Results: 180Comments by: Pyrates
File: SanUI07-12-15
Helo sorry for my bad english, n...
Posted By: Pyrates
Helo sorry for my bad english, now what i want to do is to put the minimap on the right site of the sreen. but then the addon menue button and raid menue button are hidden. is there a way to put them on the left side of the minimap?? Yeah. Open SanUI\Modules\Misc\raidutilities.lua and find line 20, which reads TukuiRaidUtil...
File: SanUI05-26-15
I followed the instructions to add...
Posted By: Pyrates
I followed the instructions to add to more bars that are mouseover, but when I mouseover them they do not provide tooltips however this has proved to be a small issue because any non druid character I load now errors the minute I load the game and the target frame becomes the default blizz frame in the top left of the screen which is...
File: SanUI05-22-15
Which action buttons do you mean? M...
Posted By: Pyrates
Which action buttons do you mean? Mine all do have tooltips. PS: I'll be away for some days, not sure I'll be able to reply during the trip.
File: SanUI05-21-15
Thank wow that was fast, I did edit...
Posted By: Pyrates
Thank wow that was fast, I did edit my post with another question relating to the buttons around the minimap, can they be put into a bar like elvui does because the minimap is so small at the moment they crowd it badly, also can the minimap be moved slightly downwards? As for the buttons, sorry, there's no such feature. Maybe se...
File: SanUI05-21-15
Yeah, that's it. Just change it to...
Posted By: Pyrates
Yeah, that's it. Just change it to local S,C,L = unpack(SanUI) S.Enable = function() return end local S,C,L = unpack(SanUI) -- Minimap hooksecurefunc(S,"Enable",function() Minimap:ClearAllPoints() Minimap:SetPoint("TOPLEFT",UIParent,"TOPLEFT",5,-5) QueueStatusMinimapButton:ClearAllPoints() QueueStatusMinimapButton:...
File: SanUI05-21-15
Resizing the minimap is not support...
Posted By: Pyrates
Resizing the minimap is not supported per se, but you could open SanUI\Modules\AddonMods\tukui.lua and make a new line after line 12 (i.e. before 13, that's really important), and on that line write Minimap:Size(200) Save, reload the UI, and see if you like it. Fiddle with the 200, of course :)
File: SanUI04-28-15
Check out my my author portal on ho...
Posted By: Pyrates
Check out my my author portal on how to enable two more bars. If you don't want the mouseover thing, that's easy to change.
File: SanUI04-05-15
If you want to give it a shot yours...
Posted By: Pyrates
If you want to give it a shot yourself, you could open oUF_GCD/oUF_GCD.lua, find line 22 and replace the number "1978" by the number "3044". Don't change anything else, reload the ui... and it should work. Actually, it would be pretty nice if you'd try, since I don't have a hunter to check. Thanks!
File: SanUI04-05-15
Args, that again... please tell me...
Posted By: Pyrates
Args, that again... please tell me the class you were playing when that error occured.
File: SanUI04-05-15
I've put up a new version. Please n...
Posted By: Pyrates
I've put up a new version. Please not that you need to execute /tukui addweakauras ingame (just type it into the chat box) to import the new WeakAuras displays. Most notably, I changed the boss frames, and also placed them differently. Feedback appreciated! Now what I really need are new screenshots...
File: SanUI03-06-15
Do you have any reason to suspect i...
Posted By: Pyrates
Do you have any reason to suspect it's got something to do with SanUI? Doesn't look like it to me...
File: SanUI02-14-15
I've put up a new version. Please n...
Posted By: Pyrates
I've put up a new version. Please not that you need to execute /tukui addweakauras ingame (just type it into the chat box) to import the new WeakAuras displays. (e) See my Author Portal on how to restore the original tukui actionbars. (ee) Shaderx, I've taken your modification of my "mouseover mod" and put it on my author...
File: SanUI02-12-15
@db91: That's something that needs...
Posted By: Pyrates
@db91: That's something that needs to be done in the code. I can maybe take a look this weekend, but I can't really promise anything (first I'll want to do a new release). @raidriar01: If I can make somthing for db91, that should do it for you, too, right? @shaderx: Thanks for helping out :)
File: SanUI02-10-15
You have an old version of SanUI. P...
Posted By: Pyrates
You have an old version of SanUI. Please download the latest version first.
File: SanUI12-21-14
And just like that there should be...
Posted By: Pyrates
And just like that there should be a green overlay to show incoming heals. Maybe you're not seeing it since heals have gotten so small compared to max Life in WoD.
File: SanUI12-20-14
Chances are you accidentally disabl...
Posted By: Pyrates
Chances are you accidentally disabled the datatext. Type "/tukui dt", then the datatexts will light up green. Right click on the field and choose RaidBuffs.
File: SanUI12-20-14
No still works like before (which i...
Posted By: Pyrates
No still works like before (which isn't perfect, admittedly, due to what the blizzard api returns... but sufficient imho). What's the problem?
File: SanUI12-13-14
Darn, good call, I didn't. Slotted :)
Posted By: Pyrates
Darn, good call, I didn't. Slotted :)
File: SanUI12-12-14
Sorry it took a bit, I made a new u...
Posted By: Pyrates
Sorry it took a bit, I made a new upload today, that should fix everything mentioned and bring some new features. Feedback appreciated :) Please don't forget to use "/tukui addweakauras" if you're upgrading SanUI. I should really implement some logic for that...
File: SanUI12-06-14
local LFDRole = self.Health:CreateT...
Posted By: Pyrates
local LFDRole = self.Health:CreateTexture(nil, "OVERLAY") LFDRole:Height(3) LFDRole:Width(3) LFDRole:Point("BOTTOM", 0, 1) LFDRole:SetTexture("Interface\\AddOns\\Tukui\\medias\\textures\\lfdicons.blp") --LFDRole:SetTexture(0, 0, 0, 0) self.LFDRole = LFDRole return self Hacked together with snippets of code...
File: SanUI12-06-14
Hey Dr. Pyrates! Is there a chan...
Posted By: Pyrates
Hey Dr. Pyrates! Is there a chance that you implement the hot component of regrowth showing on den nameplates in sanheal mode? If you mean the raidframes... definitely! If you really mean the nameplates... no chance :) @shaderx: I'm out of wisdom... any idea for easy testing? I'd work it out then :)
File: SanUI12-06-14
Alright tested it, doesn't show rol...
Posted By: Pyrates
Alright tested it, doesn't show role in raids. It's looks exactly the same. No errors. Hrhr sorry, I can't really test it myself, I hope you're ok with some tries. Have a go at local LFDRole = self.Health:CreateTexture(nil, "OVERLAY") LFDRole:Size(14) LFDRole:Point("BOTTOM") self.LFDRole = LFDRole
File: SanUI12-05-14
Eh sorry... please try this:...
Posted By: Pyrates
Eh sorry... please try this: local LFDRole = self.Health:CreateTexture(nil, "OVERLAY") LFDRole:Point("BOTTOM") LFDRole:SetTexture(0, 0, 0, 0) LFDRole.Override = S.SetGridGroupRole self.LFDRole = LFDRole
File: SanUI12-05-14
Darn, you're right, I've removed th...
Posted By: Pyrates
Darn, you're right, I've removed the MoP raid debuffs and added the WoD ones, but haven't made a new release. Put it after line 745, but before 747.
File: SanUI12-05-14
Gettin this error on loggin in to m...
Posted By: Pyrates
Gettin this error on loggin in to my LvL 4 Warlock: ----------------------------------------------------------------------------------------------------------------------- Message: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1330: attempt to call global 'talentUpdate' (a nil value) Thanks for pointing that out. Will be fixed ne...