Results: 9Comments by: Dades
File: CoolLevelUp12-23-10
I just wanted to say thanks for thi...
Posted By: Dades
I just wanted to say thanks for this neat little mod. It seems like a silly thing but level ups feel unique and neat again instead of rote. Cheers!
File: TomTom11-14-08
Thanks for all of your great addons...
Posted By: Dades
Thanks for all of your great addons Clad!
File: TomTom10-18-08
Re: Re: Messed up arrow bug
Posted By: Dades
Originally posted by Cladhaire You have an addon that is re-skinning the player arrow model. Without that TomTom has no way to determine what direction you are facing. Hmm ok, I have no clue which one it would be unfortunately and this is pretty much the same setup I had pre-LK so I'm at a loss which mod would cause it. I gues...
File: TomTom10-18-08
Messed up arrow bug
Posted By: Dades
Just clicked on a quest coordinate in the log(using Lightheaded and Doublewide), the weird texture arrow is all mangled. I used Swatter to grab the debug info for you, let me know if you need anything else. I had completely wiped out the addon dir and the config .lua files before loading the latest version. Date: 2008-10-18 08:0...
File: TipTac10-16-08
Thanks so much for the update to th...
Posted By: Dades
Thanks so much for the update to this great addon.
File: TipTac10-15-08
Thank you!
Posted By: Dades
This is the best ToolTip mod I've ever used. Do you take donations? I would donate for a new version, its that good.
File: Bongos212-10-06
Any way to...?
Posted By: Dades
Any way to have a bar only show up on mouseover? I'd like a custom bar for stuff like Tracks/Aspects on my Hunter but I don't need it visible all the time. Previously I used DAB which was too much for what I needed but did provide a way for me to have a bar only show up when I moused over it. Thanks for your time and the great mod.
File: Fizzwidget Levelator11-30-06
Great mod
Posted By: Dades
Great mod but broken as of today's build on the beta servers unfortunately.
File: ag_UnitFrames11-16-06
Originally posted by astraycat Fi...
Posted By: Dades
Originally posted by astraycat Fixes: Change line 1146 in ag_UnitClass.lua to: _, _, buff, count = UnitBuff(self.unit,i,filter) And change line 102 in ag_UtilityMethods.lua to: local _, _, aura, count, t = UnitDebuff(unit,id) Can you post the code that was changed too? The line numbers you indicated don't seem to be re...