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Results: 89Comments by: Folji
File: Blacksteel UI05-02-16
Snip Ohh, wow. That is actually...
Posted By: Folji
Snip Ohh, wow. That is actually quite a bit of space taken up by the raid frames! Haha. Though I gotta say that I actually kind of like seeing the micro menu like that. Yeah, now I'm thinking it could actually work to restyle it similarly to the main action bar, anchor it to the top like that. Making the bags a single button thoug...
File: Blacksteel UI05-02-16
You are right, I want the raid fram...
Posted By: Folji
You are right, I want the raid frames where the main action bar is. actualty below the toon :D I'm going to modify some some parts of it to see if i can make it match my need, if you dont mind. then I can post a screenshot of the result if you wanna see it. Sure, seeing how people tweak and restyle things is a great way to get da...
File: Blacksteel UI05-02-16
As for override/vehicle bar case, a...
Posted By: Folji
As for override/vehicle bar case, are you planning to merge it w/ main action bar? No, I'm actually planning to keep the vehicle UI, I like the look of them! But weighing the different possibilities, it'd probably be just as well to have my own micro menu buttons and then use Blizzard's global strings for various localized text. I...
File: Blacksteel UI05-02-16
Hi! I looked through your micro...
Posted By: Folji
Hi! I looked through your micro menu code. If you dun mind, let me give you a piece of advice. Instead of re-creating micro menu from the scratch, including all related functions, you can re-skin existing buttons. And it's taint free :p Well that's what I did at first! But one problem I had was the fact that the main menu micro...
File: Blacksteel UI05-02-16
Re: Re: Re: Blacksteel UI
Posted By: Folji
Pretty sure you can just toggle the frame without spreading taint. ToggleFrame(GameMenuFrame) Yeah, toggling the frame itself can be done without a taint, as can all the other frames be closed without a taint. The only reason why that function taints is because it stops all casting and targeting as well. I know that now and I kn...
File: Blacksteel UI05-01-16
Re: Blacksteel UI
Posted By: Folji
Nice work! I like everything from the unique unit frames to the class colored glowing runes on the action bar and the minimap. Some things that would be nice - make the right action bars have a mouse over option, make everything have a scale option. It would also be cool if this weren't an all or nothing UI, breaking the componen...
File: Storyline03-01-16
Hello. Thank you for your sugges...
Posted By: Folji
Hello. Thank you for your suggestion. It would be a reasonable option to add. I will look into adding it :) Wonderful! My personal suggestion would be, if the code structure allows for it, to fade the popup frame in once the dialogue text has finished scrolling in. Thanks for the response. :)
File: Storyline02-29-16
I really like the way Storyline bre...
Posted By: Folji
I really like the way Storyline breaks up the dialogue text when speaking to quest NPCs and the like, having the information serviced piece by piece makes it a lot easier to read it all and actually understand the deal behind the quest at hand without feeling like it's a massive wall of text. It's beyond easy to just skip the default...
File: Mouse Combat07-12-12
Haha, damn, has it really been a ye...
Posted By: Folji
Haha, damn, has it really been a year? What'll be the status of this addon come Mists of Pandaria? Still using it, still loving it to bits. Really can't imagine playing without it at this point.
File: Mouse Combat05-03-11
It's a shame this addon never got m...
Posted By: Folji
It's a shame this addon never got more publicity. Even though you could probably call it a "mini-addon", as it served a pretty small (and largely just for fun) purpose and doesn't leave much of a memory footprint, it's a refreshingly different (and way more fun) way of playing the game when used right. Been using it lately to pla...
File: BossEncounter312-20-10
Corborus, the Stonecore
Posted By: Folji
There appears to be a bug with the encounter for Corborus, the first boss in the Stonecore. During the second phase of the encounter, where Corborus dives underground and occasionally re-emerges only to dive back down again (with adds and all), BossEncounter3 read the situation as a wipe and Corborus' eventual re-emerge as a second a...
File: oUF_Karma11-26-10
I was going to post and say that th...
Posted By: Folji
I was going to post and say that there's a lot of overlapping elements in the layout (primarily player pet overlaying player buffs, and player debuffs overlaying the cast bar), but it seems you've already taken care of that by going back to the default Blizzard buff frames. Heh. Sooo... thanks, more or less. Those overlapping bits...
File: Kong Automatic UI Hider11-14-10
Damn. This AddOn has really explode...
Posted By: Folji
Damn. This AddOn has really exploded since a year ago. Well done.
File: Roth UI (Diablo)08-15-10
If I were to want to... say, make t...
Posted By: Folji
If I were to want to... say, make the AuraWatch in Roth UI pick different spells to watch depending on the active talent spec of a character, how would I have to go ahead to make something like that happen?
File: FocusSpell08-01-10
I think you'll find a lot more succ...
Posted By: Folji
I think you'll find a lot more success for your AddOn if you add an English description (and translation, if the AddOn itself is in French as well).
File: Roth UI (Diablo)07-31-10
Zork, is there any way to get buffs...
Posted By: Folji
Zork, is there any way to get buffs cast by you on party members to display next to the party member's portrait? By tweaking the AuraWatch or whatever? Or would I be better off just using a different buff frame addon for that?
File: Roth UI (Diablo)07-16-10
Is there any way to get the AuraWat...
Posted By: Folji
Is there any way to get the AuraWatch on the party frames? Mucked around with the AuraWatch part of oUF_D3Orbs in hopes that it'd land me an easy way to track buffs on party members, but it only seems to work on the focus frame. Also, when still on the AuraWatch, is there any way to make several buffs assume the same location? I n...
File: TCL(True Chain Lightning)06-29-10
<3
Posted By: Folji
<3
File: Roth UI (Diablo)06-27-10
Re: Re: Re: Re: HoTs icons on party and raid frames
Posted By: Folji
Originally posted by zork @Folji No there will be no global config. Editing the UI is part of the concept. Alright. Fair do.
File: Roth UI (Diablo)06-26-10
Hey Zork, I have one question for t...
Posted By: Folji
Hey Zork, I have one question for this interface. Is there some way to create some kind of external configuration addon for this UI? Like a compilation of variables that kicks in after the other addons in the UI have been loaded, and which force-changes UI elements to different scales. I myself am running this interface with a...
File: Roth UI (Diablo)06-24-10
A new version of this UI under maki...
Posted By: Folji
A new version of this UI under making? Fuck yeah, awesome!
File: Total RP (English version)06-08-10
Whenever I use this AddOn together...
Posted By: Folji
Whenever I use this AddOn together with a map addon (in my case, Mapster), the framerate drops whenever the world map is open (plus the map itself becomes completely dysfunctional aside from opening and closing).
File: TotemRadius05-17-10
So TotemRadius can't function in pr...
Posted By: Folji
So TotemRadius can't function in pre-WotLK instances, and it can't function in arenas, but why can't it function in Wintergrasp? Just flew over the zone on one of my characters, and got a message saying TotemRadius was disabling itself because it couldn't function there.
File: Warcrafty04-29-10
Are there any plans to create wides...
Posted By: Folji
Are there any plans to create widescreen versions for this, if it's still under development? It's a nice interface, but I'm running at a 1680x1050 display myself, at which point a scale that covers the whole bottom of the screen is a scale that's way too big and space-hogging.
File: ProEmote04-23-10
Nice, and the new stuff works prett...
Posted By: Folji
Nice, and the new stuff works pretty well. Definitely gonna keep on to this addon.