Results: 33Comments by: wurmfood
File: oUF_Banthis07-16-10
Yup, currently this only works with...
Posted By: wurmfood
Yup, currently this only works with oUF 1.3. I'm working on a new version of this updated to 1.4 and am taking the opportunity to rewrite large sections of it. Hopefully I'll be done with it in the next couple days some time.
File: rActionBarStyler04-19-10
Originally posted by Jeaz Really...
Posted By: wurmfood
Originally posted by Jeaz Really trivial thing, but is there a simple fix to the achievement button not hiding with the others at login? I think it feels bullied by the others ;-) I figured out what's going on here. The achievement button has different states based on if the character has acheivements and various other things...
File: Faceroller - Enhancer Shaman04-02-10
As a suggestion for optional handli...
Posted By: wurmfood
As a suggestion for optional handling of Shamanistic Rage, you could set it so it is suggested if below a certain threshold of mana or there's not enough mana to do what it would suggest.
File: oUF_Banthis02-21-10
At line 842, change it to this: se...
Posted By: wurmfood
At line 842, change it to this: self.Auras:SetPoint("TOPLEFT", self, "TOPRIGHT", 2, 0) This is in the if (unit == "target") then section of the aura bit.
File: oUF_Banthis02-16-10
You can remove them by setting buil...
Posted By: wurmfood
You can remove them by setting builtins -> auras to false in the config.lua.
File: oUF_ThreatBar02-16-10
The example code provided should be...
Posted By: wurmfood
The example code provided should be able to be copied straight into the layout function in your layout. The only things that have to be defined are the texture and backdrop variables. If you need additional help, I'd suggest downloading oUF_Banthis and look at how it's set up in there. There are other addons independent of oUF t...
File: ncBindings01-12-10
I've been playing with this, trying...
Posted By: wurmfood
I've been playing with this, trying to figure out an easy way to add in spec swapping, and along the way think I found a bug. In your OnClick function, you do a check to see if click=="RightButton". The problem is, it never will be. I assume the function call should be "local function onclick(self, click)" if you want that to work.
File: oUF_Banthis01-11-10
That's most likely because of oUF_B...
Posted By: wurmfood
That's most likely because of oUF_BarFader. It will hide the unit frames if at full health and not in combat or targeting a hostile being. To get used to it, I'd suggest disabling the oUF_BarFader addon and then re-enabling it if you find you like it.
File: oUF_Banthis12-14-09
Unfortunately, I don't have a DK th...
Posted By: wurmfood
Unfortunately, I don't have a DK that I can test Empower on, but I'm not seeing the issue with Rune Tap. I'll see what I can find, though. Apparently I should read the change log for oUF better. This is fixed in the latest version.
File: bFilter12-11-09
Does this support skinning? If it d...
Posted By: wurmfood
Does this support skinning? If it does, you should say so :O I willl download this and check it out! Not that I know of. :) If you can point me at something that shows how I can make it ButtonFacade (for example) compatible, I'm happy to implement it. I'm using rFilter2. Since you mentioned you want it to be a little differen...
File: lcLoot12-09-09
You can fix the group issue by open...
Posted By: wurmfood
You can fix the group issue by opening lcloot_group.lua and at line 21 changing LOOT_ROLL_DIS to LOOT_ROLL_DISENCHANT.
File: oUF_Banthis12-09-09
Only the buffs for the pet show up...
Posted By: wurmfood
Only the buffs for the pet show up next to the player portrait. (note this was changed in the last version.. or one before that... so that they show up above the pet frame) Target buffs/debuffs are below that frame. I have the player buffs show up at the top right, as it seems a good place to put them, with debuffs showing up below...
File: rActionBarStyler12-07-09
Looked back a couple pages but didn...
Posted By: wurmfood
Looked back a couple pages but didn't see anything. Looks like on the PTR there is a problem with rActionBarStyler. It appears UpdateTalentButton() was removed and the blizzard code that used to have it now uses UpdateMicroButtons(). Changing it to this seems to work.
File: oUF_Banthis11-09-09
On line 391 of banthis.lua change:...
Posted By: wurmfood
On line 391 of banthis.lua change: if (unit == 'player' or unit == 'target') then to if (unit == 'player') then That's all that really needs to be done, but there's other cleanup stuff that can be done in the section that starts.
File: lcLoot11-08-09
Not sure what's up, but I keep gett...
Posted By: wurmfood
Not sure what's up, but I keep getting an error: lcLoot_Group.lua:104: table index is nil Was running AQ20 with a couple people and kept getting this.
File: OmniCC11-07-09
I'm not sure if this is an OmniCC q...
Posted By: wurmfood
I'm not sure if this is an OmniCC question or not, but maybe you'll know the answer. Is it possible to disable the GCD cooldown display for a frame? For this addon, I'm more interested in when the spell itself is off cooldown (or how long until it is).
File: AI-Art - DoubleWideTradeSkills11-05-09
Woot :) Thank you!
Posted By: wurmfood
Woot :) Thank you!
File: AI-Art - DoubleWideTradeSkills11-05-09
Thanks for more fun. :) One ques...
Posted By: wurmfood
Thanks for more fun. :) One question, is it another addon that is adding the tabs to the side of the trade skill frame?
File: AI-Art11-05-09
I love this so much. :) The only...
Posted By: wurmfood
I love this so much. :) The only ones I can see offhand that seem to be missing are the ones on the character selection screen and some of the frame on the realm selection screen. Also, looks like a good bit of the battlegrounds frame and the LFG pane (though it's changing in 3.3) are missing new textures.
File: oUF_Banthis11-05-09
Yup, you'd just need to change it l...
Posted By: wurmfood
Yup, you'd just need to change it like that and add a position/size section like you see for player and target.
File: oUF_Banthis10-31-09
Originally posted by Ohidosee Nic...
Posted By: wurmfood
Originally posted by Ohidosee Nice frames! Glad to see m textures being used, glad you liked them enough to use them!! Love your textures. :) I had a hard time choosing between some of them but I thought the sheet metal option worked really well with the rest.
File: oUF_Banthis10-31-09
Re: Re: Re: Re: aura position
Posted By: wurmfood
Originally posted by riddickcn thx for help! i will try after work there is some bugs i should report: in config.lua: 1.castbar sizes area doesnt work 2.f.Health:SetStatusBarColor(0.35, 0.35, 0.55) doesnt work i only try these parts,all the changes will be done in banthis.lua i dont know the other parts will work fine or n...
File: oUF_Banthis10-30-09
Re: Re: aura position
Posted By: wurmfood
Originally posted by riddickcn i fix these myselft,another question how to show the level of target targettarget focus? On line 347 add either "" (difficulty color codes the level). This will show up for all frames, though. If you want it for a specific frame, you'll need to set up an if...then for it.
File: oUF_Banthis10-29-09
Scale and RuneBar issues are now fi...
Posted By: wurmfood
Scale and RuneBar issues are now fixed.
File: oUF_Banthis10-28-09
Im trying to set the overall scale...
Posted By: wurmfood
Im trying to set the overall scale of the unit frames and i cant seem to find a way to do so in the lua codes. Is this possible? Great work by the way im loving it. I don't have a scale option set, though I can work on adding one. I'll add it to my to do list. You should use the rune support built into oUF instead of my RuneB...