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Results: 18Comments by: danbar
File: nMainbar11-30-11
Well, action bars seem to work fine...
Posted By: danbar
Well, action bars seem to work fine, it's just an error popping when I try to shuffle items in bags: 1x nMainbar\modules\skins.lua:195: attempt to index field '?' (a nil value) : in function `ActionButton_ShowGrid' Interface\FrameXML\ActionButton.lua:496: in function `ActionButton_OnEvent': Interface\FrameXML\ActionB...
File: amk_bagtaker09-20-11
Good idea, though I'd love to have...
Posted By: danbar
Good idea, though I'd love to have the addon doing following: drag'n'drop a new/empty bag into currently equipped bag icon to replace it (without having to empty bag, remove it, put new one and put the stuff into it).
File: nMainbar05-30-11
I recommend doing a clean install o...
Posted By: danbar
I recommend doing a clean install of nMainbar Hmm, was pretty sure I've done it... but reinstalling did the trick so I must have left some old files. Thanks.
File: nMainbar05-30-11
After updating to version 1.3.8 I g...
Posted By: danbar
After updating to version 1.3.8 I get following errors (only on login/reloadui): 1x nMainbar\modules\nMainbar_PossessBar.lua:2: attempt to index field 'possessBar' (a nil value) 1x nMainbar\modules\nMainbar_PetBar.lua:4: attempt to index field 'petBar' (a nil value) 1x nMainbar\modules\nMainbar_Mouseover.lua:68: attempt to index...
File: BubbleBobble03-18-11
Originally posted by hankthetank...
Posted By: danbar
Originally posted by hankthetank Are there any lua errors? If so please post them. No LUA errors. Was playing for ~3hours yesterday and it was working fine. I'll try to force high latency in game and check if I have the same effect again.
File: BubbleBobble03-17-11
I'm using sInterrupt addon to annou...
Posted By: danbar
I'm using sInterrupt addon to announce when a spell has been interrupted/stolen. When I'm not in group it announces it in /say. The problem is I still usually get default Blizzard bubble for that. Usually, cause sometimes it works properly though I have no idea what does it depend on. Hmm... after some more testing it looks (I kno...
File: CombustionHelper02-15-11
Whenever I resize the frame (indire...
Posted By: danbar
Whenever I resize the frame (indirectly of course: changing scale, enabling/disabling particular debuff tracking) its position gets changed. I'd like to have an option to specify how frame should "grow" (i.e. right/upwards). Why? I'm one of those pixel perfect UI freaks. Whenever I switch between glyphed/non-glyphed FFB, addon frame...
File: CombustionHelper02-14-11
Todays version has a little bug. Th...
Posted By: danbar
Todays version has a little bug. There's a white bar at the bottom of the frame and I have to enable/disable critical mass tracker (I got it off) to get rid of it. Ofc when I reload UI or restart the game white bar is back.
File: Iconic - Simple Macro Icon Search12-21-10
Any chance to have Iconic functiona...
Posted By: danbar
Any chance to have Iconic functionality in equipment manager?
File: nMainbar10-13-10
Hmm... after 4.0 I have the bar (ch...
Posted By: danbar
Hmm... after 4.0 I have the bar (character info, spellbook, talents, etc. buttons) visible on the rights side of actionbars. Any idea how to disable it?
File: nMainbar09-29-10
Originally posted by Game92 nice...
Posted By: danbar
Originally posted by Game92 nice thanks.. removed the textures in the LUA :P Can you post code that does that please? Edit #1: Been experimenting with LUA and it seems like adding: MainMenuBarTexture0:SetParent(f) MainMenuBarTexture1:SetParent(f) MainMenuMaxLevelBar0:SetParent(f) MainMenuMaxLevelBar1:SetParent(f) i...
File: LootCouncil_Lite01-19-10
Hmm... it looks interesting. I'd lo...
Posted By: danbar
Hmm... it looks interesting. I'd love to have 2 new features though: What I am used to is linking items in the following way: "me " (main spec) or "me off" (2nd spec). This way loot council doesn't have to ask for rolling twice (in case no main spec interested). Suggestions: parse "/w playerName " as main spec, "/w playerNa...
File: nMainbar04-17-09
Open nmainbar.lua find line 139...
Posted By: danbar
Open nmainbar.lua find line 139 local normal = _G and change it too local normal = _G Hmmm... that's interesting, cause in my nMainBar.lua (ver. 3.6.0) in line 139 I do have: 137 button:SetHighlightTexture(pushedtex) 138 hig:ClearAllPoints() 139 hig:SetAllPoints(normal) and what actually causes error on my PC...
File: nMainbar04-17-09
Currently I'm experiencing a few pr...
Posted By: danbar
Currently I'm experiencing a few problems with nMainbar. 1. There is no out-of-range indication any more. 2. The key-bind text and macro text are not hidden any more. 3. The textures are gone (now it's the default Blizzard borders and background) I do have the same issue with nMainBar. What I did was a little "haxx" - I jus...
File: nMainbar01-25-09
Yes. Is that the source of problem?
Posted By: danbar
Yes. Is that the source of problem?
File: nMainbar01-25-09
Since few days/weeks I got the foll...
Posted By: danbar
Since few days/weeks I got the following type of error: Sample 1: nMainbar\nMainbar.lua:229: ActionButton3Border:SetAllPoints(): Couldn't find region named 'Interface\Icons\INV_Misc_Gem_Pearl_03' nMainbar\nMainbar.lua:229: in function : in function `ActionButton_Update'...
File: nMainbar10-28-08
Originally posted by Neal This op...
Posted By: danbar
Originally posted by Neal This options are in the interface menu Oo? Hmm... it doesn't work for me. Checked or not nMainBar looks like it's unchecked. BTW I've got bottom left and right actionbar enabled.
File: nMainbar10-28-08
Is there a way to make option "Alwa...
Posted By: danbar
Is there a way to make option "Always Show AcionBars" working? Basically I'd love to have nMainBar looking the way it looks when you start draggin something...