Results: 19Comments by: RHuebner
File: TipTac08-28-12
Yep, the spec name is the only usef...
Posted By: RHuebner
Yep, the spec name is the only useful char spec info now, there's little point in showing info about the talent selections (which is good, since there's no concise way to do it usefully anyway).
File: PetXPBar (Fan Update)12-05-10
Thanks for your recent fixes. I ha...
Posted By: RHuebner
Thanks for your recent fixes. I had one more problem that I fixed myself and that you might want to add in. PetXPBar was showing up for every one of my characters, not just the hunters, and of course got a LUA error if the mouse touched the xp bar on a non-hunter. Rather than have to make custom addon lists for every single charac...
File: Altoholic10-15-10
OK. I'd like to generate the stand...
Posted By: RHuebner
OK. I'd like to generate the standard spec string "%d/%d/%d", and counting the points is fine, but the TalentTrees indexes don't seem to be in any standard order, e.g. for my warlock, I see: = { = 49, = 28, = 97080920623, = 29390736058, }, So his primary spec is given in Demonolog...
File: Altoholic10-15-10
DataStore_Talents no longer stores...
Posted By: RHuebner
DataStore_Talents no longer stores PointsSpent? Is that intentional? :confused:
File: QuestSounds10-13-10
This is a nice little addon, and wo...
Posted By: RHuebner
This is a nice little addon, and works well for what it does. But I have to say the default sounds chosen are pretty annoying (the quest complete one is outright obnoxious). For the sake of other users who may not know how to find alternate sound files to use, let me suggest the following boring, functional and non-obnoxious altern...
File: GatherSage203-08-09
I think you've nailed it. Made bot...
Posted By: RHuebner
I think you've nailed it. Made both changes (though I've never seen that "arithmetic on string" error either) and after an hour+ of hard leveling with frequent mouse scrubbing (which always caused an error pretty quickly before), I've not seen a single tooltip glitch, from GS2, DrDamage, Recount, or the standard skills. As for the...
File: GatherSage203-07-09
Re: Auctioneer tooltip issue
Posted By: RHuebner
I'm sorry to say that it's still happening to me with this version. Ironically, GS2's own tooltip change (the skill required line) is the most commonly hit, followed by the top 3 lines of DrDamage's DPS analysis and Recount's total damage/DPS summary tooltip. Since I enabled Auctioneer's new "only show with Alt key" option, it does...
File: GatherSage203-06-09
Re: Re: Tooltip text joining bug?
Posted By: RHuebner
Originally posted by kellewic I'll also have to see what this extended tooltip thing is it references. I wonder if this happens with it enabled? Isn't that referring to what I called the "secondary" tooltip in my earlier post, where they create a separate tooltip box stacked below the normal one, to segregate out their content from...
File: GatherSage203-02-09
Re: Re: Re: Re: Re: Tooltip text joining bug?
Posted By: RHuebner
Found the culprit. It's Auctioneer. I'm currently running AuctioneerSuite-5.3.4014.zip, which contains several associated pieces. If either the Auctioneer core addon or the Informant addon are enabled, along with GS2, then the tooltips get messed up. If neither Auctioneer-core or Informant are loaded, GS2 is safe, and as shown ea...
File: GatherSage203-02-09
Re: Re: Re: Re: Tooltip text joining bug?
Posted By: RHuebner
Originally posted by kellewic Comment out the addon:ProcessTooltip(...) line OK, did that, and did some hard leveling for a couple hours without any problems appearing. Verified the mod was loaded but inert by finding it on the interface addons list, but with no special info showing in node or ore tooltips. Logged out, removed the...
File: GatherSage203-01-09
Re: Re: Tooltip text joining bug?
Posted By: RHuebner
The most irritating thing about this bug is the randomness. Things start out fine, and then go bad as I play, but I can't figure out any particular trigger. And the errors are applied so inconsistently... first maybe some of the Recount tooltip lines will mash left (not all of them mind you, just some), but the skill buttons are OK...
File: GatherSage203-01-09
Tooltip text joining bug?
Posted By: RHuebner
Has anyone noticed a bug where some text lines in tooltips have the left and right side text concatenated together as left text instead of being properly split? E.G., the Thunderclap warrior skill tooltip will say "Instant6 Second Cooldown" on the left, instead of "Instant" on the left and "6 Second Cooldown" on the right? It happe...
File: GatherSage201-03-09
So far the new beta is working well...
Posted By: RHuebner
So far the new beta is working well, just a couple of small issues and a question. In the new GUI (nice!), the checkbox for whether a module should record starts out disabled (as in unclickable, not as in unchecked) on skills which the player has, for which the module defaulted to enabled. Easily worked around by disabling then re-...
File: GatherSage212-31-08
I hadn't even noticed that quests a...
Posted By: RHuebner
I hadn't even noticed that quests and skills used different shades of orange/yellow/green. Weird. Notes for 2008-12-30 beta (you've probably found and fixed most of these already, but just to be thorough): Skinnable skill line still red or gray, not blue; color not yet set when tested for change to blue, so never triggers....
File: GatherSage212-30-08
OK, skinning skill color tiers are...
Posted By: RHuebner
OK, skinning skill color tiers are weird. I hacked my copy of the mod to log the original tooltip's Skinnable/Requires line to the chat window in the original color, and put in the change to assume +25,+50,+85 skinning skill tiers, and I'm seeing lots of discrepancies. The tiers aren't the same for all mob levels. While min+85 w...
File: GatherSage212-29-08
Good deal, thank you. Just FYI, I...
Posted By: RHuebner
Good deal, thank you. Just FYI, I think the mining proficiencies wiki chart is suffering from the same condition. It also appears to mostly follow the +25, +50, +100 pattern. And checking the history pages for both shows many corrections still being made to each as an ongoing issue, even for old mats. And the data for new mats is...
File: GatherSage212-29-08
Well, I edited the wiki page to fix...
Posted By: RHuebner
Well, I edited the wiki page to fix Stranglekelp and Bruiseweed, and left a discussion page note about the other probable errors. Hopefully someone will be able to verify or correct them as needed before too long. Don't know what the other comments about how hard it is to edit the table were all about, it's pretty obvious.
File: GatherSage212-28-08
Originally posted by kellewic May...
Posted By: RHuebner
Originally posted by kellewic Maybe the table is wrong, but I like to follow up on any discrepancies I find to make sure I have the most accurate data. Do you know for sure if the table is wrong? Not for sure in all cases, but... when you've got a bunch of computer-generated data that mostly fits a simple pattern except for a few...
File: GatherSage212-28-08
Thanks for taking on this project,...
Posted By: RHuebner
Thanks for taking on this project, it's a great mod. I play many alts, almost all of which are dual gatherers, so this is really useful. I noticed that in the current version (30003-12-25-2), skinning level colors are always red or gray, because you're always initializing the required skill array with requiredLevel x 4. I'm pret...