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Results: 39Comments by: neriak_x
File: FuBar - CombatInfoFu (updated)11-29-06
Possible workaround for the moment:...
Posted By: neriak_x
Possible workaround for the moment: This fixes the error so you can use this addon (Crit chance will be always 0% though) make changes in line 459: if GetLocale() == "deDE" then self.critChance = 0 else self.critChance = self:GetCritChance() end However, a self:Print(string.sub(spellName,0,string.find(spellName...
File: FruityLoots11-29-06
@se99jmk: Try latest SVN revisio...
Posted By: neriak_x
@se99jmk: Try latest SVN revision please. I want to know if that's fixing things. (Still recommending to upgrade to Skinner :) )
File: FruityLoots11-29-06
Originally posted by se99jmk Damm...
Posted By: neriak_x
Originally posted by se99jmk Dammit!! It's oSkin. After disabling it all worked fine. Any suggestions on using oSkin and this together? Please use Skinner, oSkin isn't supported any longer. But that proves that oSkin does modify the LootFrame in a different way than Skinner. I had to add a check for Skinner, because the co...
File: FruityLoots11-28-06
Originally posted by se99jmk It's...
Posted By: neriak_x
Originally posted by se99jmk It's half working for me with latest patch and version from SVN, though it's too low. It's positioning the box to just below the cursor every time, so I still have to move down to click the item every time. Are you using any skinning mod to change the textures? Also did you try the /floots mode togg...
File: FuBar - CombatInfoFu (updated)11-28-06
weeee, FuBar-2. I almost started to...
Posted By: neriak_x
weeee, FuBar-2. I almost started to update it myself, ehhe. Nice to see you're still maintaining it.
File: Fence11-24-06
I'm in contact with the author, my...
Posted By: neriak_x
I'm in contact with the author, my plans are to upgrade stuff to Ace2 and add some extra-features (still lightweight).
File: Paparazzi11-12-06
Whoah, Danke dir - ist selten das j...
Posted By: neriak_x
Whoah, Danke dir - ist selten das jemand votet. =) Originally posted by Farook Thanks so much for this mod. :) 5 *****
File: Manufac - A New Look at the Tradeskill UI11-11-06
bug when opening the trade window to train your pet (hunter)
Posted By: neriak_x
Heya, wanted to put it on trac, but somehow the URL was wrong. Anyway, when a hunter opens the tradeskill window for pet training Manufac is generating this error: : Manufac\Manufac.lua:1232: table index is nil Manufac\Manufac.lua:1232: in function `ScanTrade' Manufac\Manufac.lua:394: in function `obj_method' AceEvent-2.0\AceE...
File: gfxToggle 211-07-06
Re: Will it work?
Posted By: neriak_x
Originally posted by Ashenra Any possible chance this may work with FuBar 2.0 ?? REALLY like this mod BTW ! I'm working on it - 90% done. gfxToggle2 will be an AllInOne addon. gfxToggle + FuBarPlugin, Ace 2 and FuBar 2 compatible.
File: FruityLoots11-07-06
Originally posted by akutani Was...
Posted By: neriak_x
Originally posted by akutani Was using fruityloots and it worked fine. A food while later it moved the loot window to the mouse position and it has stayed in that position ever since. I didn't do anything to my addons, so I don't think it was another causing problems. Oh, it never gave or gives an error, it just stays where it m...
File: FruityLoots07-17-06
Originally posted by Thomas Mo Th...
Posted By: neriak_x
Originally posted by Thomas Mo Thanks for answer, my PC is still CIII1.3G and the Intel815EP mainboard only support 512MB so more file to read more lag i get, this is why i gather ACE Seriia AddONs I see. Ok, it's like I said. You won't see a noticable perfomance dropdown using the new version - FruityLoots. ACE2 is truly a perform...
File: FruityLoots07-17-06
Originally posted by Thomas Mo I...
Posted By: neriak_x
Originally posted by Thomas Mo I have separate the ACE2 and FruityLoot, and edited the .TOC file for it depend on ACE2, but the high memory used is be continiuod, more then 1500KB :( :( return to aceloot You don't need a separate Ace2 version, and the 1,5 MB is just used at game loading phase... later in game it'll only use about...
File: FruityLoots07-16-06
Re: error immediately on login
Posted By: neriak_x
Hm I quite don't understand, it did work when you've osted about the warmup stuff yesterday, didn't it? Edit: Is FruityLoots in standby? About the high memory consume ... it's like you guys already figured out. it's the Ace2 libs that get loaded at the beginning. One instance stays in memory, all the others will get nil'ed out....
File: FruityLoots07-14-06
Re: Enlighten me.
Posted By: neriak_x
My version makes the LootFrame movable, does prevent it from going offscreen and does change the framestrata to most highest level. thus it's up to date ;) Originally posted by Vand Sorry, how is this different from Quickloot which works fine for me? Not tryin to be a dick, if it's better, I'll use it.
File: FruityLoots07-14-06
Pretty much everything said :) Tha...
Posted By: neriak_x
Pretty much everything said :) Thanks for your reply Neronix. @Speak: Neronix already answered your question. You shouldn't worry about this. And yes, delete the Ace2 folder :) Originally posted by Neronix Thanks again for a brilliant mod. @Speak: You shouldn't delete /libs. Because of how embeds work, only one copy of...
File: FruityLoots07-14-06
hehe, you should read the patch not...
Posted By: neriak_x
hehe, you should read the patch notes :P I've changed the name to get rid of the Ace*prefix. The only addons using Ace* in their name should belong to the Ace Framework itself. Sorry for confusing you guys =) Originally posted by BTShrump I did the same thing I was like WTF mate?
File: FruityLoots07-14-06
This cursor position is intended. T...
Posted By: neriak_x
This cursor position is intended. This way it doesn't cover the numbers anymore when you're looting items with a quantity higher than one. :) Originally posted by Lohv It seems that since 1.11, the cursor is no longer positioned at the center of the first item's icon, but instead is slightly positioned towards the left edge of...
File: FruityLoots06-23-06
Originally posted by Xero101 Ok,...
Posted By: neriak_x
Originally posted by Xero101 Ok, I found that it confilcts with an addon called Mobile Frames. You have to disable moveable loot window in Mobile Frames and then Ace Loot seems to work fine again. bad bad MobilFrames .. always interfering with a hell of a lot addons :-/
File: FruityLoots05-07-06
Re: error on newest version
Posted By: neriak_x
Originally posted by Lewzephyr when typing aceloot mode I get error: AceChatCmd.lua:156: attempt to call field `?' (a nil value) which makes me unable to unable to toggle mode on. fixed in R8 :)
File: gfxToggle 205-04-06
freeze ?
Posted By: neriak_x
ok, all that have trouble with my last version try this test version please. I don't have access to the SVN from work but I do have private webspace ;) What I changed is the automatic ReloadUI and the version check. It may ask you for some manual action, but this only should be the first time. Please give me feedback asap. I'll ma...
File: gfxToggle 205-02-06
Re: missing libs?
Posted By: neriak_x
Originally posted by memnoch I just downloaded 20.1234 from http://ui.worldofwar.net/ui.php?id=1158 and noticed the CompostLib and Metrognome folders are empty. just letting you know. fixed in new version, thank you memnoch :)
File: FruityLoots04-22-06
Re: woot update
Posted By: neriak_x
Originally posted by speak thanks! where are the patch notes? the link above sends me to a page that says You are not the owner,team member or an admin of this portal. :( Oops, link fixed .. /apologize :)
File: gfxToggle 204-21-06
news
Posted By: neriak_x
I've posted some news here: http://www.wowinterface.com/portal.php?id=56
File: gfxToggle 204-15-06
I've played around with Squeenix, a...
Posted By: neriak_x
I've played around with Squeenix, a mod that does modify the minimap to use a square texture. As soon as I switch settings (Texture Details) the minimap goes black until I do a /rl. No clue how to fix things, with the standard minimap it doesn't happen.
File: gfxToggle 204-09-06
Originally posted by Tuplad Minim...
Posted By: neriak_x
Originally posted by Tuplad Minimap still goes transparent. When I changed the backdrop back to default with DFM, check what I get: http://img137.imageshack.us/my.php?image=lolwtf6sq.jpg This can't be the fault of gfxT ..it's not changing the strata of any frame on your screen. As I told you or rage77 before, the minimap is ve...