Results: 1658Comments by: Munglunch
File: Supervillain UI02-01-15
When the time comes, I will post a...
Posted By: Munglunch
When the time comes, I will post a link to the test version. Anyone can use the test version if they chose, testers (which can be anyone who helps notate issues in detail) will post their findings in the github issues section of the test version. If you have any questions then ask either myself or Penguinsane. I have other senior...
File: Supervillain UI02-01-15
When the time comes, I will post a...
Posted By: Munglunch
When the time comes, I will post a link to the test version. Anyone can use the test version if they chose, testers (which can be anyone who helps notate issues in detail) will post their findings in the github issues section of the test version. If you have any questions then ask either myself or Penguinsane. I have other senior...
File: Supervillain UI02-01-15
Re: Re: Update?
Posted By: Munglunch
The fixes for 6.1 were pretty easy and I'm not sure if the new UI will have a release ready by the time that patch arrives, so I will go ahead and fix this version for you guys. MUNG, when we getting a new update to the best UI in the World? You arent. He's working on a new UI
File: Supervillain UI02-01-15
Re: Update?
Posted By: Munglunch
I have 1 more update coming to take care of 6.1 issues. MUNG, when we getting a new update to the best UI in the World?
File: Supervillain UI01-28-15
Re: Re: Re: Re: Re: Eureka !
Posted By: Munglunch
You just made my year sir! Thank you! :) I have been using UI mods since they were invented, when the very first UI mod site, EQUI opened and was nothing but a pet project by Cairenn. In the almost 18 years I have been playing MMOs, I can maybe only name 3 where I did not use mods, and those were probably because it was not allo...
File: Supervillain UI01-27-15
Re: Re: Re: Eureka !
Posted By: Munglunch
Quick attempt. This is what my templates are capable of without adding any extra artwork. I basically switched the art files to blizz defaults in a couple places and this is what I came out with. http://i.imgur.com/leV6Y26.jpg I would suggest even a WoW theme, meaning keeping it as close to original art as possible but with you...
File: Supervillain UI01-26-15
If there is an issue on PTR, try to...
Posted By: Munglunch
If there is an issue on PTR, try to catch errors and post them so I can fix and update.
File: Supervillain UI01-26-15
Re: Re: Re: Eureka !
Posted By: Munglunch
Btw I really like what Zork did with the Diablo theme. Graphically speaking, I am very nostalgic when it comes to the default, Roth, and Spartan hehe. What I really want in the distant future would be to earn the respect of UI legends like Zork, Kait, GoldPaw, p3lim, Phanx and others enough to be able to establish a grand collabor...
File: Supervillain UI01-26-15
Re: Curse
Posted By: Munglunch
BTW - did the switch to Curse not happen in the end? I still don't see it listed there. It did but there were issues with the curse client allowing SVUI to be installed or updated through it. The cause was that as it is now SVUI comes in a bundle, for the client to work I would have to separate each folder as its own addon. Since...
File: Supervillain UI01-26-15
Re: Eureka !
Posted By: Munglunch
I would suggest even a WoW theme, meaning keeping it as close to original art as possible but with your customizations. Really funny you mention this! That is EXACTLY why I wanted to create the theme engine. I AM going to be creating a theme that will use the Blizzard artists colors, textures and general vision. Essentially I w...
File: Supervillain UI01-26-15
Re: kit names, I say including the...
Posted By: Munglunch
Re: kit names, I say including the word Supervillain is still gonna be the best (SVkit? Superkit?). People already abbreviate it and are familiar with the /sv command. .... SuperUI
File: Supervillain UI01-26-15
Any sort of timeline we can expect...
Posted By: Munglunch
Any sort of timeline we can expect to see beta roll out, or is it still deep in development? If I don't get hit by a train.... I will be calling all testers in a week.
File: Supervillain UI01-26-15
Hey Daigan, remember all those time...
Posted By: Munglunch
Hey Daigan, remember all those times when I told you I was making certain changes for a specific reason that would eventually reveal itself? This is it! Ok so here we go.... ModKit (name pending) is the new UI project. Here are a few key points explaining several aspects of this concept which will hopefully relieve any panic...
File: Supervillain UI01-26-15
Pretty soon I am going to go into s...
Posted By: Munglunch
Pretty soon I am going to go into some detail of what's coming. I also may be looking for suggestions to the name of the new framework (ModKit was only meant to be temporary)
File: Supervillain UI01-26-15
ModKit.....I 'm looking forward to:...
Posted By: Munglunch
ModKit.....I 'm looking forward to:) :eek:
File: Supervillain UI01-26-15
Still hoping someone can tell me ho...
Posted By: Munglunch
Still hoping someone can tell me how to remove specific buffs from aurabars. Example: i really need to not have well fed being tracked for an hour above my player unitframe :P I'm pretty sure I already replied to this question but, SHIFT+CLICK the offending aura above your player frame. This sends it to the blacklist
File: Supervillain UI01-23-15
I need a better idea of what was lo...
Posted By: Munglunch
I need a better idea of what was lost. ALL of your configs? Just dock button positions? Dock width/height? Carmen Sandiego? before you kill it can you make it recognize my saved profiles again? I updated to the latest version and lost all my dock settings, again. really frustrating thinking i get a better version and then it break...
File: Supervillain UI01-23-15
v5.4.2(9): > Portrait options adde...
Posted By: Munglunch
v5.4.2(9): > Portrait options added for arena frames > Adjusted "reverse" settings for health bars > Made a slight adjustment to tooltip hiding when viewing items > Fixed fight o matic errors
File: Supervillain UI01-23-15
SHIFT+CLICK the aura any vets kn...
Posted By: Munglunch
SHIFT+CLICK the aura any vets know how to stop aurabars from showing super long buffs.. with my prime example being "well fed" (if someone can explain to me how to remove this im sure i can manage the rest) It takes up a precious spot on top my playerwindow and ultimately drives me nuts :P
File: Supervillain UI01-23-15
I said "SVUI is going to die" not "...
Posted By: Munglunch
I said "SVUI is going to die" not "SVUI is dead"! Yes there will be one more major patch probably this evening. Nothing bad has happened as a result of curse. Yes I am creating a whole new UI! I am also creating a tool so that current users can convert their SVUI layouts and settings over to the new UI. ...and most imp...
File: Supervillain UI01-22-15
Re: RaidFrames -.-
Posted By: Munglunch
Screenshot would help me to fix it for you. Why does it bugg when i disable the raid frames? i want to use blizzards raid frames, but when i disable your raid frames evrything gets fucked up and i just get a long list of people stacking on top of each other......
File: Supervillain UI01-22-15
Sometimes you have to sacrifice som...
Posted By: Munglunch
Sometimes you have to sacrifice something epic, to create something legendary. -Munglunch
File: Supervillain UI01-22-15
I'm bound to secrecy for now......
Posted By: Munglunch
I'm bound to secrecy for now... SVUI is about to die.... wha??? Don't tell me your killing off this UI :( this is honestly the only UI I have liked in a while.
File: Supervillain UI01-22-15
SVUI is about to die....
Posted By: Munglunch
SVUI is about to die....
File: Supervillain UI01-21-15
Re: Questions about the Curse Movement
Posted By: Munglunch
The way that curse works particularly with the update client, I can no longer include any more than just the addon folders themselves. What I will do soon is create a second project wherein you can download the fonts and interface folders containing the blizzard override media. This will of course be optional for those who want to ha...