Quantcast
 
Results: 261Comments by: Miiru
File: MiirGui Texture Pack [Blue]07-22-16
Re: Re: Re: Font Size ...
Posted By: Miiru
http://postfiles13.naver.net/20160723_172/ohducc_1469213989573OGAhD_PNG/%C1%A6%B8%F1_%BE%F8%C0%BD.png?type=w2 i want to change worldmap tooltip text fontsize.. but in onDemand folder, there is nothing about Worldmap. what is a stringname in that picture? What exactly do you mean by Worldmap Tooltip? The text that appears when y...
File: MiirGui Texture Pack [Blue]07-22-16
Re: Font Size ...
Posted By: Miiru
I want to change miirgui.small font size, so i typed /run m_fontify(miirgui.small,"white",14) but error has been occurred.:confused: i need your help. There is no more such thing as miirgui.small. The font size is now always the same size as the default interface uses. If you want to change the size of a specific st...
File: MiirGui Texture Pack [Blue]07-21-16
Errors i fixed so far that will be...
Posted By: Miiru
Errors i fixed so far that will be included in the next release: - mail quality errors - dungeon completion frame error - collections error in conjunction with arkinv
File: MiirGui Texture Pack [Blue]07-21-16
Re: font size
Posted By: Miiru
Hello, i was wondering that is there any way to adjust the font sizes that miirgui addon uses (Addons/MiirGui) anymore? last build i was able to change core font sizes that the addon controls by editing the core.lua file in the MiirGui addon folder. some fonts appear way too small (not readable) because of custom font. i have tried m...
File: MiirGui Texture Pack [Blue]07-20-16
onload error: Quick (hopefully...
Posted By: Miiru
onload error: Quick (hopefully) fix for this: http://www.boujong.net/Collections.zip put it into miirgui/onDemand.
File: MiirGui Texture Pack [Blue]07-19-16
Thanks for the update. The achie...
Posted By: Miiru
Thanks for the update. The achievement frame texture is loading the base game one instead for me, now. Thats weird. Is it happening with miirgui as the only active addon? It is most likely caused by an addon loading the Achievement UI before miirgui is loaded.
File: MiirGui Texture Pack [Grey]07-19-16
A heads up concerning version 4...
Posted By: Miiru
A heads up concerning version 4 As you can read in the changelog, many files have been removed from miirgui. You may wonder why. Well most of them are not needed anymore. Some may also be some leftovers from previous expansions (reforging etc). In order to get the best experience using miirgui and other addons which use default...
File: MiirGui Texture Pack [Blue]07-19-16
A heads up concerning version 4...
Posted By: Miiru
A heads up concerning version 4 As you can read in the changelog, many files have been removed from miirgui. You may wonder why. Well most of them are not needed anymore. Some may also be some leftovers from previous expansions (reforging etc). In order to get the best experience using miirgui and other addons which use default...
File: MiirGui Icon Pack [Grey]07-15-16
Updated for Legion.
Posted By: Miiru
Updated for Legion.
File: MiirGui Texture Pack [Blue] - Legion Beta07-13-16
The icons will of course also be up...
Posted By: Miiru
The icons will of course also be updated for legion. Do you mind updating the icons too for legion ? It would be awesome
File: MiirGui Texture Pack [Blue]07-13-16
Here's a preview video of version 4...
Posted By: Miiru
Here's a preview video of version 4 for Legion: Enjoy
File: Dominos Beta06-29-16
Would it be possible to add an opti...
Posted By: Miiru
Would it be possible to add an option for the xp bar to switch to the reputation bar and vice versa like it was in the previous version? Really missing that feature :D
File: Storyline05-20-16
Wow, this looks really interesting!
Posted By: Miiru
Wow, this looks really interesting!
File: MiirGui Texture Pack [Grey]01-07-16
Re: Protected spell icon
Posted By: Miiru
Hi there, another question :( I use quartz for my cast bars and when using MiirGUI, the protected spell icon (the shield) doesnt show. When a protected spell is cast, all that shows is a red border on two sides of the spell icon of the cast bar. Is this intended? Thats because the shield texture was changed. You can try to de...
File: MiirGui Texture Pack [Grey]01-05-16
Re: Re: Re: Changing transparency/alpha
Posted By: Miiru
Nothing via LUA that can be tinkered with? or are all the textures .blp/.tga? It should actually be no problem to use FrameName:SetAlpha(x) on most frames. For example CharacterFrame:SetAlpha(0.8) sets an alpha of .8 to the Characterframe.
File: MiirGui Texture Pack [Grey]01-03-16
Re: Changing transparency/alpha
Posted By: Miiru
Hi there, Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it. There is no option to change the transparency.
File: MiirGui Texture Pack [Grey]12-09-15
local class = select(2,UnitClass("...
Posted By: Miiru
local class = select(2,UnitClass("player")) if class == "WARLOCK" then local highcolor = {1,1,1,1} elseif class == "WARRIOR" then local highcolor = {1,1,1,1} elseif class == "SHAMAN" then local highcolor = {1,1,1,1} elseif class == "ROGUE" then local highcolor = {1,1,...
File: MiirGui Texture Pack [Grey]12-08-15
It's is actually pretty easy to use...
Posted By: Miiru
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required: a) Add local classcolor=select(2,UnitClass("player")) local color = RAID_CLASS_COLORS before local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight) Then replace fontString:SetTextC...
File: MiirGui Texture Pack [Grey]12-07-15
Piggybacking off of this. Is there...
Posted By: Miiru
Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks! Edit: Or if it's something I need to change in o...
File: MiirGui Texture Pack [Blue]12-04-15
Re: Auctionator
Posted By: Miiru
You can download this zip: http://ersguteryves.net/auctionator.zip and put the files in the auctionator/images folder in your addon folder. Sadly Auctionator does not use blizzard's own files so you would have to a) make the files read-only or b) replace theme after every Auctionator update. Hi! Could u pls make a textures and...
File: MiirGui Texture Pack [Blue]09-07-15
In the Transmogrification UI for se...
Posted By: Miiru
In the Transmogrification UI for selecting the item, the item borders don't skin properly in the way that they are everywhere else. Hello. To have the borders use a the square quality texture you can use this code: local function miirgui_EquipmentFlyout_DisplayButton(button, paperDollItemSlot) local location = button.loca...
File: AzCastBar07-31-15
Target of Target Castbar
Posted By: Miiru
I am looking for a way to add a target of target castbar. I tried adding it to core.lua line 317 local bars = { "Player", "Target", "TargetTarget","Focus"}; but the castbar won't show up. Any ideas?
File: MiirGui Icon Pack [Grey]07-10-15
Amazing work, as always! :) Okay...
Posted By: Miiru
Amazing work, as always! :) Okay, I simply have to ask..... How in the hell did you do this? Each image by hand? A batch process? If this was a batch job then please tell me how you did it, that could save me sooooo much time. Huge fan by the way! For the icons, i just convert them all to png using BLPPNGConverter and th...
File: MiirGui Texture Pack [Grey]07-01-15
Yes, fantastic. Thank you. :) T...
Posted By: Miiru
Yes, fantastic. Thank you. :) There has been a slight change to the objectivetracker.lua with version 6.2.1 so if you put the file on read-only you might want to update it manually :)
File: MiirGui Texture Pack [Grey]06-27-15
I assume you mean the quest title....
Posted By: Miiru
I assume you mean the quest title. Go to frames/objtracker.lua. Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have. Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have. Change line 63 block.HeaderTex...