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Results: 43Comments by: yj589794
File: oUF_HealComm409-24-10
Hi, when Cataclysm comes out thi...
Posted By: yj589794
Hi, when Cataclysm comes out this addon will become obsolete, so I am not keen to add extra features (such as PreUpdate and PostUpdate functions). As such, I would suggest that you embed oUF_HealComm4 within your oUF layout structure and then edit the element code to perform the functionality you require.
File: oUF_HealComm409-02-10
For anyone in the cataclysm beta, I...
Posted By: yj589794
For anyone in the cataclysm beta, I have uploaded a beta version of the new element that will be replacing this one. You can check it out here: http://wowinterface.com/downloads/info17859-oUF_HealPrediction.html
File: iRaid08-09-10
Originally posted by Chiril Ok I'...
Posted By: yj589794
Originally posted by Chiril Ok I'll have to think about that ;) I've had a think myself, and I'm not sure how much benefit there would be over your current implementation. After each event you would still want to update the overview text, so it would come down to the relative cost of: - using the Blizzard API to get unit in...
File: iRaid08-09-10
Originally posted by Chiril Today...
Posted By: yj589794
Originally posted by Chiril Today's update works with OnEvent. Some Feedback would be appreciated. On each event your are updating the information for the entire raid. This is excessive to say the least. Ideally you would only update the information for the unit associated with the event.
File: oUF_HealComm408-02-10
In Cataclysm, Blizzard are implemen...
Posted By: yj589794
In Cataclysm, Blizzard are implementing some standard functions and events to indicate incoming heal amounts. As such the authors of LiBHealComm-4.0 have stated that they will no longer update their library when Cataclysm is released. Do not worry! I have already knocked out an oUF module to use these new functions and events t...
File: oUF_HealComm407-19-10
To do that you would need to add yo...
Posted By: yj589794
To do that you would need to add your own text formatting routine. Somelike: local function mytextformat(value) return string.format("+%d", value) end and in your layout assign it with: self.HealCommTextFormat = mytextformat
File: oUF_HealComm407-13-10
Re: shortVal
Posted By: yj589794
Originally posted by DeathKoil Hello there. I'm trying to get this setup on my unit frames and raid frames... but I'm having some trouble. I just got the newest version (v2.2.2), and I have the code to make HealComm4 work with my unitframes up and running, with the exception of the line: self.HealCommTextFormat = shortVal This...
File: oUF_HealComm404-23-10
OK, you can ignore what I wrote for...
Posted By: yj589794
OK, you can ignore what I wrote for oUF_ALZA as it includes the original oUF_HealComm by default. What you would need to do is remove the exisiting oUF_HealComm and replace it with oUF_HealComm4, including all the extra config options that have been added. It's not going to be the easiest of jobs, so try contacting ALZA and see...
File: oUF_HealComm404-23-10
It's more than likely due to oUF_AL...
Posted By: yj589794
It's more than likely due to oUF_ALZA loading before oUF_HealComm4, as by default addons are loaded in alphabetical order. To fix it you have 2 options: A) Add oUF_HealComm4 as an optional dependency in the .toc for oUF_ALZA B) Embed oUF_HealComm4 within the oUF_ALZA layout I'd recommend trying option A) first, but I have...
File: oUF_HealComm403-23-10
Well in the EU we don't get patch 3...
Posted By: yj589794
Well in the EU we don't get patch 3.3.3 until later tonight, and I'm also busy with work as well. I'll look to see if there can be any improvements made, but they may take a while.
File: oUF_HealComm403-06-10
It's going to have to be something...
Posted By: yj589794
It's going to have to be something for the next major update (maybe with cataclysm launch) due to the added complexity of the options required and having to break the existing options.
File: oUF_HealComm403-03-10
I've been thinking about why you wo...
Posted By: yj589794
I've been thinking about why you would want to see incoming overhealing up to a certain percentage, and I just can't see it. If you don't want to see over healing, you can turn it off. If you do want to see overhealing you can limit the amount, in a round about way, by limiting the timeframe of the incoming heals you see....
File: oUF_HealComm402-18-10
Np, I know the stupidity of changin...
Posted By: yj589794
Np, I know the stupidity of changing stuff and then not reloading my UI well.
File: oUF_HealComm402-18-10
Originally posted by Taroven Mind...
Posted By: yj589794
Originally posted by Taroven Mind setting oUF as an optionaldep rather than a dependency? Facepalmed earlier when I updated to find it not loading. You are embedding oUF_HealComm4, so the .toc will not be read anyway... For those people who do not embed oUF_HealComm4, then oUF is not optional. Originally posted by Taroven...
File: oUF_HealComm402-16-10
Originally posted by bone123 I've...
Posted By: yj589794
Originally posted by bone123 I've got a problem, made it work to show me the healbars but it screws up a single panel attached to the background of recount. And I've got no idea why. Only this panel can no longer find its Parent and places itself simply in the middle of the screen. If I turn off HealComm everything is fine: s...
File: oUF_HealComm401-23-10
Originally posted by Toran How ca...
Posted By: yj589794
Originally posted by Toran How can I make this only appear on the player frame if I'm not on my Priest or Druid? That is, I don't need to see the healcomm bars for every other unitframe on my warlock or other non-healing class. use the UnitClass() routine to get the player class and then add some logic to your layout to do spec...
File: oUF_HealComm401-16-10
Originally posted by treelet I am...
Posted By: yj589794
Originally posted by treelet I am experiencing a similar issue when trying to use HealComm with Neav's raid frames. Similar to Tukz, SetFrameLevel is being used in the original code. I removed that line of code to no effect. Here is the original code with HealComm added. pastey I cannot figure out what I am missing here....
File: BigBadBear01-08-10
Barkskin has a short cooldown and,...
Posted By: yj589794
Barkskin has a short cooldown and, dependant on fight, may be used every cooldown. Announcing this every 60 seconds (or 48 seconds with 4 part T9 bonus) may be excessive. Making this announcement optional might be best.
File: oUF_HealComm412-09-09
look at the following lines: 293...
Posted By: yj589794
look at the following lines: 293, 308 and 443. should give you a clue as to why it's doing that. edit: I found the double space for indent linked in your pastey to be horrible to read. I've changed it to something I find more legible and fixed the positioning of the healcomm declarations in the followup pastey.
File: oUF_HealComm412-09-09
Originally posted by PProvost Tha...
Posted By: yj589794
Originally posted by PProvost That works. OK, new version pushed with the fix included
File: oUF_HealComm412-08-09
Originally posted by Saiket When...
Posted By: yj589794
Originally posted by Saiket When the element isn't embedded, this code on line 26 sets the local reference to oUF to nil:if(...) then local _, ns = ... oUF = ns.oUF else That ns table that gets passed in is empty when the mod is running standalone. blah, I can't check it yet as European servers are just going into the m...
File: oUF_HealComm411-17-09
Major change coming soon(tm)
Posted By: yj589794
Hi everyone, when patch 3.3 hits live servers there is going to be a change to oUF_HealComm4 that will require each layout to specify how incoming heals should be shown. The incoming heal bar will no longer be hooked into the layout automatically. Further details can be seen in this thread.
File: oUF_HealComm411-07-09
Originally posted by uptempo I'm...
Posted By: yj589794
Originally posted by uptempo I'm having the same exact problem using the same unitframes. Using tukui frames that I downloaded here as well. It's a problem with the layout in oUF_Tukz. The layout author is using SetFrameLevel() to specifically assign the health bar a level within the drawing stack. There is an easy fix to m...
File: oUF_HealComm411-03-09
Originally posted by Tekkub *edit...
Posted By: yj589794
Originally posted by Tekkub *edit* and for what it's worth, the healcomm stuff works for my own spells when I'm sitting around Dalaran, but when I go into AV I get no HC at all, not even from myself. When I come back to Dal, all works again. Very weird. very odd, if it was something to do with the battleground group rather th...
File: oUF_HealComm411-03-09
Hmmmm, I've not had any problems wi...
Posted By: yj589794
Hmmmm, I've not had any problems with heals showing in AV with the current implementation. I'll check over the next couple of days to see if I have the same problems, and if so whether I can figure out a fix. As your changes require the layout to now specify the details of the incoming heal bar (I should have done this in the...