Results: 1014Comments by: Munglunch
File: Supervillain UI07-31-14
Re: How can I delete unit frames?
Posted By: Munglunch
Fixed.. (4.07.73) I love everything about the UI, but I prefer a hud setup. However whenever I disable player, target, tot, ect. And do a reloadui they come back as default. Is there a way I can permanently remove them?
File: Supervillain UI07-31-14
Thank you
Posted By: Munglunch
FYI: Meljen, Doonga, ChrisAtackk... thank you very much!
File: Supervillain UI07-31-14
Sounds like an open issue to me :)...
Posted By: Munglunch
Sounds like an open issue to me :) Saving profiles to send to another toon still seems to be weird. I previously saved settings on this toon before, and have made some changes... so I save it again, switch to new toon to copy the settings on, and nothing changes. Was this something that was supposed to have been fixed, or is it st...
File: Supervillain UI07-31-14
Re: Re: Dead areas near the center of the screen?
Posted By: Munglunch
That is exactly the issue as a matter of fact. I am simply looking to be sure that they are not frames coming from SVUI. Sometimes an error (even a small one) can cause a frame to lose its positioning AND visibility which would also create a "dead" spot. For some reason when I use SVUI there are areas near the center of the screen...
File: Supervillain UI07-30-14
Re: Dead areas near the center of the screen?
Posted By: Munglunch
I will look into this For some reason when I use SVUI there are areas near the center of the screen that I can not have my mouse near if I want to rotate my camera with the right mouse button. I don't know why. It's like it's getting stuck on something hidden/invisible that the mouse is trying to interact with. I am using the...
File: Supervillain UI07-30-14
Ah I see, I will get a patch out to...
Posted By: Munglunch
Ah I see, I will get a patch out tonight to fix this. Had lua errors off for some reason, this is the error that pops up, pops up on each character login, just once. Message: Interface\AddOns\SVUI_LogOMatic\SVUI_LogOMatic.lua:345: hooksecurefunc(): MakeBank is not a function Time: 07/30/14 13:06:24 Count: 1 Stack: : ? Inter...
File: Supervillain UI07-30-14
If there are items in your bank the...
Posted By: Munglunch
If there are items in your bank then it will only tally them when you actually go and open the bank window. Same with bags, you have to actually open your bags to trigger the count. Having a wee issue, I have loot 0 matic part of the UI running, yet as I'm toon hopping setting stuff up I've noticed it isn't updating item counts ac...
File: Supervillain UI07-28-14
There was a package called SVUI_Log...
Posted By: Munglunch
There was a package called SVUI_LogOMatic that I pulled from the core some time ago. I have been rewriting this and will be releasing it soon. LogOMatic keeps track of items in all of your toons' inventory and shows counts in tooltips. Stay tuned... Munglunch, I noticed in ElvUI that its tooltip has an item count when hovered o...
File: Supervillain UI07-28-14
Re: Money Dock
Posted By: Munglunch
Added... I know someone had requested to have the money dock abbreviated. I was wondering if there is a toggle that I'm missing that will toggle between the abbreviated display and the long display.. (Abbreviated showing 1g where as the long display would show 1g 3s 5c).. Thank you for keeping this UI up to date.. I'm loving it!!!..
File: Supervillain UI07-28-14
Fixed.. if i may suggest to add...
Posted By: Munglunch
Fixed.. if i may suggest to add in disenchant mode a nameof item when you mouseover i actually DE'd wrong item :D
File: Supervillain UI07-28-14
Added... I had asked some time a...
Posted By: Munglunch
Added... I had asked some time ago, and am still wondering if it's possible to add some kind of indication that there are chat messages and I'm not scrolled to the bottom? That's the final feature of my old chat addons that I miss and I find myself making the mistake frequently.
File: Supervillain UI07-28-14
The timer issue was completely remo...
Posted By: Munglunch
The timer issue was completely removed, my method that handles the actual timer was set to auto-delete any queued function AFTER it executed but since that was unreliable I just removed the delete function entirely. Do you recall what the SVUI memory topped out at when you started lagging? Between 6mb and 9mb is okay, anything over t...
File: Supervillain UI07-28-14
Incoming..
Posted By: Munglunch
v4.0764 -- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon. -- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom) -- Added a few secret features (small things that you may or may not notice) surprises are always fun! :) -- Ad...
File: Supervillain UI07-28-14
The chat features are being worked...
Posted By: Munglunch
The chat features are being worked on I can assure you :) For the questwatch docklet, you can always just go into "/sv" options then go to the "Docks" category and look for the option "Quest Watch Docklet", disable that and see if that is what you are looking for. I had asked some time ago, and am still wondering if it's possible...
File: Supervillain UI07-27-14
Re: Copy profil
Posted By: Munglunch
There was an update a few hours ago. Download a new copy of SVUI, install it and try again. Hello I can't copy profiles from main char to alt char, i use copy i got promte if i want and i click YES but its not working, nothing hapenns ;/ Plz help
File: Supervillain UI07-27-14
-- fixed profile-copy bug How do...
Posted By: Munglunch
-- fixed profile-copy bug How do I install new updates now? Do I just unzip the contents of the new download and replace the content of existing folders? :) Was just wondering for future updates! I have a tiny request - Would it be possible to have a function where you hide/show all actionbars with a click? Like you have done...
File: Supervillain UI07-26-14
You are a few days too late. :( I...
Posted By: Munglunch
You are a few days too late. :( I just removed that feature for very good reason. The scanning process needed to find and mark healers in BG's is VERY demanding and (now here's the kicker) NOT reliable. Perhaps as an external addon to SVUI it might work fine (and I may try to re-invent the process later) but for now I am leaving it...
File: Supervillain UI07-26-14
Quick Addition
Posted By: Munglunch
Just noticed and fixed this -- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
File: Supervillain UI07-26-14
Can you show me a screenshot? Pl...
Posted By: Munglunch
Can you show me a screenshot? Pls, could you look at to the issue with epgp lootmaster and guild window not showing correctly ppl that are online but jut random offline ppl.. i would appreciate it .. gj so far
File: Supervillain UI07-26-14
Re: Installing Updates..
Posted By: Munglunch
Typically, if you have already installed SVUI before then for updates you only have to delete the "SVUI", SVUI_ConfigOMatic and SVUI_StyleOMatic folders. Everything else can be overwritten. Only delete your WTF and/or Cache folders if you are experiencing crashes or devastating errors and nothing else seems to help. What is the no...
File: Supervillain UI07-26-14
fixed All the fixes are looking...
Posted By: Munglunch
fixed All the fixes are looking good! Got this on a fresh install: 7x SVUI-4.076\packages\unit\elements\auras-Auras.lua:580: attempt to index field "BuffWatch" (a nil value) SVUI-4.076\packages\unit\elements\auras-Auras.lua:580: in function "UpdateAuraWatch" SVUI-4.076\packages\unit\frames.lua:1543: in function
File: Supervillain UI07-26-14
Re: yup
Posted By: Munglunch
There is a setting for SVUI nameplates to enable threat coloring. Simply disable that and the red/green toggle will stop (or just download the version i just uploaded 4.076, I am now disabling threat color on nameplates by default). SVUI has never had the ability to class color nameplates on friendly players, only enemy players. Th...
File: Supervillain UI07-26-14
Incoming...
Posted By: Munglunch
v4.076 -- Added more config options to help position bags and bank frames -- Fixed saved variables bug -- Adjusted the naming of several aura filters to make their use more clear -- Fixed issue with shift clicking (to block) unitframe auras -- Made some adjustments to default nameplate settings
File: Supervillain UI07-26-14
Its an SVUI bug that I have since t...
Posted By: Munglunch
Its an SVUI bug that I have since taken care of. Looks like they are doing maintenance today so as soon as the game comes back up and I can run a final test, I will upload the update. Thank you for your reply, but my question was a programming one. My fault for not making it clearer. When I place an item in the Auctionator wind...
File: Supervillain UI07-25-14
Probably. You know me, always messi...
Posted By: Munglunch
Probably. You know me, always messing with stuff.... I will get this fixed for tonights patch. Did you change something in unit frames? Because after last update they reset each time after i log in and they won't change until i change height/width.