Results: 403Comments by: Politig
File: BigWigs Bossmods07-07-15
Did you miss the "Create test bar"...
Posted By: Politig
Did you miss the "Create test bar" button at the top of the main GUI or are you asking about something else? I didn't mean test what bars look like in general, I meant specific boss abilities to test. This way, I could change sounds/message type to my liking, or just make sure everything is working as intended so I'm notin troubl...
File: BigWigs Bossmods07-05-15
Is there a 'test mode' that lets us...
Posted By: Politig
Is there a 'test mode' that lets us display the timer/messages/effects of a certain boss ability to tweak it to our liking?
File: rFilter305-13-15
Does this addon support the ActionB...
Posted By: Politig
Does this addon support the ActionButton_ShowOverlayGlow() API? Sometimes I wish my icons had the glowing border. EDIT: Okay looking through some of the documentation, this probably won't apply to the icons created since they aren't actually actionbuttons. Is it possible to have the icons have the glowing "proc" border without...
File: NugRunning01-03-15
Another question: I'm trying to tr...
Posted By: Politig
Another question: I'm trying to track Mark of Bleeding Hollow (ID: 173322). It's a weapon enchant. Here's what I have now: Spell( 173322 ,{ name = "Mark of Bleeding Hollow",duration = 12, color = colors.WOO }) but it doesn't work. Any suggestions? Thanks!
File: NugRunning11-26-14
Hi buddy, thanks for the great addo...
Posted By: Politig
Hi buddy, thanks for the great addon! One question about a Mage's Incanter's Flow buff. The config file code looks like this: Spell( 116267 ,{ name = "Incanter's Flow",duration = 100500, timeless = true, short = "Absorb", stackcolor = { = { .3, 0, 0},...
File: NugRunning05-26-14
At the moment, if a buff that is be...
Posted By: Politig
At the moment, if a buff that is being tracked is timeless (such as a mage's Rune of Power), then the bar will be shown as empty. Is there a way to show this bar filled? Thanks
File: bBag [Fan Update 2]12-19-13
Thanks for the update, I've been lo...
Posted By: Politig
Thanks for the update, I've been looking for a bag addon like this one for a while!
File: rFilter311-30-13
Not sure why my water elemental's f...
Posted By: Politig
Not sure why my water elemental's freeze ability cooldown won't track. Here is my section under the Cooldowns section: spellid = 33395, --pet frost nova spec = nil, size = 28, framestrata = "LOW", caster = "pet", pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 25...
File: rChat11-25-13
Each time I open my talents menu or...
Posted By: Politig
Each time I open my talents menu or close my quest log, I get a message saying "rChat has been blocked from something only the Blizzard UI can do" or something similar to that. Not sure what's going on here.
File: dNamePlates10-20-12
is there a way to put an outline ar...
Posted By: Politig
is there a way to put an outline around the plates? like a border
File: NugRunning10-20-12
How do i add thinoutline to the nam...
Posted By: Politig
How do i add thinoutline to the name/count/timer text?
File: lumUI10-01-12
Can't wait for the update! This is...
Posted By: Politig
Can't wait for the update! This is one of my favorite UIs :)
File: oUF_lumen10-01-12
Thanks for the update!
Posted By: Politig
Thanks for the update!
File: Skaarj UI09-01-12
Last question, I promise; How do...
Posted By: Politig
Last question, I promise; How do you move the tooltip anchor?
File: Skaarj UI08-31-12
error when someone tries to invite...
Posted By: Politig
error when someone tries to invite me: Message: Interface\AddOns\SkaarjUI\core\core.lua:331: attempt to index global 'MiniMapLFGFrame' (a nil value) Time: 08/31/12 18:49:21 Count: 1 Stack: Interface\AddOns\SkaarjUI\core\core.lua:331: in function Locals: self = { 0 = <...
File: Skaarj UI08-30-12
Alright I really hate to be this an...
Posted By: Politig
Alright I really hate to be this annoying and inexperienced, but no matter what values I replace for those strings in red, I just can't get the text to appear white. How do I fix that? EDIT: Same thing when I try to edit the color of the name of the target/player x_x
File: Skaarj UI08-30-12
error: Message: Interface\AddOns...
Posted By: Politig
error: Message: Interface\AddOns\SkaarjUI\core\raidbuffreminder.lua:143: attempt to index global 'T' (a nil value) Time: 08/30/12 18:45:22 Count: 2 Stack: Interface\AddOns\SkaarjUI\core\raidbuffreminder.lua:143: in function Locals: self = { 0 = ...
File: PoliUI08-16-11
since i dont have a monitor of that...
Posted By: Politig
since i dont have a monitor of that size, the best i can actually work with is my tiny boxy one :\ but the only real changes that would need to happen to make it viable with a larger one could be done very quickly... if you know how to go into the LUA and edit values, shoot me a PM and i can tell you what needs to be changed
File: PoliUI08-13-11
to unlock the bars, type /rabs unlo...
Posted By: Politig
to unlock the bars, type /rabs unlock the addon that shows gold is SimpleGold
File: PoliUI08-12-11
Done :D
Posted By: Politig
Done :D
File: LumUi - Fan update08-03-11
Is it possible for the raid frames...
Posted By: Politig
Is it possible for the raid frames to automatically adjust depending on raid size? for example, the 25m raid frames would be a little bit smaller than the 10m ones, and the 40m ones probably smaller than that
File: LumUi - Fan update07-27-11
PROBLEM! I can't figure out how to...
Posted By: Politig
PROBLEM! I can't figure out how to move the player debuffs. if(self.mystyle == "player") then self.Debuffs = "DOWN" self.Debuffs = "RIGHT" self.Debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", -2, 16 + cfg.InforBar_shift) self.Debuffs.initialAnchor = "TOPLEFT" self.Debuffs.size = 21 self.Debuffs:SetHei...
File: Roth UI (Diablo)07-25-11
Is there any way to have different...
Posted By: Politig
Is there any way to have different sizes for buffs and debuffs?
File: bBuffBars07-23-11
Can the debuffs be colored based on...
Posted By: Politig
Can the debuffs be colored based on debuff type? For example, curses have a purple bar, poisons have a green bar, etc.
File: xCT07-20-11
For some reason, when I enable xCT,...
Posted By: Politig
For some reason, when I enable xCT, damage is hidden. I can only see healing/notifications. When I go into interface > combat text, the area where the Damage component would normally be is now gone. Am I doing it wrong? Thanks!