Results: 194Comments by: OttoDeFe
File: Select - WoD Beta09-28-14
Here's an outlier for you: = "...
Posted By: OttoDeFe
Here's an outlier for you: = " AddOn 'Select' tried to call the protected function 'S003A:SetAttribute()'.", = "2014/09/07 13:15:52", = "Interface\\AddOns\\!BugGrabber\\BugGrabber.lua:586: in function \n: in function `SetAttribute'\nInterface\\AddOns\\Select\\Select-2....
File: FuzzyLogic11-28-13
I got this to work in 5.4 by commen...
Posted By: OttoDeFe
I got this to work in 5.4 by commenting out line 76: --hasImpMendPet = select(5, GetTalentInfo(1, 10)) > 0 and partially line 120: if (UnitHealth("pet")/UnitHealthMax("pet") < healthresh) --] then Seems to work fine.
File: PlateBuff - WoD05-04-13
"PlateBuffs-1.13.8\\frames.lua:305:...
Posted By: OttoDeFe
"PlateBuffs-1.13.8\\frames.lua:305: attempt to index upvalue \"LBF\" (a nil value)", Getting the above error every time I apply a debuff - I don't use Masque and perhaps it now needs it?
File: QuestPlates04-11-13
Works just fine with Tidy Plates -...
Posted By: OttoDeFe
Works just fine with Tidy Plates - been using it all afternoon. I did parent the text to above the name of the mob as it was a touch low. That also alleviated the "jumping" when the mob would cast.
File: PlateBuff - WoD09-09-12
Win 7 Home 64-bit. Generally with F...
Posted By: OttoDeFe
Win 7 Home 64-bit. Generally with Faerie Swarm, moonfire, sunfire, entangling roots, etc. on a target. The whole balance druid selection. Mayhaps Faerie Swarm is the issue? Don't see it in the spell data for LibAuraInfo.
File: PlateBuff - WoD09-09-12
I got these errors recently: =...
Posted By: OttoDeFe
I got these errors recently: = "PlateBuffs-1.12.5\\frames.lua:582: script ran too long", = "2012/09/09 09:51:43", = "PlateBuffs-1.12.5\\frames.lua:582: in function \"AddBuffsToPlate\"\nPlateBuffs-1.12.5\\core.lua:927: in function \"UpdatePlateByGUID\"\nPlateBuffs-1.12.5\\combatlog.lua:72: in function \"ForceNameplateUpd...
File: TinyMainbarInfo08-12-12
heh - just came to post commenting...
Posted By: OttoDeFe
heh - just came to post commenting out line 74 stops the error...
File: TinyMainbarInfo08-12-12
Here's the error I get in the beta:...
Posted By: OttoDeFe
Here's the error I get in the beta: = "TinyMainbarInfo\\TinyMainbarInfo-1.18.lua:74: Invalid inventory slot in GetInventorySlotInfo", = "2012/08/07 19:27:28", = "FORMAT_COORDS = \"%.1f, %.1f\"\nFORMAT_NETSTATS = \"%.2f KB/S\"\nFORMAT_TIME_ONLINE = \"%d:%02d:%02d\"\nFORMAT_MEMORY_USAGE = \"%.3f MB\"\nFORMAT_FPS = nil\nFO...
File: Broker_Aileron07-06-12
Would be great if the pitch display...
Posted By: OttoDeFe
Would be great if the pitch display was hidden while not flying. Any chance of making this change? Done - in the Aileron release for MoP Beta. Sorry it took so long to respond.
File: Headline (Nameplates)10-16-10
I have PlateBuffs and PlateSpinner...
Posted By: OttoDeFe
I have PlateBuffs and PlateSpinner - PlateBuffs put buffs/debuffs above the plates and PlateSpinner turns plates on and off in combat. Neither causes issues with the defaults or TidyPlates.
File: Headline (Nameplates)10-16-10
Getting this off and on: C stack...
Posted By: OttoDeFe
Getting this off and on: C stack overflow:\n: in function `SetWidth'\nHeadline-r4\\Headline.lua:57: in function \nHeadline-r4\\Headline.lua:72: in function \n: in function `SetWidth'\nHeadline-r4\\Headline.lua:57: in f...
File: _VirtualPlates10-09-10
Saiket, I was wondering if it wou...
Posted By: OttoDeFe
Saiket, I was wondering if it would be possible to just scale all the nameplates to about 50% or so - the default nameplates are just too big and if we can't have -VirtualPlates, is scaling them all equally at least possible?
File: Fireskin for TidyPlates09-16-10
Thanx! I appreciate that!
Posted By: OttoDeFe
Thanx! I appreciate that!
File: The "Eye-O-Doom" skin for TidyPlates07-13-10
I haven't updated this in a looong...
Posted By: OttoDeFe
I haven't updated this in a looong time - it was really just an experiment to see what I could do. I prolly won't update it as I now use re-skinned default plates that resemble the SimBar skin. It shouldn't be too hard to do tho.
File: _VirtualPlates07-03-10
Issue seems solved - thank you so m...
Posted By: OttoDeFe
Issue seems solved - thank you so much!
File: Combuctor06-30-10
/run CombuctorFrame1:SetLeftSideFil...
Posted By: OttoDeFe
/run CombuctorFrame1:SetLeftSideFilter(false) It'd buried in the thread several pages back. I just knew where to look. :)
File: _VirtualPlates06-26-10
Seeing the error below from time to...
Posted By: OttoDeFe
Seeing the error below from time to time - just using this and PlateBuffs. I think it may be an interaction between the two, but the error points here, so I figure I'll post here first. 28x C stack overflow: : ? : ? : ? : ? : ? : ? : ? ...
File: BLPLook05-07-10
I use XNView - seems to view and do...
Posted By: OttoDeFe
I use XNView - seems to view and do thumbs. Comes in handy when using AI-Art and browsing for textures you want to slightly modify.
File: SimBar skin for TidyPlates03-31-10
Here's a good reference for making...
Posted By: OttoDeFe
Here's a good reference for making images: http://forums.wowace.com/showthread.php?t=15439 My current plates are shown here - much the same, actually. I just added textures to the default plates via the method used by AI-Art. I loved TidyPlates, but found I really wasn't using more than the default plates offered. If you need...
File: SimBar skin for TidyPlates03-29-10
Sorry to take a bit to respond, but...
Posted By: OttoDeFe
Sorry to take a bit to respond, but they look about how I set them up. The critter plates are smaller yet. One thing you could try is to modify the bar texture a bit to make it thicker. I might have time f you let me know, but I've moved to re-skinning the default plates and it could take me a bit to remember how this all works.
File: Consolid803-23-10
On Chatter I unchecked the enable/d...
Posted By: OttoDeFe
On Chatter I unchecked the enable/disable buttons box and it disappeared. Suggestion: Please make the LDB a "data source" not a "launcher". It really doesn't launch anything and I have my Fortress set to ignore launchers... Thanx!
File: I Hear NPC People03-13-10
Cool. Get some rest, too!
Posted By: OttoDeFe
Cool. Get some rest, too!
File: I Hear NPC People03-13-10
Thank you for the complement, tho I...
Posted By: OttoDeFe
Thank you for the complement, tho I was just trying to be helpful. You're too kind. 1.10E appears to be the same as 1.9E - none of the fixes are there. **edit** The issue with Volumizer is the music volume reset. I commented out the volume reset code and no error. It seems to be an issue with the slider code in Volumizer......
File: I Hear NPC People03-12-10
It's working pretty sweet with a co...
Posted By: OttoDeFe
It's working pretty sweet with a couple o' small changes.. on line 61 there's a missing obj: before UnregisterEvent and the CVar names should have a Sound_ (Sound_EnableMusic) in front of them - something that changed after you left I think. The only other quirk is that the CVar reset doesn't play nice with Volumizer, but meh.....
File: I Hear NPC People03-12-10
1.8E gives: I Hear NPC People-1....
Posted By: OttoDeFe
1.8E gives: I Hear NPC People-1.8E\I hear NPC People.lua:113: attempt to concatenate field 'sum' (a nil value) Interface\FrameXML\ChatFrame.lua:3573: in function `ChatEdit_ParseText': Interface\FrameXML\ChatFrame.lua:3221: in function `ChatEdit_SendText': Interface\FrameXML\ChatFrame.lua:3245: in function `ChatEdit_OnEnterPress...