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Results: 8Comments by: JoSchY
File: Take all Button - Top position06-01-09
Ill work on that, it was just to pr...
Posted By: JoSchY
Ill work on that, it was just to provide this varation fast.
File: Take all Button06-01-09
Wow, Im impressed :eek: I planed t...
Posted By: JoSchY
Wow, Im impressed :eek: I planed to get rid of those Libs too, but dont have that much experience with WoW-API right now. Thank you soo much, this is gonna help alot on other projects Im working on.
File: Take all Button05-31-09
Originally posted by Tekkub Have...
Posted By: JoSchY
Originally posted by Tekkub Have you tried turning autoloot on, and shift-looting when you don't want to take items automatically? It's the simplest solution I've found, certainly better than throwing a bunch of code at the problem (not that your addon is large, but you are loading a lot of library code just for an event handler.....
File: Take all Button - Top position05-31-09
Originally posted by miros why is...
Posted By: JoSchY
Originally posted by miros why is there a file called "_TakeAllButton.lua" and another one called "TakeAllButton.lua"? Its the backupfile. If you like to undo this patch.
File: Take all Button05-31-09
Re: Button location
Posted By: JoSchY
Originally posted by Vymrr Is it possible to have the button at the top of the loot window? Because I have 'open loot window at mouse' and it's kind of counterintuitive for me to move my mouse all the way down of the loot window to click it rather than just being able to click the button straight away when the window opens. Yes,...
File: Take all Button05-30-09
Originally posted by xtoq Just ou...
Posted By: JoSchY
Originally posted by xtoq Just out of curiousity, how is this different than turning autoloot on? Some Time ago I played the Tabula Rasa Beta. It had a Button like that standardly. After the Beta ended I got back to play WoW but had a little trouble with familiarization back to it. Thats why I programmed this. In certain cas...
File: eXtreme Unit Buttons v1.9 Release Candidate 802-22-09
Re: Re: PitBull 4 Support
Posted By: JoSchY
Originally posted by paladindrome JoSChy - you have just made my day. I had to stop using PitBull becuase of the screwy way they assigned names to unit frames - XUB couldn't adapt. These look pretty strait forward. Do raid frames have a similar new name? Drome AFAIK PitBull 4 does not have any Raidframes anymore (coul...
File: eXtreme Unit Buttons v1.9 Release Candidate 802-14-09
PitBull 4 Support
Posted By: JoSchY
Hi there! Here some Info for PitBull4 users. You may use these settings to get your xub to work: Unit Frame: -- Custom Settings -- Player: PitBull4_Frames_player PlayerPet: PitBull4_Frames_pet Target: PitBull4_Frames_target Focus: PitBull4_Frames_focus Party: PitBull4_Groups_partyUnitButton# Party Pet: PitBull4_Groups_pa...