Results: 49Comments by: Hypocrisy
File: oUF_Hypocrisy06-03-10
Originally posted by weasoug hi t...
Posted By: Hypocrisy
Originally posted by weasoug hi ther.e great addon. i hope there will be an update soon. but anyway. i wanted to ask i want to resize the party frames., as i use local scale = 1.2 but the party size is to big. do i just need to chance (scale) and if so. is there anything else i ned to chance. and in what format do i d...
File: oUF_Hypocrisy05-25-10
Re: Change in code
Posted By: Hypocrisy
Originally posted by ishimeru What was the change in 2.03 that fixed the armory texture stretch issue? I still like the way other Hypocrisy revisions look and I want to apply it to those. Thank you. For all the bars that needed it I just added bar:GetStatusBarTexture():SetHorizTile(false) after applying the texture, li...
File: oUF_Hypocrisy03-26-10
Re: Re: Re: Gradient Banding
Posted By: Hypocrisy
Originally posted by mrruben5 I have my own oUF Layout but I am also the author of the Armory texture. I'll try and fix it and let you know (if I don't please PM me, as I might have forgotten). EDIT: local function fixStatBar(bar) bar:GetStatusBarTexture():SetHorizTile(false) end Thank you for the help. It seems pretty...
File: oUF_Hypocrisy03-25-10
Re: Gradient Banding
Posted By: Hypocrisy
Originally posted by Nuruk Since patch 3.3.3. the gradient in all of the bars is banding instead of appearing seamless as it was prior to the patch. Has anyone else experienced this? By the way, I am on a Mac. I deleted my config file in case it was something on my end, but that didn't work and I don't know what else to do. Here...
File: oUF_Hypocrisy03-25-10
Re: Castbar
Posted By: Hypocrisy
Originally posted by Humpfldump Hi everyone, just switched to this oUF-Layout and really like it so far. There is only one point I'm not totally happy with right now... in my layout the player's-castbar is included in the player frame. I would like to move/clone it, so it is bigger and outside the player frame like a stand-alo...
File: oUF_Hypocrisy09-04-09
Originally posted by Exius Would...
Posted By: Hypocrisy
Originally posted by Exius Would it be too much to ask if you could upload your compilation (full) including the oUF layout? I am afraid not for now. I use a lot of beta and alpha quality addons, both in the works by me and from the WoWAce community. I uploaded my UI once before, when it is was more or less stable, but I quit W...
File: oUF_Hypocrisy08-18-09
Originally posted by vpr are you...
Posted By: Hypocrisy
Originally posted by vpr are you playing wow again? kinda :o
File: oUF_Hypocrisy08-07-09
Originally posted by NeverD1e Hi,...
Posted By: Hypocrisy
Originally posted by NeverD1e Hi, could you reload the new screenshots, preferably at the time of caste, if it is difficult. I am not quite sure what you meant, but I added a screenshot with the cast bars earlier this morning.
File: oUF_Hypocrisy08-06-09
Re: Re: Re: Icon error?
Posted By: Hypocrisy
Originally posted by branana Didn't help, all those icons are still there. If you are using a version of WoW earlier then 3.2, you should use version 2.0 of oUF_Hypocrisy, found in the archived files. If you are using the latest version of WoW, then you should use the latest version oUF_Hypocrisy, currently version 2.01....
File: oUF_Hypocrisy08-05-09
Re: Icon error?
Posted By: Hypocrisy
Originally posted by closetoyou All of Leader icon appeared when I logon the character. How can I fix it? Img link : http://img200.imageshack.us/img200/9132/71141485.jpg Update to the latest version, 2.01. That was a problem that resulted from a change that blizzard made in the patch yesterday, the latest version fixes it.
File: oUF_Hypocrisy08-04-09
Originally posted by nj55top Than...
Posted By: Hypocrisy
Originally posted by nj55top Thanks a lot. I have a new idea now. When a unit casts a spell, the icon of the spell will instead of the 2D portrait of the unit. If I change the scale and position of castbar.icon, will I achieve it? That should work fine. If you change to the code for the 2D portrait listed below it will mak...
File: oUF_Hypocrisy08-03-09
Originally posted by nj55top I ha...
Posted By: Hypocrisy
Originally posted by nj55top I have a little question. That is how to get a "2D" portrait? To make the player portrait 2D, go to this block of code: local portrait = CreateFrame("PlayerModel", nil, self) portrait:SetScript("OnShow", function(self) self:SetCamera(0) end) portrait:SetWidth(41) portrait:SetHeight(42)...
File: oUF_Hypocrisy07-31-09
Originally posted by Aluria Hey t...
Posted By: Hypocrisy
Originally posted by Aluria Hey ther :) Very nice1. But ure raidframes aren't really usable for a healer.. ;) So i thouhgt i'd check the lua abd remove group and raid-frame but i'm not skilled enough :( Can u tell me where i can Hide it? Would be awsome :) Rest of ure Layout rocks but the party/raid aren't fitting, sadly.. T...
File: oUF_Hypocrisy07-30-09
back
Posted By: Hypocrisy
So, I am back, after my extended hiatus. Part of what drove me back was the fact that I have known there was something wrong with the scaling ever since adding oUF_RuneBar support with Derkyles help. He wasn't seeing what he should have been seeing, and it's been kind of nagging at me ever since. Too obsessive for my own good, and...
File: oUF_Hypocrisy05-07-09
Originally posted by neverg Yes,...
Posted By: Hypocrisy
Originally posted by neverg Yes, Hypocrisy, rest assured they work pretty great! :) Concerning the bar, what I ment is and I will explain better. If you are targeting a NPC that has no Power Bar (Mana, Energy, whatever...) that bar will show up as Green Sometimes, sometimes darker sometimes lighter, Yellow, some NPCs that at...
File: oUF_Hypocrisy05-01-09
Originally posted by neverg Hi Hy...
Posted By: Hypocrisy
Originally posted by neverg Hi Hypocrisy, I know you said that you are not continuing support for your frames, but if possible I have a little question. But first of all thanks for the amazing layout, I changed some things to suite my taste better and I think they are working quite amazing to be honest. First thing is... what...
File: oUF_Hypocrisy03-17-09
Sorry to disappoint on this one, bu...
Posted By: Hypocrisy
Sorry to disappoint on this one, but even if I were actively playing I probably wouldn't add a drag ability. Call it personal preference, but I dislike all the drag and resize stuff to the point that I have actually reprogrammed many of my addons to remove the option. If somebody else feels like providing some code for it they are...
File: oUF_Hypocrisy03-15-09
Re: Re: Re: RuneBar :)
Posted By: Hypocrisy
Originally posted by vpr so does this mean you're playing again? :) Nope, lol...I just had the urge to add some more to the code. If I were playing again I wouldn't have to ask people to tell me if the sizing wasn't working for them. :o
File: oUF_Hypocrisy03-14-09
Re: RuneBar :)
Posted By: Hypocrisy
oUF_RuneBar should be working now, although I am still a bit concerned about the sizing. If you decide to use it and the sizing is off for you, please let me know and I'll see what I can do.
File: oUF_Hypocrisy03-03-09
Vehicle Swapping
Posted By: Hypocrisy
When you are in a vehicle, oUF automatically displays the vehicle where the player is, and the player as the pet. When I stopped playing this functionality was still a little buggy, so I had to add the following code: self.disallowVehicleSwap = true This code prevented that swap from taking place. Out of curiosity I just ran...
File: oUF_Hypocrisy03-02-09
Originally posted by Stormbornz H...
Posted By: Hypocrisy
Originally posted by Stormbornz Hey Hypocrisy, I did what you down a couple posts below concerning removing the raid frames but it didn't remove them. They're still there, all that did was make it so it would show my party frames even if there were > 5 people in the raid. Any chance you could tell me how to edit the lua so the...
File: oUF_Hypocrisy02-25-09
Originally posted by ironwulf Hi,...
Posted By: Hypocrisy
Originally posted by ironwulf Hi, Loving the looks of these frames. I didn't want to use the raid frames though, so I commented out the code you referred to back on page 3. However, after commenting that out I get following error: : oUF_Hypocrisy\layout.lua:896: bad argument #1 to 'ipairs' (table expected, got nil) oUF_Hypoc...
File: oUF_Hypocrisy02-17-09
Originally posted by vpr Well Hea...
Posted By: Hypocrisy
Originally posted by vpr Well Healcomm works without any config and someone else added support for Experience - so it's all good :) I do have a question - what does the "H" next to the level mean? At first I thought it was race (H = Human) but it always says H for anyone, so I'm confused. Interesting to hear about Healcomm....
File: oUF_Hypocrisy02-13-09
Originally posted by Stormbornz I...
Posted By: Hypocrisy
Originally posted by Stormbornz I need to delete that entire code that you posted there? Delete seems a bit harsh...but at least comment it out, yeah.
File: oUF_Hypocrisy02-13-09
Originally posted by Stormbornz A...
Posted By: Hypocrisy
Originally posted by Stormbornz Actually I have 1 more question, is there any way to enable party frames during a raid? (with more than 1 group) To enable party frames during a raid, comment out the toggle code at the end of layout.lua. local partyToggle = CreateFrame('Frame') partyToggle:RegisterEvent('PLAYER_LOGIN') part...