade borders instead of using it's own frame (that is not visible with some BF skins anyway)? Something like: lbf:SetNormalVertexColor(slot.icon, debuffColour.r, debuffColour.g, debuffColour.b, 1)
File: SBF 3.2 Beta02-21-09
Originally posted by Satrina I...
Posted By: nailertn
Originally posted by Satrina I can't see how this is possibly still happening, since SBF forces updates for all units every 0.4 seconds while in combat now. I think I'll need specific effect names to really nail this down, since I simply cannot reproduce it on a warrior or mage. I also get stuck bars a lot on a low level sha...
File: Chicchai02-13-09
Originally posted by MoonWitch Co...
Posted By: nailertn
Originally posted by MoonWitch Could you let us know? Introduce a new local variable: local linesDisplayed = 3 Then replace the part about determining height in the Update function with the below code: local minHeight = 0 for i = 2, (linesDisplayed + 1) do local line = select(i, self.Frame:GetRegions()) if line th...
File: Satrina Buff Frames 302-04-09
Originally posted by Duchess Just...
Posted By: nailertn
Originally posted by Duchess Just curious if anyone has a SS of what this addon looks like on screen? I would love to use it (I have a pally) but I need to see how it will fit on my screen with all my other addons. Thanks! You are a lazy twat aren't you? :mad:
File: DIAF12-28-08
charming
Posted By: nailertn
charming
File: Satrina Buff Frames 310-25-08
It is either a feature suggestion o...
Posted By: nailertn
It is either a feature suggestion or a question how to achieve the desired effect as i seem to be unable to accomplish it: Right now I have all my buffs and debuffs that are of little importance from a pvp aspect display as icons in the topright corner of my screen. The pvp related buffs are displayed in frame 3 as blue bars just abo...