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Results: 405Comments by: ballagarba
File: oUF LS04-22-16
Recently someone unfaved my addon....
Posted By: ballagarba
Recently someone unfaved my addon. Not a biggie, I dun actually care, but there's a hilarious continuation to it. That person sent me an e-mail saying, that he was quite disgusted by the fact that I was Chinese and he didn't want to use an addon written by a Chinese person :eek: Well, some of my comments are written in Chinese, but l...
File: Neav UI03-05-16
Out of curiosity, any plans to do s...
Posted By: ballagarba
Out of curiosity, any plans to do so for Legion? My hope is that I will get into a usable state at least. But it will probably not be ready by launch, unfortunately. And if I'm gonna be honest, I've been playing around with oUF_LS together with Neav's raid frames lately, and really enjoy it :p Another small request; Could you fix...
File: Neav UI01-22-16
Got the spell IDs for the T18 bosse...
Posted By: ballagarba
Got the spell IDs for the T18 bosses' abilities. I'll get the Map areaID for the instances and post. Might need your help putting it together. Ty for the tip balla!Does this look about right? https://github.com/renstrom/NeavUI/pull/81/files
File: Neav UI01-21-16
Anyone know how to make debuff icon...
Posted By: ballagarba
Anyone know how to make debuff icons show up on raid frames - ex) Heartseeker on Kilrogg so I could HoP etc. I found this in oUF_NeavRaid\core.lua -- Debuff icons, using freebAuras from oUF_Freebgrid self.FreebAuras = CreateFrame('Frame', nil, self) self.FreebAuras:SetSize(config.units.raid.iconSize, confi...
File: Neav UI09-02-15
PATCH 6.2 hits and nPlates not work...
Posted By: ballagarba
PATCH 6.2 hits and nPlates not working anymore :(If you're feeling adventurous, this is how you can fix it https://github.com/renstrom/NeavUI/commit/b886ee6d7aa97801cbd93db2e3f992a9daa159e9 while waiting for a proper release. However the health values are still b0rked, according to this thread it's because of a dumb change Blizzar...
File: oUF LS08-10-15
Looks great!
Posted By: ballagarba
Looks great!
File: nMainbar05-19-15
Re: Re: Re: Some minor bugs(?)
Posted By: ballagarba
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.I'm actually considering dropping the custom code and just bundle tullaRange. There was a lot of problems with the out-of-range stuff early in this expansion.
File: oUF LS05-11-15
I decided to add stuff to micro but...
Posted By: ballagarba
I decided to add stuff to micro button tooltips, inspire by performance tooltip. For example, durability and something else char related to character micro button, gold and tracked currency to backpack and so on.I think this is a great solution!
File: oUF LS05-11-15
I'm not sure if this was on your to...
Posted By: ballagarba
I'm not sure if this was on your todo list or not, but an option to hide keybinds and macro text from the action bars would be nice. Also, I sent you a pull request which fixes a bug when using D.showText == true
File: oUF LS05-06-15
Added combo bar and glow effect at...
Posted By: ballagarba
Added combo bar and glow effect at max pointsLooks great, my only concern is the visibility when the combo points aren't maxed out. Not sure about using rare/elite/rareelite banners, there are none in my current build. May add them later :confused:Perhaps meanwhile you think of something cooler you could just play with the border...
File: nMainbar05-05-15
How fix dat problem with font? Cyri...
Posted By: ballagarba
How fix dat problem with font? Cyrillic lang.Hmm, you either have to delete the "Fonts" folder to use the default Blizzard font. Or replace the fonts inside that directory with something that supports Cyrillic (they have to be renamed to have the same filenames as the current ones though). And may to make smaller distances between...
File: oUF LS04-26-15
Hello, I've playing my warlock and...
Posted By: ballagarba
Hello, I've playing my warlock and got this error. with the lastest alphaI've sent him a fix for that here. Meanwhile, you can manually apply it yourself if you know how :)
File: oUF LS04-24-15
Yay :banana: Thank you! I thought n...
Posted By: ballagarba
Yay :banana: Thank you! I thought no one liked it, cuz no one provided any feedback on it :(I love it! I'm just busy myself with maintaining Neav UI
File: oUF LS04-16-15
Another idea would be to have one c...
Posted By: ballagarba
Another idea would be to have one combined bar with sort of a delimiter in between, looking something like this (you get the point): Hm, not sure about this one... It's quite asymmetrical, and, as you can see, tubes are a v2 trend :DYes of course, I didn't mean exactly like that. But just one big (symmetrical) tube that's split in...
File: oUF LS04-16-15
Another idea would be to have one c...
Posted By: ballagarba
Another idea would be to have one combined bar with sort of a delimiter in between, looking something like this (you get the point): https://cdn1.masterofmalt.com/liqueurs/p-2813/sheridan-s-layered-coffee-liqueur.jpg
File: oUF LS04-16-15
How about instead of having differe...
Posted By: ballagarba
How about instead of having different height for the health and power bar, you have different width? I.e. the power bar would be thinner. It might look weird, but doesn't hurt to try. I'm referring to the pet bar of course.
File: oUF LS04-10-15
Any updates? It's been quiet for a...
Posted By: ballagarba
Any updates? It's been quiet for a month, I'm getting worried :)
File: oUF LS03-09-15
I prefer to keep such things consis...
Posted By: ballagarba
I prefer to keep such things consistent. Class power related stuff should be around/on class power element. And that's not really much work, I'd say max 10 lines of code. Just a bit misleading solution... Sorry. But cool idea anyway. Apparently I've drawn glowing runes texture long long ago, but I couldn't use it for anything.F...
File: oUF LS03-09-15
Another crazy idea; those runes you...
Posted By: ballagarba
Another crazy idea; those runes you have around the gray border of the player frame. Would it be a cool effect if some(!) of the class powers lit them up when full? For example when demonic fury is maxed out, they will glow purple or whatever. Or perhaps that's just too much work.
File: oUF LS03-08-15
It looks great! :) Also I like the...
Posted By: ballagarba
It looks great! :) Also I like the right (the one without the top) "no class bar" better than the left one which could be confused with just an empty bar.
File: Neav UI03-08-15
Hello in first tilme >>> Great UI...
Posted By: ballagarba
Hello in first tilme >>> Great UI love it <3 just searsh a issue to move player castbar ... i dont find it in LUA can you help me please ? See U later :)Change this line https://github.com/renstrom/NeavUI/blob/master/Interface/AddOns/oUF_Neav/config.lua#L89
File: oUF LS03-07-15
I'm trying to redesign player power...
Posted By: ballagarba
I'm trying to redesign player power and classpower bars into vertical tubes/pipes/lines whatever, cuz it's easier to maintain and make changes if needed, without redrawing shitloads of textures.How would you represent stuff like Soul Shards or Burning Embers this way? Just split the bar into four pieces?
File: Neav UI03-05-15
Hello Neav When i use nChat .. i...
Posted By: ballagarba
Hello Neav When i use nChat .. it starts with 69kb but later its getting to 500kb .. seems like when there is too much conversation the addons cant handle it. hope to hear from u soonWhat do you mean by "can't handle it"? I suspect this is just a side-effect of the copy-from-chat functionality.
File: nMainbar03-02-15
Re: exp bar #s always visible?
Posted By: ballagarba
love the addon! Is there a setting in the LUA config that I am missing to make the exp bar / rep bar text not mouseover-able? -- as in, always visible? Let me know if I'm perhaps not seeing something? Thx!Yes there is, edit nMainbar\config.lua and change the following values to "false" instead of "true". expBar = { mou...
File: nMainbar03-02-15
If they're comfortable with the Lua...
Posted By: ballagarba
If they're comfortable with the Lua they could edit the option to false at least, right?That's true, but it will also disable skinning of a bunch of other stuff like macro names, keybinds, range indicator, out-of-power indicator...