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Results: 43Comments by: Ooze
File: TellMeWhen (Fan Update)03-11-10
Re: New Version. Original Project Reclaimed
Posted By: Ooze
Originally posted by orbenn Wall of Text Sorry for not getting back to you sooner orbenn, but i have been busy. Feel free to integrate any and all changes from my fan update into the main project. Will take a closer look at stuff this weekend. Also i might have to get this fan update closed down so people don't get confused :D
File: TellMeWhen (Fan Update)02-12-10
Originally posted by v3nga Some o...
Posted By: Ooze
Originally posted by v3nga Some of us are spamming those keys like crazy. For me that means i can hardly ever see when something is off cooldown now. Also, i'm trying to set up a Corruption timer on Focus. The options i set are: debuff /Focus /show Present/show timer/only show if cast by self. But when i switch targets the timer...
File: TellMeWhen (Fan Update)02-03-10
Originally posted by orbenn New v...
Posted By: Ooze
Originally posted by orbenn New version: http://www.mediafire.com/file/ytn2ntj2d3q/TellMeWhen1.2.2.rar -Updated for 3.3.2 -timers on buffs should now reset properly when switching targets or looking at a dead target. Hmm checking over your code now..
File: TellMeWhen (Fan Update)01-31-10
Originally posted by Ak1ra can U...
Posted By: Ooze
Originally posted by Ak1ra can U add some ButtonFacade support or something like that? I just can't stand the standart look -_-' I have been trying, but can't get it to work for some reason.. If anyone knows how feel free too tell me
File: TellMeWhen (Fan Update)12-06-09
Small update for you folks here...
Posted By: Ooze
Small update for you folks here Been trying to add ButtonFacade support as has been requested alot, and it is being a total pain in the backside. As for the bugfix i will pop that up when i get some more spare time... Got somewhere i gotta be in like an hour and gotta get going.
File: TellMeWhen (Fan Update)11-14-09
Originally posted by richerich Do...
Posted By: Ooze
Originally posted by richerich Do you plan a feature that enables you to drap-drop a spell/ability to each button available? Sure makes it easier than to type in each spell necessary, specially when u have a lot of alts. EDIT: or at least add spells via SpellID, since spells with the same name (like Sacred Shield) does different...
File: TellMeWhen (Fan Update)11-09-09
Sorry been busy last week and will...
Posted By: Ooze
Sorry been busy last week and will be this week aswell.. Will post a fix aswell as a new feature i have been working on this weekend i hope =)
File: TellMeWhen (Fan Update)10-27-09
Re: Re: Re: hey
Posted By: Ooze
Originally posted by blitzseed : ) cant wait >< The annoying part is that i need to rewrite alot of the addon to get ButtonFacade working =/
File: TellMeWhen (Fan Update)10-25-09
Re: hey
Posted By: Ooze
Originally posted by blitzseed hey, I use this addon allot but one thing that I don't like so much is how it stands out so much in my UI >< so I would like to know if ButtonFacade support can be added to the addon. But if you don't want to I'm still going to be using anyways just would be nice : ) sorry if this was asked for al...
File: TellMeWhen (Fan Update)10-23-09
Originally posted by beserk1 Inte...
Posted By: Ooze
Originally posted by beserk1 Interesting... that's what I have too, but the icon don't "disappear" when the buff is present. There is no different to the icon rather the buff is present or not. Is it suppose to be like that? Hmm.. Doublecheck your settings. More specifically both the spelling of the name and the "Buff or...
File: TellMeWhen (Fan Update)10-22-09
Originally posted by beserk1 I am...
Posted By: Ooze
Originally posted by beserk1 I am having trouble setting up this mod. Let say I want to set up so that the first button will show (100% op) when I dont have the buff Horn of Winter on the player. How would I go setting this up? I input the spell name "Horn of Winter" as spell to track, select buff/debuff, select buff, target...
File: TellMeWhen (Fan Update)10-18-09
Originally posted by zoktar awsom...
Posted By: Ooze
Originally posted by zoktar awsomeness, i was wondering, how bout having spells light up when u can "offord" to use them. like say death coil lights up when u have 40 runic power or more, or heroic strike when u have enuf rage etc. That is a feature i have been thinking about, and might add in a future version
File: TellMeWhen (Fan Update)10-18-09
Version 1.2.0 has been uploaded :D...
Posted By: Ooze
Version 1.2.0 has been uploaded :D Enjoy
File: TellMeWhen (Fan Update)10-17-09
Originally posted by zoktar can i...
Posted By: Ooze
Originally posted by zoktar can i get a copy ? =P How about "Not yet, wait for 1.2.0 like everyone else" :D
File: TellMeWhen (Fan Update)10-16-09
Originally posted by oody Tonight...
Posted By: Ooze
Originally posted by oody Tonight I modified my local TellMeWhen (Fan Update) with the following changes: If you are interested in merging these changes into this project, I can provide you (Ooze) with the modified source. That does indeed sound interesting. :)
File: TellMeWhen (Fan Update)09-28-09
Originally posted by Shai666 Does...
Posted By: Ooze
Originally posted by Shai666 Does this work with button facade? Not Yet
File: TellMeWhen (Fan Update)09-23-09
Originally posted by Evictoray I...
Posted By: Ooze
Originally posted by Evictoray I really, really hate to make 2 requests in one day, lol. However, when using "ShowAlways" and timer function, the temporary weapon enchant doesn't seem to work properly. It just stays RED with no timer. If I set it to only show when absent, it works and the icon is proper. Well Fed works Fla...
File: TellMeWhen (Fan Update)09-23-09
Re: thanks and a fix request...
Posted By: Ooze
Originally posted by aliendiplomat Greetings, I've lately been leveling a feral druid (just hit 50), and I found this addon, while fantastic on general principle, seems to bug out tracking cat abilities like Rake and Claw. I set up the icon types as 'Reactive spell or ability' and set them to show only when usable. I then cho...
File: TellMeWhen (Fan Update)09-20-09
Originally posted by Evictoray I...
Posted By: Ooze
Originally posted by Evictoray I have just updated this from an old version for a couple of reasons, but I ran into a problem. My icons for DoT's and self buffs turn RED with this version. I'm not using the timer function. I have my DoT's set as a debuff on target and visible when debuff is missing. My self buffs are on playe...
File: TellMeWhen (Fan Update)09-14-09
Originally posted by Mikari Is th...
Posted By: Ooze
Originally posted by Mikari Is there a reason why the saved variable file is so big? I only set up 3 buttons but the saved variable file seems to save for every single button ever able to be made by the mod even if it's not being used. Also would it be possible to have an option to only enable in a party/raid, similar to the sho...
File: TellMeWhen (Fan Update)09-03-09
Great idea for improvments to the d...
Posted By: Ooze
Great idea for improvments to the dualspec feature there oody. I will have to take a look at that this weekend. Same for that error you mentioned dares
File: TellMeWhen (Fan Update)08-10-09
Originally posted by Mica Yeah ca...
Posted By: Ooze
Originally posted by Mica Yeah can you do something about changing specs and the bars moving all over the place. It used to only be 1 bar for me but now all the bars move to random places on my screen when I change specs. Quite annoying. Hmmm.. This hasn't happened to me, but i will look into it
File: TellMeWhen (Fan Update)08-08-09
Originally posted by Valustria He...
Posted By: Ooze
Originally posted by Valustria Hello! Just wondering: any intent to fan update NeedToKnow the way you have with this addon? I'm afraid i don't have any plans for that at the moment seeing as i don't use that addon, but i'll think about it :)
File: TellMeWhen (Fan Update)08-08-09
Re: Weapon buffs have no timer
Posted By: Ooze
Originally posted by junbin As subject, weapon buffs, both main and off hand, do not have an option to show time remaining. Also, omnicc doesn't detect these buttons, so doesn't show timer for them. Hmm.. Need to take a look at that then.. Just need to find a lowlevel weapon and some weapon buffs :/ Edit: Made some changes...
File: TellMeWhen (Fan Update)08-07-09
Update for 3.2
Posted By: Ooze
Hey again everyone. Gonna do some coding on the addon today to make sure it works correctly with 3.2 and maybe add some minor stuff