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Results: 1516Comments by: danltiger
File: Tidy Bar06-06-09
Re: OK...
Posted By: danltiger
Ha! I dub thee, Chief Beta-Tester... Another easy fix, I imagine. Just have to call the "hide" function again when the UI issues a change... though, I'll have to do a little bit of searching to figure out what the best way to do that, is. My hunter is but a babe, so I may not be able to test it myself. I'll keep ya posted.....
File: Tidy Bar06-06-09
Re: Minor Issue
Posted By: danltiger
Heya Rec, Thanks so much for the compliments :-) The fix is up; I'd never run into that issue, since I'd never turned off both bottom bars on my hunter. I had coded it to hide the backgrounds for all other bonus action bars except the pet bar. PS - I love your macro names! lol Originally posted by Reciont Danltiger,...
File: Tidy Plates06-05-09
Re: Re: Re: Something missing...
Posted By: danltiger
In fact, I merely hide the level text; It's still being generated and colored. So you'll get the coloring, for sure. And, it's my OCD that insisted on having a nice clean health bar. /bonk self Originally posted by aastarius That would probably work, especially if it followed the usual (relative level) colouring sch...
File: Tidy Plates06-05-09
Re: Something missing...
Posted By: danltiger
OOoh, yeah, I could see how that might introduce an extra layer of 'fun' into leveling. For a level-capped character, it's of low importance, and I'd left out the Level text to make room for more Name text. Would this work: The level text displays for the user if their character is below 80? Otherwise, I'll put a tag in the LU...
File: Tidy Plates06-04-09
Re: Any way to customize?
Posted By: danltiger
Yes and no.. There's no in-game way to customize the size. The artwork file is obviously a fixed size, but it's quite easy to scale the size of the texture on the screen. If you're comfortable with LUA, editing the file is pretty easy. Of course, you'd have to duplicate those changes for each new release... so.. to make it le...
File: Uncle Mark06-03-09
Pending update..
Posted By: danltiger
Next chance I get, I'll put the sequence configuration in a separate, easily-editable file. I thought I'd written for two CC icons... but anyway, it'll be moot, next release, since you'll be able to play with the sequence yourself. Originally posted by xtoq The ability to add your own sequence would be great! And more than...
File: RipItGood06-03-09
Hey, is that an update I smell?
Posted By: danltiger
Good suggestions, thanks! I'd not noticed the strata behavior, as I've been using the window in the center of my screen, just below my character. Easy fix, however. In fact... Done! :p As a bonus, the window now locks, via "/ripit lock" Now, if you'll satisfy my curiosity, did you find the functionality useful? Orig...
File: Tidy Plates06-03-09
I appreciate the comment :-) I'...
Posted By: danltiger
I appreciate the comment :-) I'll make some changes to the code to make it a bit easier to modify. You'll have to do a little bit of work, however, to get the look you want. For the base addon, I will keep the casting bar as-is; It suits my needs as a tank. I'll post again once I've uploaded the next iteration, with some ins...
File: Tidy Plates06-03-09
Elite mobs
Posted By: danltiger
I've been planning to create a unique border for the elite mobs, but haven't gotten around to it, yet. However..... "In Release 3, the border around the nameplate will take a bronze tone for elite mobs. Also, the threat glow will change, depending on the type: Regular mobs have a simple glowing border around the nameplate, while...
File: Tidy Plates06-02-09
Class Icon
Posted By: danltiger
Hey, good idea! I'll probably implement that feature via observing the health bar colors, since it's the most straightforward. Any suggestions for the artwork? Also, the next release should include an option for inverse threat display, and tweaks to the threat artwork.
File: RipItGood05-31-09
Rogue support
Posted By: danltiger
Hey Darter, Actually, it's got a wee bit of support for you Rogues; I intend to make it useful for both classes, but I haven't gotten around to finishing it. If you hop on your character and give it a try, you'll see that it treats Rip = Rupture, and that Savage Roar = Slice 'n Dice (Nothing for Rake, though). My rogue is only 4...
File: Tidy Bar05-28-09
Re: Minion
Posted By: danltiger
Nice! :-) Well, I can't take credit for anything. I tried to fix it myself, to no avail. I think the issue was related to some verification that needed to be performed by the admins.
File: Tidy Bar05-26-09
Release 3
Posted By: danltiger
I must confess, I was wrong! I was able to clean and shrink quite a bit of the code. Some of it wasn't pretty. ;-) Anyway, nothing major in this new release; I accomplished all of my goals. As always, let me know if something breaks.
File: Tidy Bar05-24-09
Plans
Posted By: danltiger
Just a quick note; I'm planning on making one more feature release, and then just maintaining/fixing bugs. Plans for Release 3 * Display the side actionbars during drag-and-drop operations * Linking the showing of the bag and main menu bars * Tentative support for a 'single bag' button, configurable by the user by changing a va...
File: Tidy Bar05-22-09
Release 2
Posted By: danltiger
Thanks so much, Auren! I copied your code into my files, but I couldn't resist tinkering a wee bit; Hope you approve! ;-) Release 2 is up, which 'fixes' the inner bar behavior. Only slightly less cool; this new version is 1/9th of the size as the previous version, after removing the reliance on Wowace.
File: Tidy Bar05-21-09
Inner Bar Behavior
Posted By: danltiger
Thanks so much for the kind words! :-) I wasn't quite sure if anyone would find it useful. The behavior of the inner right-bar was actually intentional, since I used it mainly for temporary quest items (I'd put the quest item adjacent to the quest in the tracker). It should be easy to include the inner bar in the mouse-over mech...