Results: 26Comments by: m0j0
File: oUF Ammo04-28-08
Is it the layout or the base oUF th...
Posted By: m0j0
Is it the layout or the base oUF that supports things I have seen (from p3lim etc) like range checking, combat text, aggro status etc?
File: SLMemory01-03-08
can this have GC information like i...
Posted By: m0j0
can this have GC information like increasing rate added please?
File: UnitButtons12-11-07
I can't speak for the mod author bu...
Posted By: m0j0
I can't speak for the mod author but from what he wrote, I don't think you will need to use the Trinity Bars in place of BT3 or Bongos2 or whatever you use. Trinity2 has the ability to create bars that do not used ActionIds. The actionIds are what limit you to 120 buttons and are shared across whatever bar mods (even the standard B...
File: tekKompare12-08-07
I just dumped CowTip... that's how...
Posted By: m0j0
I just dumped CowTip... that's how I compensated ;)
File: Ludwig12-03-07
same here... filters don't work or...
Posted By: m0j0
same here... filters don't work or give incorrect filtering. Originally posted by Tankard Hi Tuller, first of all let me say i love your addons and i'm using both ludwig and bongos (now bongos2 ofc) for quite a while. I encountered a weird problem when i try to use the filter. Normally i filter by name and it works fine, but...
File: ZHunterMod10-17-07
Feature Request
Posted By: m0j0
In the same way that you have FD on the traps menu, can you add True Shot Aura to the Aspects? In 2.3 this will be a toggle and makes sense that I can set it like an aspect.
File: Sage UnitFrames06-23-07
Bug report: The 2 outline option...
Posted By: m0j0
Bug report: The 2 outline options are toggled wrong... when you uncheck them, they are outlined, when you check them, they are not. Not a big thing. Tuller - any chance we can modify the buff sizes ourselves? Also, on target, is it going to show all the debuffs allowed? (32 or whatever it is) also, does it support mobhea...
File: LightHeaded06-09-07
Originally posted by m0j0 further...
Posted By: m0j0
Originally posted by m0j0 further to the note below by soul about the LH pane not showing up... last night I installed the new version of LH. I deleted all my previous Lightheaded_* folders and unzipped. I see all the LH entries in my addon list. None are grey or red or missing deps... all yellow. At some point last night,...
File: LightHeaded06-09-07
further to the note below by soul a...
Posted By: m0j0
further to the note below by soul about the LH pane not showing up... last night I installed the new version of LH. I deleted all my previous Lightheaded_* folders and unzipped. I see all the LH entries in my addon list. None are grey or red or missing deps... all yellow. At some point last night, LH stopped working. It is n...
File: Battlecam01-31-07
sounds interesting... is it possibl...
Posted By: m0j0
sounds interesting... is it possible that someone could link a short movie they made while using the mod? I know I could just try it out but I usually dont have time to experiment with new mods and like to investigate mods first while at work ;)
File: vBagnon PT01-08-07
Originally posted by Tuller Hurra...
Posted By: m0j0
Originally posted by Tuller Hurray, someone finally made custom rules for vBagnon :) ummm... what does this do exactly? Periodic table is about spell names isn't it?
File: Sage UnitFrames12-30-06
no problem man, glad to see I could...
Posted By: m0j0
no problem man, glad to see I could help. <3 your mods ;)
File: Sage UnitFrames12-30-06
so I take it there is more to Click...
Posted By: m0j0
so I take it there is more to ClickCastFrames support than my simple change below? Seems to work for me, but I can wait for your update ;)
File: Sage UnitFrames12-25-06
I did it!! in the file click.lua...
Posted By: m0j0
I did it!! in the file click.lua, I made the following addition: function SageClick.Create(parent) local frame = CreateFrame('Button', nil, parent, 'SecureUnitButtonTemplate') setmetatable(frame, Frame_mt) SecureUnitButton_OnLoad(frame, id or parent.id, function() frame:ShowMenu() end) -- add ClickCast support ClickC...
File: Sage UnitFrames12-25-06
Tuller, there is a new click-cast m...
Posted By: m0j0
Tuller, there is a new click-cast mod out from the Ace2 group named Click2Cast. It works without any modifications with aguf, grid and default blizz frames... but not Sage :( I asked AndreasG about what is needed and he said you needed a table called ClickCastFrames. ClickCastFrames = ClickCastFrames or {} ClickCastFrames =...
File: Sage UnitFrames12-21-06
anyone know how to make the focus f...
Posted By: m0j0
anyone know how to make the focus frame work? It seems like a nice Blizz feature but they have not put any thought into how it actually applies when playing the game.
File: Bongos212-19-06
Tuller, I was wondering if you hav...
Posted By: m0j0
Tuller, I was wondering if you have seen any problems with the bars moving out of position after logout? On my warrior, every time I come into the game, my stance bar is sitting in the wrong place and I have to move it back. Is this a known issue?
File: PhanxChat12-18-06
hmmm... up arrow worked... I wonder...
Posted By: m0j0
hmmm... up arrow worked... I wonder if another mod is providing it. As for getting the latest version, since it's an Ace mod can you get this into their SVN so I can auto update via WoWAceUpdater
File: PhanxChat12-18-06
I would really like to dump Prat as...
Posted By: m0j0
I would really like to dump Prat as it's just too much for me. One thing that I don't see in the features that I was using vChat for was up-arrow history or the last couple of commands in the edit box. Am I missing something or does Phanx have that? Can we get it?
File: Bongos212-14-06
was working fine until I installed...
Posted By: m0j0
was working fine until I installed yesterday's bug fix (13 dec) and now my warrior stances dont work. I had default setup with 7,8,9 being Battle, Defensive, Berserker and now when I change stances, the pages don't swap. I will go back to the old version for now.
File: SimpleCombatLog12-13-06
I have always used SCL with the def...
Posted By: m0j0
I have always used SCL with the default settings and was happy with the output. Now I am getting all kids of events about PCs and NPCs around me cluttering up the log. I tried /scl reset to reload the default which I assumed would prevent this but is seems not to have helped. Can the default be modified to exclude these useless...
File: PerfectRaid08-31-06
Re: Re: Re: Castparty ?!?
Posted By: m0j0
Originally posted by Cladhaire Yeah, except Clique already does that, and its my addon. I've always supported Sage, PerfectRaid and pretty much every unit frame out there. I can't help but be offended by this. seriously, dude, I had no idea this would offend you. In fact, I was leaning in the other way which says that I love...
File: PerfectRaid08-30-06
Re: Castparty ?!?
Posted By: m0j0
Originally posted by Melk Is it working with Cast_party ? I asked the author of SmartHeal Enchanced for PerfectRaid support and he put it in. If you are not familiar with SmartHeal, it has similar functionality to CastParty (auto spell ranking, click casting, priority lists, emergency heals) and now it works with PerfectRaid!!.....
File: Bongos208-28-06
Can someone clarify for me what "re...
Posted By: m0j0
Can someone clarify for me what "re-using Blizzard Action Bars" means? How is that different from Bongos before 1.12? In general do I *want* to re-use or no? The subject has me somewhat confused. Thx
File: Sage UnitFrames08-14-06
Tuller, I got rid of my older MobHe...
Posted By: m0j0
Tuller, I got rid of my older MobHealth interfaces and replaced them with MobHealth3. I was on ag_unitframes for a bit but in the end, I don't like them as much as Sage. MH3 support isn't there yet so I decided to try and add it... I think it works fine, but feel free to tweak the code. I am no LUA expert. --function for readin...