Results: 9Comments by: Edik
File: New Openables12-21-14
is it possible to add recipes that...
Posted By: Edik
is it possible to add recipes that you have not learned yet. also all the garrison blueprints? Recipes and blueprints are now in. Enjoy
File: New Openables12-21-14
I see you are confused by screen sh...
Posted By: Edik
I see you are confused by screen shot where are 2 buttons seen, I will update screen shot. Second one button is from QuestItemBar, which is different add-on with different use. QuestItemBar target Quest Items not openable/usable items. I will upload new screen shots. My add-on suppose to ease process opening/using all items in...
File: New Openables12-21-14
a very neat concept. some questi...
Posted By: Edik
a very neat concept. some questions: 1) How do you move the button? the middle of the screen is the worst place for this when you're trying to play. It was not left click draggable. Perhaps an option to 'auto hide on combat'? 2) it is not detecting raw beast hide scraps. It detected an item i got from a garrison misison th...
File: New Openables12-21-14
Re: Big Crate of Salvage/Bag of Salvaged Goods
Posted By: Edik
Have noticed that if I receive both when completing missions that whichever one is received first shows up on the button and the other one doesn't. Add-on show in each moment only 1st item from your bags. It scan from leftmost bag so it depend which item is on button only on position of that item in bags. In moment when you click...
File: New Openables12-20-14
is it possible to add recipes that...
Posted By: Edik
is it possible to add recipes that you have not learned yet. also all the garrison blueprints? If I found easy way to overcome main problem of recipes. Problem is, if you have already learned it then button will get stuck on it, because you can't learn it and recipe will not be consumed from bags. Actually every recipe have own s...
File: New Openables12-20-14
Counter on button
Posted By: Edik
I did add total count on button for actually displayed item (it sum total).
File: New Openables12-19-14
In initial realease I did error not...
Posted By: Edik
In initial realease I did error not include base directory in ZIP file. This has been fixed past V1.08, older version just need create NOD directory in AddOns and then unzip there. I apologize for this error. It been long time when I did distributed packages for WoW. Had 3 years break. Now it is fixed so upload latest and enjoy stand...
File: Openables12-19-14
I'm not sure if Dridzt will continu...
Posted By: Edik
I'm not sure if Dridzt will continue work on his great add-on. I did use his for years before I returned to WoD. I do missing new items and extra feature in his add-on so I adopted idea and wrote new addon from scratch with some added stuff. check http://www.wowinterface.com/downloads/info23398-NewOpenables.html
File: MacroTalk03-04-09
Error is produced by bogus Addon no...
Posted By: Edik
Error is produced by bogus Addon not MacroTalk. In MacroTalk only missing sanity check for passed argument "text". I did mod .lua to look like this and it clean all errors produced: function SendChatMessage(text, ...) if (type(text) == "nil" or type(text) ~= "string") then return OrigSendChatMessage(text, ...)...