Results: 20Comments by: Hakker
File: oUF_lumen12-09-10
You are right it is oUF_Swing. It h...
Posted By: Hakker
You are right it is oUF_Swing. It has been rewritten from scratch since 40000.2b maybe something has changed which is affecting you config. 40000.1 works like it should 40000.3b makes the green bar visible. Atleast it's something to look into if it's a oUF_Swing issue by itself or how you call upon oUF_Swing. Also maybe add a...
File: SpellLight12-08-10
It seems to be broken since the 4.x...
Posted By: Hakker
It seems to be broken since the 4.x patch. I hope you have time to fix it someday because I find this a very useful addon.
File: oUF_lumen12-08-10
Originally posted by neverg Could...
Posted By: Hakker
Originally posted by neverg Could you link me a screenshot? Because I've never experienced anything like that. :o And that error might occur if you are not using oUF_Experience, but if you are not you shouldn't have that error, unless your tooltip addon is interfering with it. I do use oUF_Experience but it happens when I hove...
File: oUF_lumen12-06-10
Originally posted by neverg Updat...
Posted By: Hakker
Originally posted by neverg Update to the latest version. The Green Line is ouF_Swing. Again, update to the latest version. Actually I used MMOUI Minion right before I posted it. I use 1.82 of oUF_Lumen and 40000.3b of oUF_Swing.
File: oUF_lumen12-05-10
getting an error I hope it helps. A...
Posted By: Hakker
getting an error I hope it helps. Also I get a green line above the castbar which is about 2-3 pixels high which is always visible. Message: Interface\AddOns\oUF_lumen\oUF_lumen.lua:485: attempt to index local 'color' (a nil value) Time: 12/05/10 19:18:34 Count: 3 Stack: Interface\AddOns\oUF_lumen\oUF_lumen.lua:485: in function...
File: gChat11-16-10
Gchat doesn't seem to work like it...
Posted By: Hakker
Gchat doesn't seem to work like it should. I get to see the type bar continously and most of all it start collecting garbage at a fast rate. No errors pop-up though.
File: DockingStation (Display)09-14-09
I tried Basicbroker with dockinstat...
Posted By: Hakker
I tried Basicbroker with dockinstation but it doesn't seem to work yet the maintainer of basicbroker is nowhere to be seen could you take a look why it isn't working with dockinstation because it does work with Ninjapanel.
File: NinjaPanel09-14-09
Is this mod still alive or did you...
Posted By: Hakker
Is this mod still alive or did you drop the project Cladhaire? It's been a while since there was an update whihc is kinda strange considering it's not really finished. It looks so promising.
File: picoFPS04-13-09
well the easiest option to show les...
Posted By: Hakker
well the easiest option to show less or more addons is to raise or lower the Memory threshold in the PicoFPS.lua file local UPDATEPERIOD, MEMTHRESH = 0.5, 32 is the default value. raise or lower the 32 this is measured in KB so if you want to see nothing just make it 100000 or so wanna see every addon then make it 0.1
File: Decursive11-09-08
I hardly dare to ask it but will de...
Posted By: Hakker
I hardly dare to ask it but will decursive get updated to ace3 libs anytime in the future? I ask this because it's my only ace2 addon I still use.
File: oUF P3lim10-19-08
Originally posted by mellerfal Yo...
Posted By: Hakker
Originally posted by mellerfal You probably want the oUF_BarFader plugin listed on the addon info page, which will make the frame translucent under certain circumstances. It can be adjusted to taste as to whether the frame will be completely hidden or not and under what conditions; I suggest you start looking there. Originally...
File: oUF P3lim10-19-08
Originally posted by p3lim OOT? S...
Posted By: Hakker
Originally posted by p3lim OOT? Speak English please Sorry meant OOC, Out Of Combat
File: oUF P3lim10-19-08
I'm probably missing it but where c...
Posted By: Hakker
I'm probably missing it but where can I set the player frame OOT to hidden.
File: oUF_Lighterfluid04-27-08
a little heads up for you Coldfury...
Posted By: Hakker
a little heads up for you Coldfury Haste has changed oUF a bit however I could only find it in the oUF-Lily file what -local party = oUF:Spawn"party" +local party = oUF:Spawn("header", "oUF_Party") party:SetPoint("TOPLEFT", 30, -30) -party:SetManyAttributes("yOffset", -25) +party:SetManyAttributes("showParty", true, "yOffse...
File: oUF P3lim04-13-08
I updated oUF but I think the playe...
Posted By: Hakker
I updated oUF but I think the player and target frame naming has changed since then because somehow the playerframe and targetframe become the same size as the petframe. tried it on both 1.0.1 and 1.0.6 that's why I recon oUF somehow changed those names.
File: oUF P3lim04-02-08
Originally posted by p3lim add th...
Posted By: Hakker
Originally posted by p3lim add this to updateName local color = UnitIsPlayer(unit) and RAID_CLASS_COLORS if(color) then self.Name:SetTextColor(color.r, color.g, color.b) else self.Name:SetTextColor(1,1,1) end (and you might have to remove name:SetTextColor(1,1,1) from the func) OK for others who want it here is how...
File: oUF P3lim03-30-08
Love it up to one point :) how c...
Posted By: Hakker
Love it up to one point :) how can I change the text of names to color it to the class? It's the only thing that I miss. I know the power bar does this but I somehow still miss it.
File: PerfectRaid01-02-07
Originally posted by ein =/ quite...
Posted By: Hakker
Originally posted by ein =/ quite dissapointed :( i thot it will have all the pre 2.0 settings :( cant move to 1 row, cant change texture, etc etc QQ you should learn to read the post then you would have read it's still in early development and that a lot of the options still need to be implemented.
File: FuBar - SkillsPlusFu10-05-06
error confirmed
Posted By: Hakker
Originally posted by jpupz I'm getting an error when right-clicking SkillsPlusFu in FuBar to bring up the tooltip. It mentions that lockpicking isn't found (I'm not playing a rogue). same error rises here and i'm not a rogue either.
File: PerfectRaid04-09-06
I really hope you will work this ou...
Posted By: Hakker
I really hope you will work this out more becuase the idea and current implementation is awesome. It really look promising