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Results: 54Comments by: Redwood Elf
File: QuestMover01-20-10
This change makes it draggable with...
Posted By: Redwood Elf
This change makes it draggable with the mouse: QuestMover.toc: ## Interface: 30300 ## Title: |cffffd200<|cff42C0FBQuestMover|cffffd200> ## Version: 1.1 ## Notes: Simply moves the Quest/Objective tracker ## Author: Lektra of Chromaggus-US - Mouse dragging by Redwood Elf ## SavedVariables: QuestMoverPoint QuestMover.lua...
File: Ion: Menu Bar01-04-10
Originally posted by Maul Here ya...
Posted By: Redwood Elf
Originally posted by Maul Here ya go - http://www.wowinterface.com/downloads/info15204-MacaroonCastBars.html ;) All the addons are separated now to make it easier for people to pick and chose the additions they want, see this list - http://www.wowinterface.com/downloads/info10636-Macaroon.html#optional You may want to upd...
File: Ackis Recipe List12-03-09
Does this keep track of rep required?
Posted By: Redwood Elf
Gonna install this today...looks great. The question I have is, will it keep track of the reputation you need to grind and tell you? For example, lets say you're an alchemist...will it tell you to grind Zandalar reputation first before sending you to the vendor for their recipies?
File: Bartender410-26-09
Slash controls?
Posted By: Redwood Elf
Can't find one, but I would like to know if there is a bartender slash command to load bartender configurations? For example, let's say I have a special configuration that I only use when in a vehicle, which moves bar 1 all the way to the bottom of the screen and hides all other bars except the vehicle bar. It would be nice to be abl...
File: Auctioneer08-28-09
Re: Re: Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Originally posted by forty2j Undercut is going up to 10% below the lowest "yellow" price, with the assumption that the greens/blues are way undermarket or outliers. If there are no "yellows" (only "oranges"), undercut can sometimes result in a higher-than-market price.. which is fine, because it will probably sell anyway in compari...
File: Auctioneer08-24-09
Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Originally posted by Nechckn Redwood Elf, Each is a totally separate AddOn, that many use without the others, so there is no easy way to make them function in such a way. What, specifically, is not turning off that you think should be? As to matching in Appraiser, simply select "Configure" -> Matchers -> Undercut and set t...
File: Auctioneer08-24-09
Re: Re: Re: Re: Re: Re: Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Originally posted by Nechckn What value in the tooltip? There are values assigned by Enchantrix, for instance, and perhaps BeanCounter. To hide tooltips unless Alt is held, for instance, that is under the General options of Auctioneer, Enchantrix, Informant, and BeanCounter. Well, was looking for a simple "don't use the t...
File: Auctioneer08-20-09
Re: Re: Re: Re: Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Never used it before...I note there's no configuration screen...How do I turn off the extended tooltips (and why do they appear on soulbound items anyway...those aren't sellable) Edit: Found the configuration pane...but even turning off ALL the tooltip options, the extended tooltip still shows up. And there doesn't appear to be...
File: Auctioneer08-20-09
Re: Re: Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Originally posted by Nechckn Redwood Elf, There is no data set included with Auctioneer. It is up to the individual user to scan the AH to obtain such information by scanning, recommended two times per day for at least a week before giving *any* weight to the suggestions. Ah, thanks for clarifying...I had assumed that the w...
File: Auctioneer08-20-09
Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Word of caution to first time Auctioneer users: Be sure to wait a couple of days before jumping into the "resale" option and trying to make thousands of gold reselling high end items that Auctioneer thinks are way, way undervalued. The "Market" estimates that load initially are NOT based on local conditions, but on prevailing cond...
File: QuestHelper08-16-09
How about Exploration nodes?
Posted By: Redwood Elf
How about a command /qh Explore to put questhelper into "Exploration mode" - The normal nodes and quest tracking stuff disappears and it displays the explore achievement areas instead.
File: QuestHelper08-15-09
Broken Quest: Beware of Pterrordax
Posted By: Redwood Elf
This quest sends you to the wrong area. It told me to go south of the Gorshi hive in Un Goro, when the Frenzied Pterrordax you're looking for are actually to the west, halfway across the zone.
File: Bartender408-13-09
Any idea when
Posted By: Redwood Elf
Still can't move the default Totem indicators. Any idea what's wrong? There's a "Hijack the default totem bar", but it's nonfunctional, except for making the buttons visible/invisible. Aha! It appears that Bartender and Xperl are both using the same controls for the Totem Dots...anyone with both installed should check to make sure...
File: Bartender408-11-09
Re: Re: Re: key presses
Posted By: Redwood Elf
Originally posted by sedative Hmm ok. I seem to recall reading somewhere that Blizz default bars activate on button-press. I can't test for myself right now so I'll just take your word for it ;) All buttons activate on the Mouseup or buttonup event by default, not on mousedown/buttondown.
File: QuestHelper08-10-09
Quests using Archmage Vargoth's Staff
Posted By: Redwood Elf
The turn ins for these quests, instead of pointing you to a location, should simply read "Use Archmage Vargoth's Staff to turn in this quest." You can literally summon the archmage anywhere, from Tanaris to Icecrown.
File: Lagbuster (By Zone FPS (Not Latency) Adjuster)08-03-09
Originally posted by Paulbino I w...
Posted By: Redwood Elf
Originally posted by Paulbino I want there to be a console button that preforms the Setzone function. That's what the four radio buttons are for. Clicking on each one is the equivalent of typing "/lb setzone " I'll revamp the readme to clarify that, as well as the other things you mentioned. A...
File: ArtPad07-24-09
This may supplant Vent for strategy...
Posted By: Redwood Elf
This may supplant Vent for strategy notes...imagine the fun a raid could have if a particularly noobish character DOESN'T have Artpad...Sketches of orcs with a "Boy am I dumb!" thought bubble over his head comes to mind....
File: QuestHelper07-19-09
Re: Re: Re: Re: Suggestion on how to code terrain
Posted By: Redwood Elf
Originally posted by ZorbaTHut I'm not saying "one line per feature". I'm saying "one line period". Pathfinding around one line is easy. Pathfinding around multiple lines isn't easy. The trivial part is simple, the nontrivial part is difficult. Also, anything that makes the actual pathfinding slower is a serious problem - QH alr...
File: QuestHelper07-18-09
Re: Re: Suggestion on how to code terrain
Posted By: Redwood Elf
Originally posted by ZorbaTHut I hate to say it, but this doesn't work, for quite a few reasons :) Pathfinding isn't easy. First off, "the trail is routed to the closest of the line's two endpoints" works pretty much only in the case where there's one line. Actually there WOULD be only one line per feature...the only reason...
File: QuestHelper07-18-09
Suggestion on how to code terrain
Posted By: Redwood Elf
OK, the concept I'm going to talk about here are two simple ways to code in terrain controls. First: If the player is on a flying mount or Taxi, all terrain blocks are ignored. Second: There are "major" and "Minor" terrain features. "Minor" terrain is only taken into account in the local zone, while "major" features are always ta...
File: PallyPower07-15-09
Originally posted by Aznamir Than...
Posted By: Redwood Elf
Originally posted by Aznamir Thanks but no. PallyPower does not show anything for non-paladin classes onthe screen (except the anchor button you can disable from config menu). You can even disable the mod and it will stop processing any events. But PallyPower is perfectly usable by other classes for blessing assignments. Od...
File: PallyPower07-15-09
You may want to modify your initial...
Posted By: Redwood Elf
You may want to modify your initialise function to be something like this (NOT tested!) function PallyPower:OnInitialize() local _,class=UnitClass("player") if (class == "PALADIN") then self:RegisterDB("PallyPowerDB") self:RegisterChatCommand({"/pp"}, self.options) self:RegisterDefaults("profile", PALLYPOWER_DEFAULT...
File: QuestHelper07-14-09
Originally posted by ZorbaTHut Di...
Posted By: Redwood Elf
Originally posted by ZorbaTHut Did you actually double-check to 100% verify that the ingame version is the one you think you're running, though? There's a lot of ways that it's possible to flub installation and end up with a version that isn't the one you wanted. Go ingame and actually doublecheck :) I'm really having trouble co...
File: QuestHelper07-14-09
Originally posted by ZorbaTHut Ba...
Posted By: Redwood Elf
Originally posted by ZorbaTHut Basically, no. It's incredibly complicated to do it properly. I may set up a hacky half-functional version at some point, but even that will take quite some work. I think it would be good enough to have a "recommend quests" option, that would let you pick several options: /qh find quests ##
File: QuestHelper07-09-09
Jewelcrafting Dailies
Posted By: Redwood Elf
None of the Jewelcrafting dailies send you after the mobs you need to get the component.