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Results: 4Comments by: Aladondris
File: ActionButtonText04-19-09
Ok I think I have found the problem...
Posted By: Aladondris
Ok I think I have found the problem with 3.1 UnitDebuff API changes and my preliminary testing seems to have put this mod back into it old working state pre-3.1 Change line 94 of ABT.lua from if (ismine or notmine) and (ABT_NS.find(strupper(testname),strupper(buffname)) or testname == buffname) then to: if (is...
File: ActionButtonText04-18-09
OK, it appears with 3.1 the Ismine...
Posted By: Aladondris
OK, it appears with 3.1 the Ismine argument has been deprecated and replace with a UnitCaster argument which return UnitID (i.e. "TARGET","PLAYER", ect...). Gonna play around with this and see if I can come up with a solution. If i manage to fix this ill post here.
File: ActionButtonText04-15-09
Bummer, Still mostly functional for...
Posted By: Aladondris
Bummer, Still mostly functional for 3.1 but now my serpent Sting Dot get refreshed whenever ANYONE reapplies Serpent Sting not just when I do even though the "Anyone's" box is NOT checked. Anyone know whether or not the 3.1 changes allow for this to continue to function as it did in 3.0.9 where it would only refresh the timer if I c...
File: ActionButtonText04-04-09
1st off just wanted to say thanx fo...
Posted By: Aladondris
1st off just wanted to say thanx for a great mod but I needed to modify it slightly to suit my needs, i hope you dont mind. Basically I added the ability to check the focus frame for buffs and debuffs. Easily doable with only 2 minor text changes: localisation.en.lua line 41 from: ABT_NS.targetvals = {"PLAYER","TARGET","PET"}...