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Results: 50Comments by: yleaf
File: yAutoGreed11-23-12
I hope you'll consider updating thi...
Posted By: yleaf
I hope you'll consider updating this for MOP. Passloot is alright but it's a bit heavy when I all I want is an addon that autorolls greed on green BOEs. It should work for MoP, any errors?
File: MikScrollingBattleText04-26-12
The money string is not properly fo...
Posted By: yleaf
The money string is not properly formatted(the 2nd is the correct one): http://imgur.com/a/UHqXv local GOLD = string_gsub(GOLD_AMOUNT, "%%d ", "") it won't work because of this(no space between words) GOLD_AMOUNT = "%d金币"; here's the patch diff --git a/MikScrollingBattleText/MSBTLoot.lua b/MikScrollingBatt...
File: Capping12-15-11
- local maxq = GetMaxBattlefi...
Posted By: yleaf
- local maxq = GetMaxBattlefieldID() or 3 + local maxq = MAX_WORLD_PVP_QUEUES `MAX_BATTLEFIELD_QUEUES`'s new name is `MAX_WORLD_PVP_QUEUES`
File: yClassColors06-30-11
I'm gonna do some test and update t...
Posted By: yleaf
I'm gonna do some test and update this addon tonight (UTC+08:00)
File: oUF_RaidDebuffs12-26-10
@Tattiquero Yes, but it's recommen...
Posted By: yleaf
@Tattiquero Yes, but it's recommend to do it like: local raidDebuffPostUpdate(element, .....) ... end local styleFunc(.....) ... self.RaidDebuffs.PostUpdate = raidDebuffPostUpdate .. end And the arguments passed to the post update func might be defferent as I post before.
File: oUF_RaidDebuffs12-23-10
@Tattiquero: Oh.....I get it.. You...
Posted By: yleaf
@Tattiquero: Oh.....I get it.. You could do a PostUpdate in the new version to hide the icon: self.RaidDebuffs.PostUpdate = function(rd, priority, name, icon, count, debuffType, duration, endTime) if(priority<5 and debuffType) then rd.icon:Hide() end end It's on github and ready for test.
File: oUF_RaidDebuffs12-23-10
Re: Debuff icon and Highlight
Posted By: yleaf
Originally posted by Tattiquero With Grid is possibile have icon debuff only for boss ability and highlights for all the other (like blue border for magic, purple for curse, brown for disease an green for poison)? No border for boss abilities? Black isn't good for you? I'm developing a new version, it'll has a PostUpdate for you...
File: yClassColors10-19-10
Originally posted by Stanzilla co...
Posted By: yleaf
Originally posted by Stanzilla coloring playernames from other servers is no longer possible? I'm not able to test. Try this and tell me if that works: http://github.com/yaroot/yclasscolor
File: yClassColors09-12-10
@Haleth The beta launcher/download...
Posted By: yleaf
@Haleth The beta launcher/downloader isn't working on my linux box, I'll update it next week. edit: Cata support: http://github.com/yaroot/yclasscolor But not finish yet
File: yClassColors07-09-10
@Stanzilla No, the index was out o...
Posted By: yleaf
@Stanzilla No, the index was out of range, and it's blizz's fault.
File: oUF_RaidDebuffs07-06-10
Originally posted by janangler On...
Posted By: yleaf
Originally posted by janangler One question about clients using other locales than english. Is it somehow possible to retrieve the "localize" the zone name in the debuff list without manually replacing the text in instances = { = { No. But LibBabble-Zone is a good choice to do that.
File: yClassColors07-02-10
Originally posted by Stanzilla Re...
Posted By: yleaf
Originally posted by Stanzilla Really? I think it's just consistent if all character names are class colored. It still does not work for me btw with version 2.0.3. All my friend's chars on different servers are still grey. My bad, I can't test that part. (and I'm not good at coloring things) This is the fix, tell me if it wor...
File: yClassColors07-01-10
>oh and people from other realms ar...
Posted By: yleaf
>oh and people from other realms are not colored in the friends list I did it on purpose, just didn't see any reason why people need that. Anyway, it's colored in new version but people who doesn't like it can turn it off
File: yClassColors06-27-10
Originally posted by ichik Inter...
Posted By: yleaf
Originally posted by ichik Interface\AddOns\yClassColors\yClassColors.lua:152: hooksecurefunc(): FriendsFrame_SetButton is not a function : ? : in function `hooksecurefunc' Interface\AddOns\yClassColors\yClassColors.lua:152: in main chunk Don't update until you get 3.3.5 patch:)
File: yClassColors06-26-10
Here's the fix for 3.3.5: yClassCol...
Posted By: yleaf
Here's the fix for 3.3.5: yClassColor.lua
File: yClassColors06-24-10
@Haleth: I'll look into it this we...
Posted By: yleaf
@Haleth: I'll look into it this weekend. But taiwan's still under 3.3.3, and we're not able to merge wow account with BN account. So I need someone to test the new fixed version before release it.
File: oUF_RaidDebuffs04-17-10
@McBloed Here's a step-by-step ins...
Posted By: yleaf
@McBloed Here's a step-by-step instruction: http://gist.github.com/369501 Hope it's useful to you.
File: oUF_RaidDebuffs03-25-10
@McBloed I'm not playing in Englis...
Posted By: yleaf
@McBloed I'm not playing in English either. I did write a wrapper to make grid-status-raid-debuff work with oUF. But that's too much pain, I like what it is now, simple and stupid.
File: oUF_RaidDebuffs03-24-10
@Kurtz & @McBloed I don't want to...
Posted By: yleaf
@Kurtz & @McBloed I don't want to maintain the debuff data, so you have to put those debuff names in the settings yourself. It's not that complicated.
File: oUF_RaidDebuffs02-21-10
Originally posted by richerich hu...
Posted By: yleaf
Originally posted by richerich huh? ... I mean i wondered if you could use this in conjunction to grid-lookalike oUF layouts that already had a debuff-filter in them. Nope. You need to remove the built-in debuff filter first and add support for this plugin.
File: oUF_RaidDebuffs02-21-10
Originally posted by richerich I...
Posted By: yleaf
Originally posted by richerich I take it it's usable on grid-lookalike oUF layouts, like oUF_Freebgrid? Could you upload the file somewhere? So I can see what's wrong:)
File: oUF_RaidDebuffs02-21-10
Originally posted by Nuke_ What i...
Posted By: yleaf
Originally posted by Nuke_ What is bad in identifying debuffs by id, is that there are different id's for same debuff on different difficulties, 10m,25m, 10m heroic,25m heroic. Name-identification works much better. Though it requires i18n. I'll add the spell name identification support and make it default. Can you help me t...
File: yAutoGreed02-13-10
Originally posted by Angrysteel T...
Posted By: yleaf
Originally posted by Angrysteel This mod doesnt do anything for me atm :( Does not auto disenchant or greed. Any ideas? Are these items available for need? If they are, this mod won't do anything.
File: yAutoGreed02-11-10
Originally posted by tardmrr On l...
Posted By: yleaf
Originally posted by tardmrr On line 87, you've accidentally used the "contructor" calling method creating a table every time you get the name of the current Static Popup frame. Thank you:p
File: oUF leafHUD11-16-09
@Maginus Yep, that's oUF. @Aise...
Posted By: yleaf
@Maginus Yep, that's oUF. @Aisenfaire I don't really use this hud layout. This is the cp code I use: http://gist.github.com/236503