|Results: 3Comments by: mathieulegrand|
|File: oUF Asym UI - Widescreen05-26-09|
oUF_Banzai, grid like
I am trying to modify the aggro notification to be more Grid-like, as an indicator in a corner of the frame instead of changing the color of the whole frame (which is quite confusing to me in a raid when healing). I have rewritten oUF_Banzai as follow: http://pastey.net/114896 But it doesn't work. For some reason, nothing show...
|File: oUF Asym UI - Widescreen05-13-09|
I am catching up on the thre...
Hi, I am catching up on the thread for this compilation. I have two questions on your screenshots: what is the icons pack you are using in your map? on the second screenshot, on the right of the target of target health bar, is that a debuff on target of target? Do I need to change something to enable this or is it a default in...
|File: oUF Asym UI - Widescreen05-12-09|
I had to modify the file as follow:...
I had to modify the file as follow: local updateName = function(self, event, unit) if(self.unit ~= unit) then return end local name = UnitName(unit) self.Name:SetText(string.lower(name):sub(1,20,nil)) if unit=="targettarget" then local totName = UnitName(unit) local pName = UnitName("player") self.Na...