Results: 57Comments by: Barjack
File: QuestKing 204-06-15
QuestKing 2 is released! It was...
Posted By: Barjack
QuestKing 2 is released! It was a lot of work, but it was worth it in the end. This is a huge update, not only adding all the WoD features but a bunch of bells and whistles too (like animations). I even added a feature that makes the tracker unlockable/draggable with slash commands, which should help those who had issues doing...
File: QuestKing 203-31-15
Sorry for the delays. I was hoping...
Posted By: Barjack
Sorry for the delays. I was hoping to post the new version before I posted here again, but things took a little longer than I anticipated. The changes and new systems in MoP/WoD were far more than I thought, and many features that I wanted to implement (e.g. animations) required a substantial change to how frames are used and recycle...
File: PhanxTooltip03-30-15
Thanks for uploading this. I'd been...
Posted By: Barjack
Thanks for uploading this. I'd been trying to maintain a local copy of an absolutely ancient tooltip mod (RantTooltip) and keep it working just for my own sake, but it ultimately became way too much work and I needed to start over. This was a great base to work from, got it mimicking my old layout in an afternoon and I've yet to enco...
File: QuestKing 211-26-14
I'm currently working on getting th...
Posted By: Barjack
I'm currently working on getting this updated for 6.0. I've fixed all regular quests and fixed quest items too, as well as the sounds from QuestKingSounds. I still have to work on challenge mode timers and scenarios and proving grounds before it's ready for release. Sadly I need to be level 100 to test the new challenge modes, so tha...
File: QuestKing 211-10-14
Re: Updates for 6.0.x?
Posted By: Barjack
Love this addon, was my favorite quest objective frame replacement. I know there are a ton of changes to the LUI commands for WoD, I tried to fix a few of them but didn't get far. Any status on an overhaul for 6.0.x? Hello! I'm glad you like my addon. I'd really like to update this for 6.0 at some point. Sadly I'm super busy wi...
File: QuestKing 209-26-13
Hey. Glad to see you got it (mostly...
Posted By: Barjack
Hey. Glad to see you got it (mostly) working. Hopefully it's useful to someone else. When I get the chance to get back into WoW and test things I'll have a closer look at it myself. The timer sync issue is difficult. Originally I just trusted what the server told me with regard to timer lengths, but I noticed that the server would...
File: QuestKing 209-22-13
Thanks for the update. Not sure why...
Posted By: Barjack
Thanks for the update. Not sure why the timer would always be showing, based on the changes I read about, but sadly I'm not able to test in game at the moment. It might be worth looking at what GetWorldElapsedTimers() is returning at times when it's showing but should not be since that's the main thing that determines whether QuestKi...
File: QuestKing 208-29-13
Hey all. Not sure how many peopl...
Posted By: Barjack
Hey all. Not sure how many people are still using or interested in using this addon. I've moved half way around the world and no longer even have access to a computer that can run WoW, so keeping it updated now is borderline impossible for me. I'm not sure how much has broken in the last six months. If anyone wants to post upda...
File: ActionSwap 209-30-12
Hello again. After testing some mor...
Posted By: Barjack
Hello again. After testing some more almost every bug related to morphing spells seems to have been fixed, but there is one that persists related to the "Command Demon" ability. Here's how to reproduce it: 1) With no pet out, place Command Demon on a bar. 2) Summon a Voidwalker, Command Demon will morph into Disarm. 3) Create...
File: QuestKing 209-29-12
Thank you for this awesome addon!...
Posted By: Barjack
Thank you for this awesome addon! I figured out how to move the tracker to the position I wanted, I was just wondering if you plan to add a drag to move option in the future? Thanks again!!! It's a slight possibility, but getting both a drag-friendly option working together with the current position presets system is more co...
File: QuestKing 209-29-12
hi Barjack, thanks for this awesome...
Posted By: Barjack
hi Barjack, thanks for this awesome addon :) BTW: can you tell me what font you used at that preview pictures, i really love it :banana: Sure, if you look in the default options_override.lua you'll see the fonts I personally use (but commented out, of course): opt.font = ] opt.fontChallengeTimer = ] So that's Calibri for t...
File: ActionSwap 209-28-12
Thanks for the PM. I logged in to t...
Posted By: Barjack
Thanks for the PM. I logged in to test the changes only to find out my server is going down for two hours, but I spent a few minutes swapping specs and switching forms and thus far everything seems to work perfectly. Base spells always seemed to get saved over morphed ones, and no dialogues alerting me to morph changes, etc. Of cours...
File: ActionSwap 209-23-12
Hello. I've been noticing lately th...
Posted By: Barjack
Hello. I've been noticing lately that ActionSwap 2 has some problems with spells that can "morph" between different versions. Some classes have few if any such skills, but others have many, and it causes issues where changes are being recorded that aren't actual changed bar skills, but rather the recording of some spell morphing into...
File: QuestKing 209-22-12
Re: QuestKingSounds replacing ReadyCheck with other built in sounds
Posted By: Barjack
I was looking at the QuestKingSounds and was wondering how to utilize other built in sounds, specifically the Peon vocals. I have put the name of the sound (PeonBuildingComplete1) into the override file to replace ReadyCheck the but this does not work as expected. For whatever reason, there are two different ways WoW stores and...
File: Dominos09-17-12
I believe the code if MultiActionB...
Posted By: Barjack
I believe the code if MultiActionBar_UpdateGrid then MultiActionBar_UpdateGrid = Multibar_EmptyFunc end from Dominos:HideBlizzard() may be causing taint. With only Dominos loaded and those lines present, attempting to open my spell book while in combat would throw a taint error, saying that MultiActionBar_UpdateGrid was tainted...
File: QuestGuru09-02-12
Re: Re: QuestGuru error: bad argument #1 to 'find' (string expected, got nil)
Posted By: Barjack
The same bug was happening in beta for the MoP quest to find a certain number of archeology fragments, called "Research Project: the Mogu Dynasties". So it seems like quests having a currency as an objective may be causing it. At the time I even checked Blizzard's own objective tracker and it simply listed no objective for that quest...
File: QuestKing 208-31-12
Thanks for adding the subzone stuff...
Posted By: Barjack
Thanks for adding the subzone stuff. I appreciate not having to make lots of changes to mods. One change i'd suggest is to remove the background color on completed quests. As for the tooltip scale, the first iteration worked better than the current. With the new system, the set scale lasts make 1min after login, and is soon replac...
File: QuestKing 208-31-12
You make it seem like I can do it m...
Posted By: Barjack
You make it seem like I can do it myself with the features already provided in this. I'll take a look around, and read the code some, so I can understand how things work more. If I think it needs this feature for my own personal use, would you mind if I added it in the code? I doubt I'd want to merge such a change back in but...
File: QuestKing 208-31-12
Is there a way to organize this by...
Posted By: Barjack
Is there a way to organize this by how much experience the quests give? It would be possible to implement this on a per-header basis, but it's definitely non-trivial and outside the scope of what I want to code and support. That said, you can already treat the list on a per-zone basis as a roughly inverted version of an exper...
File: QuestKing 208-30-12
You may want to change ... Thank...
Posted By: Barjack
You may want to change ... Thanks, that's fixed for 0.94. For some reason I assumed the TOC version was kept in sync with the client version. It's back to 50001 now. I don't know if you can really *fix* this sort of thing. With the myriad popups that can be hit in rapid succession during normal gameplay, a scale adjustment wi...
File: QuestKing 208-30-12
Re: TipTac tooltip scale
Posted By: Barjack
This has been bugging me for a while, and it's by sheer chance that i was able to finally identify a culprit. My tooltip scales are controlled by TipTac, and it's been fine for the last couple weeks as i played the Beta, because i wasn't using QuestKing. As soon as i loaded QuestKing to compare to some other trackers, my tooltip scal...
File: QuestKing 208-11-12
Any change to make the frame movabl...
Posted By: Barjack
Any change to make the frame movable? And broker plugin that shows quests completed/aquired and that toggles on and off the quest tracker frame. Also a option to dont hide all objectives when a quest is done. thanks. In the next version you'll be able to set the showCompletedObjectives option to "always" to show completed ob...
File: MikScrollingBattleText (MoP Beta)07-21-12
Sorry, I didn't mean to suggest tha...
Posted By: Barjack
Sorry, I didn't mean to suggest that using _ is lazy but that my fix of just copy+pasting the line "local _" to the top of all the .lua files was the lazy way I fixed the taint issue as an interim measure. The less lazy way in this case being going through the individual uses of _ and checking to see whether it's a local or not in ea...
File: MikScrollingBattleText (MoP Beta)07-20-12
I believe many MSBT files are taint...
Posted By: Barjack
I believe many MSBT files are tainting _ as a global variable. I'm not sure if this ever actually caused taint in 4.x or prior, but for whatever reason some Blizzard addons are now sometimes attempting to access _ in 5.0 which can cause taint if it was written to as a global via an addon. Examples are in MSBTParser.lua line 690, 6...
File: Dominos Beta07-07-12
I'm having issues with the Extra Ba...
Posted By: Barjack
I'm having issues with the Extra Bar not appearing in MoP. I was previously using a hacked-to-pieces version of the live release with a bunch of error-causing vehicle code commented out, and it surprisingly did work in that version. If you want to test it a good place is the Scarlet Halls (new SM instance). Even the level 40-ish v...