Results: 73Comments by: Æxò
File: SnowfallKeyPress11-08-09
I'll test it as soon as possible....
Posted By: Æxò
I'll test it as soon as possible. Also, wouldn't it be simpler if you just linked SnowfallKeyPressSettings.lua in SnowfallKeyPress.toc? This way, if missing, the default settings would be used, and if present, these new settings are used. Kind of the same way EventHorizon works with myconfig.lua. Definitely a lot easier for people...
File: SnowfallBuff11-03-09
I think this addon deserves far gre...
Posted By: Æxò
I think this addon deserves far greater recognition that it actually has. It simply is one of the best addons that enhance the UI deeply regardless of the actual number of lines it required. It made me ditch Buffalos which I have been using for years. Congrats!
File: _VirtualPlates10-25-09
Great addon, it really adds to the...
Posted By: Æxò
Great addon, it really adds to the nameplates. I usually play my rogue zoomed in (few meters away from my character) and the nameplates appear much bigger. Would it be possible to add a slider for a maximum scale?
File: OhSnap08-01-09
Thanks for the add-on! I've been lo...
Posted By: Æxò
Thanks for the add-on! I've been looking for this since spell-alerter-addons started behaving weirdly :)
File: Dolemite06-17-09
Thank you for the update p3lim, I'l...
Posted By: Æxò
Thank you for the update p3lim, I'll tell you tomorrow if it works :)
File: AzCastBar06-11-09
Originally posted by Nenmoth A...
Posted By: Æxò
Originally posted by Nenmoth A little request. Is it possible to show permanent buffs with debuffs and not with buffs? :-P I need it to show to see "shadow crash" on General, but don't need it to show wintergrasp and bloodpact fx. You'd like to see permanent debuffs?
File: AzCastBar06-10-09
Originally posted by Nenmoth Yes...
Posted By: Æxò
Originally posted by Nenmoth Yes I have 09.05.17 Dunno if it's because it's the wrong line. I use notepad and ctrl-g 176, mark the line and replace it with the other. Isn't that the way to do it? or should I just add the line so the original is still there? The line to replace looks almost the same than the one I put here, onl...
File: AzCastBar06-10-09
Originally posted by Nenmoth Than...
Posted By: Æxò
Originally posted by Nenmoth Thank you Æxò :D --- Tried to do it, but now auras doesn't show. Not even in /acb :-/ Have you the latest version? With this modification, auras like Wintergrasp buffs or mounts do not appear and every single aura which has duration lower to 20 sec does not either (even debuffs on your target).
File: AzCastBar06-09-09
Originally posted by Aezay Nenmot...
Posted By: Æxò
Originally posted by Aezay Nenmoth & Æxò I dont mind you modifying the code, so feel free to do that. A filter for time is something that would be easy to add, a white/black list is a little more tricky and not something I need myself, so even though I've been saying it is something I want to add, when it will get added is a good...
File: AzCastBar06-08-09
Originally posted by Nenmoth How?...
Posted By: Æxò
Originally posted by Nenmoth How? It can be done relatively easily in az_Auras/core.lua by adding some conditions. I am not sure if Aezay would allow such mod though, as he intended to implement similar function.
File: AzCastBar06-04-09
Originally posted by Æxò I'd so l...
Posted By: Æxò
Originally posted by Æxò I'd so like to have DoTs visible in AzCastBar. I'm using ClassTimers but the appearance isn't quite the same (I like to have the texture applied to the background as well, and some other things I find nice in your addon). Also, it started to loose some spells (only one spell left on my DK…). Anyway, I un...
File: AzCastBar06-04-09
I'd so like to have DoTs visible in...
Posted By: Æxò
I'd so like to have DoTs visible in AzCastBar. I'm using ClassTimers but the appearance isn't quite the same (I like to have the texture applied to the background as well, and some other things I find nice in your addon). Also, it started to loose some spells (only one spell left on my DK…). Anyway, I understand that would be an a...
File: Dolemite06-04-09
Originally posted by Nightspirit...
Posted By: Æxò
Originally posted by Nightspirit Tried a /console reloadui ? That does it for me Short command is: /rl FYI It does the trick actually but it is not an usable workaround.
File: Dolemite06-04-09
I had the opportunity to test it ag...
Posted By: Æxò
I had the opportunity to test it again, and I am afraid it does not work. I don't know if you changed anything apart from the modifiers key regardless of the system, and I've checked the code and…obviously it should work. (Edit: no animation and no action, to be precise.)
File: Dolemite06-01-09
Originally posted by p3lim Ah ok,...
Posted By: Æxò
Originally posted by p3lim Ah ok, ill fix it for you :) Thank you very much for your quick and efficient support :P
File: Dolemite06-01-09
Originally posted by p3lim What O...
Posted By: Æxò
Originally posted by p3lim What OS you running? Mac OS X
File: Dolemite06-01-09
I couldn't use your addon until I c...
Posted By: Æxò
I couldn't use your addon until I changed, at line 70 : if(self:IsShown() and string.match(key, 'ALT$')) then to : if(self:IsShown() and string.match(key, 'LALT')) then Same for Molinari. Hope that helps :)
File: StatScore05-20-09
Re: Version 3.1.2.3 (5/20/09)
Posted By: Æxò
I'd like to add localizations in the future, but I will have to make some major changes to make it more locale friendly. So it may be a while before I can take you up on that offer. I've seen that in the LUA. Is there specific places I have to change in the LUA to make it work in French apart the chunck of code beginning with (....
File: StatScore05-20-09
Too bad it isn't localized :/ Sh...
Posted By: Æxò
Too bad it isn't localized :/ Should you add further localizations sometimes, I'd be happy to do the French one for you: the idea is great.
File: Inquest05-15-09
Originally posted by arnath_vp Bo...
Posted By: Æxò
Originally posted by arnath_vp Both of them? Indeed. I had to hard reset WatchFrame to have both working.
File: Inquest05-14-09
Regarding my last message, I found...
Posted By: Æxò
Regarding my last message, I found the culprit: moving WatchFrame with FluidFrames caused these bugs.
File: Inquest05-14-09
I've encountered several bugs latel...
Posted By: Æxò
I've encountered several bugs lately with InQuest. First of all, whatever option I choose, the tracker keeps reseting its position to the bottom right. As said, I tried several things but none worked. It resets sometimes randomly, most of the time when logout/login. The second bug I've encountered, twice as much annoying, when...
File: HideBuffs05-14-09
Originally posted by kraftman Cal...
Posted By: Æxò
Originally posted by kraftman Calling this on update is pretty inefficient. if you don't need the buffs at all, something like function TargetFrame_UpdateAuras () end function FocusFrame_UpdateAuras() end might do the trick. (otherwise maybe limit it to PLAYER_FOCUS_CHANGED, PLAYER_TARGET_CHANGED, and UNIT_AURA) W...