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Results: 329Comments by: Miiru
File: MiirGui [Core]01-14-17
The error was caused by RelicHelper...
Posted By: Miiru
The error was caused by RelicHelper. I think i found a workaround. Try this for ondemand/artifactui: local function skin_Blizzard_Arftifact_UI() ArtifactFrame.ForgeBadgeFrame.ForgeClassBadgeIcon:Hide() ArtifactFrameTab1:ClearAllPoints() ArtifactFrameTab1:SetPoint("BOTTOMLEFT", ArtifactFrame.BorderFrame.ForgeBottomBorder, 0...
File: MiirGui [Core]01-14-17
I uploaded another version which wi...
Posted By: Miiru
I uploaded another version which will either fix it or break everything. You might have to delete your miirgui savedvariables (not sure).
File: MiirGui [Core]01-14-17
This error will occur every time yo...
Posted By: Miiru
This error will occur every time you log in: 1x miirGui\onDemand/ArtifactUI.lua:7: attempt to call global 'm_SetTexture' (a nil value) miirGui\onDemand/ArtifactUI.lua:7: in function miirGui\onDemand/ArtifactUI.lua:37: in function Are you using some sort of...
File: MiirGui Texture Pack [Blue]01-07-17
I will include a skin for that butt...
Posted By: Miiru
I will include a skin for that button with the next version of the texture pac To disable the chat outline, you could delete line 255 (SetFont(_G) --chat itself) in functions.lua. Not skinned since 7.1 and can you please make the outlines only in chat off? or how can i make it only in chat off?
File: BLP Format Plug-in for Photoshop01-07-17
Yes, they seem to have changed it b...
Posted By: Miiru
Yes, they seem to have changed it back for the release version :)
File: MiirGui [Core]12-10-16
Some errors I've been getting. Ed...
Posted By: Miiru
Some errors I've been getting. Edit:So after checking things a bit this error seems to be triggered every time someone joins a group I'm in when I use grid2. I am going to have a look at it. edit: I do not seem to be able to reproduce the error :(
File: MiirGui Texture Pack [Grey]11-30-16
Re: Text Color
Posted By: Miiru
@alysra I'll take a look if I can add a misc color option. To change the color in lua, you can go to core.lua and change miirgui.Color = {0.08,0.342,0.52,1} and miirgui.Highlight = {0.086, 0.459, 0.710,1}. At the moment there are no plans for more color variations. (it takes quite some time to change that many files)
File: MiirGui [Core]11-30-16
@sh77 Are you using the default...
Posted By: Miiru
@sh77 Are you using the default minimap? I am using it only on my bankchar, and the zone-text is centered there. Or is it possible, that the text isn't centered anymore when it is a longer zonename? @maven79 You can delete/rename QuestFrame/WorldQuest.blp to reverse the skinning. I do not know yet if I am gonna add some cuxt...
File: MiirGui Icon Pack [Blue]11-05-16
The font's name is Broadband.
Posted By: Miiru
The font's name is Broadband.
File: MiirGui [Core]11-05-16
Simbuilder: (i moved the launch but...
Posted By: Miiru
Simbuilder: (i moved the launch button to the titlebar, because it looked weird at the bottom) http://boujong.net/img/wow/sb.png Bugsack: http://boujong.net/img/wow/bugsack.png I did not do much testing with these two addons, so there might still be some bugs.
File: MiirGui Texture Pack [Grey]10-27-16
Re: Re: Re: Font
Posted By: Miiru
To be honest i only downloaded the pack as it came way of recommendation to add visual appeal to my UI w/o much overhead, It's only the Quest Log that has this issue nothing else . I would have to use your UI Core just to rectify that one issue? The font colors sadly cannot be changed by swapping textures.
File: MiirGui Texture Pack [Grey]10-27-16
Re: Font
Posted By: Miiru
I installed the pack this morning and noticed that the font in the quest log was yellow and very dark(hard o read). did i miss a step? You are probably missing the Miirgui - Core Addon.
File: MiirGui Texture Pack [Grey]10-27-16
been getting this alot when complet...
Posted By: Miiru
been getting this alot when completing world quests updating miirgui_core should fix this!
File: MiirGui [Core]10-26-16
Re: 4.0.3.8 lua error in 7.1
Posted By: Miiru
Fixed in 4.0.40. Also fixed the dungeon completion popup error. 9x miirGui\FrameXML/AlertFrames.lua:575: attempt to index global 'WorldQuestCompleteAlertFrame' (a nil value) miirGui\FrameXML/AlertFrames.lua:575: in function : in function `AddAlert' FrameXML\AlertFrames.lua:417: in function...
File: MiirGui Texture Pack [Blue]10-10-16
My bonus loot frame has missing tex...
Posted By: Miiru
My bonus loot frame has missing texture and text . I have to hover the button to see Roll and Pass button . How can I use default bonus loot frame ? You can disable the loot frame skinning in the addon options (/miirgui).
File: BLP Format Plug-in for Photoshop09-30-16
Hello. My .blp files saved with...
Posted By: Miiru
Hello. My .blp files saved with this plugin will not load anymore at the 7.1 ptr. Saving them as .png and converting them with blpng works fine, so i guess there must be a problem with the plugin.
File: MiirGui [Core]09-24-16
http://i.imgur.com/i5Ow7mc.jpg :p...
Posted By: Miiru
http://i.imgur.com/i5Ow7mc.jpg :p What is the problem here? The left button is for roll, the right one for pass. When hovering above it even says roll and pass? The missing hover effect for the second button will be fixed in the next release. http://www.boujong.net/bloot.png
File: AzCastBar09-23-16
I am unsure. I always blamed it on...
Posted By: Miiru
I am unsure. I always blamed it on blizzard :P
File: MiirGui [Core]09-18-16
These 2 errors are grabbed by bugsu...
Posted By: Miiru
These 2 errors are grabbed by bugsucks everyday. Seems like other addons are functional. As I remembered, the old version of your addon didnt have the highlight function. When I recently updated it, the fonts of my unit frames are fuzzy, so I used your CPU Saver to ban this function. Is it related? No it is not related to cpu sa...
File: MiirGui Texture Pack [Grey]09-18-16
Hey when i instilled the Grey pack...
Posted By: Miiru
Hey when i instilled the Grey pack and got the core addon. I loged in on my Warr and i seen the ilvl text on the C srcreen was blue so i looked at the core addon and set it to grey and now its set right but my warr toon test on the ilvl part is still blue but when i log on my monk its white so i dont know whats going on there its onl...
File: MiirGui [Core]09-18-16
There are 2 bugs at my end. Would y...
Posted By: Miiru
There are 2 bugs at my end. Would you please help me with them? Thank you in advance. So in those 2 lines the game tries to unpack miirgui.highlight which contains the color code for highlighted fonts for example. Are you only getting those 2 errors? Is the mouseover working correctly for the questtracker for example?
File: MiirGui [Core]09-17-16
Not 100% sure if this is a bug on y...
Posted By: Miiru
Not 100% sure if this is a bug on your end, or some weird interaction causing issues on my end. Something in the font settings seem to be causing the editbox cursors(the blinking | in every text input box) to be offset to the right, making it seem like there's a space in front of the last character, like this: "Editbox: Sampletext |"...
File: MiirGui [Core]09-14-16
Updated & waiting for new bug-repor...
Posted By: Miiru
Updated & waiting for new bug-reports! you can't input negative numbers into the x-coordinate of the alertframe-mover =) y coordinate works fine Uploaded a fix. One line 2 much it was >:
File: MiirGui [Core]09-14-16
Updated & waiting for new bug-repor...
Posted By: Miiru
Updated & waiting for new bug-reports! http://www.boujong.net/addons/new.gif colored TradeSkillFrame.RankFrame.Bar http://www.boujong.net/addons/new.gif Added an option to hide the orderhall commandbar http://www.boujong.net/addons/new.gif Added font-outline to SystemFont_NamePlate http://www.boujong.net/addons/new.gif fixed ve...
File: MiirGui [Core]09-13-16
Re: Blue theme in grey mod.
Posted By: Miiru
Clean install of miirgui has blue text in quest log, etc. - When using the grey mod textures and icons. I remember the grey mod always had both interface and addon/miirgui folders. But not the current one. Does that mean that the text color is within the core? hope not. Then you'd have to consider labeling the cores to Blue Core...