Results: 1851Comments by: Munglunch
File: SuperVillain UI04-16-15
Incoming
Posted By: Munglunch
V1.1.9: > New textures added for unitframe backdrops (3D portrait overlay only) > New utility added to randomly select and set a backdrop across all unitframes > Fixed tracking arrow for quest tracker when using Track-O-Matic > Fixed chat fonts resetting when starting/stopping pet battles > New auto loot roll options (max level...
File: SuperVillain UI04-16-15
Re: ROLL GREED/DE
Posted By: Munglunch
Is there a way I can make the DE/Greed feature be used by lower levels instead of MAX level Not yet but soon
File: SuperVillain UI04-16-15
Depends on how this would work, sin...
Posted By: Munglunch
Depends on how this would work, since I am not very good at spotting changes immediately myself. You know how to reach me if you need me, and I'm on at all kinds of hours. Same here, as in not sure how this would work :D Do you plan on creating a summary of changes and the person "filling" them out? Or recording a vocal file of...
File: SuperVillain UI04-16-15
I admit I'm not even actually using...
Posted By: Munglunch
I admit I'm not even actually using this UI other than as a general reference. Same purpose I put tuk and elv UI to. Using\referencing my code is as much of an honor to me as using the UI itself. If you ever have any questions (why/how/where/wtf?!?!) please don't hesitate to contact me.
File: SuperVillain UI04-16-15
Re: Re: Re: Cutscenes
Posted By: Munglunch
I'm not sure if this will help any but Alliance have Chronicler Zataara and Horde have Chronicler Kezak, they might require a level 3 garrison (not sure) but they do let you watch some of your previous in-game cutscenes like storming the Dark Portal, the Battle for Shattrath, etc. Son of a.... WHY DIDN'T I THINK OF THIS??? Good lo...
File: SuperVillain UI04-16-15
http://i.imgur.com/auK8g7B.jpg Yes...
Posted By: Munglunch
http://i.imgur.com/auK8g7B.jpg Yes there is some fire animation in the purple one, but other than that it is plain boring compared to the other classes! I dunno if it's different for the other specs but this is how frost looks. I does it's job tho, and that whats matter I guess :) All of the feedback I have gotten so far regardin...
File: SuperVillain UI04-15-15
Hello again, I was wondering how fa...
Posted By: Munglunch
Hello again, I was wondering how far the other looks for the classbars are comming along? I loved some of the ones that was before and can't wait for this update :) I'm glad you asked! Right now I am working on the Shaman elements, giving them nice new 3D animated thingies that compliment the drawn artwork that already exists....
File: SuperVillain UI04-15-15
Is it possible to have the sort bag...
Posted By: Munglunch
Is it possible to have the sort bags/bank button attach to WoW's actual button that we would use without the addon? Their sort is faster, and makes a bit more sense. This is something that already exists in the SVUI code but was never fully implemented. My intention was/is to provide both methods as options. I will try to get that...
File: SuperVillain UI04-15-15
Mung, is there any way that the fol...
Posted By: Munglunch
Mung, is there any way that the follower unitframe can function as a clickable frame? I can click to target, but it would be nice if it functioned as a clickable unitframe, so I can use click to cast stuff? Mouseovers work, but stuff like Clique doesn't. I'm not sure of the limitations or if it's possible, but it's a suggestion :)...
File: SuperVillain UI04-15-15
Re: Cutscenes
Posted By: Munglunch
Anyone else having issues where the ui won't go away during in game cutscenes? Normally this wouldn't bother me too much but when I'm doing something new and I can still see all of my buttons and stuff it's a bit of a take away from the game itself but I love this UI .. better than practically any other out there This has been a k...
File: SuperVillain UI04-15-15
It's definitely not heating up....
Posted By: Munglunch
It's definitely not heating up. There have been a handful of class changes since I created that bar, I will double check the functionality.
File: Supervillain UI (Classic)04-15-15
I will do this in order... Sorry...
Posted By: Munglunch
I will do this in order... Sorry for the delay in reply and thank you for the response. I get tied up with renovations (baby numero uno en route) and guild matters. Congratulations on being a dad! I come from a long line of carpenters and craftsmen so home renovations are an every weekend thing for me since I bought my house...
File: SuperVillain UI04-14-15
ah! sorry! i must have missed that....
Posted By: Munglunch
ah! sorry! i must have missed that. love the ui! thanks :banana: Thanks, I'm glad you are enjoying it. :)
File: SuperVillain UI04-14-15
Re: Re: Re: UNIT-PLAYER-STATE
Posted By: Munglunch
I forgot to mention i've already done that :D but the Icon are in reverse order... Oh wow, good catch there! I just fixed the image and a new update is pending for the SVUI_ArtPack. Once this becomes available go ahead and grab the updated blp file from within.
File: SuperVillain UI04-14-15
after latest update Im getting this...
Posted By: Munglunch
after latest update Im getting this error There was another update right after the one you got that fixed this.
File: SuperVillain UI04-14-15
Re: UNIT-PLAYER-STATE
Posted By: Munglunch
hi, is there anyway to get your UNIT-PLAYER-STATE.blp to use with ElvUI? my lua knowledge is not so big, and any help would be appriciate. thanks in advance ;) To get that working in ElvUI is pretty easy and no LUA required! To specifically get those icons ONLY, do this... Just download my ArtPack, open the zip file, go in...
File: SuperVillain UI04-14-15
Any chance you found out why my spe...
Posted By: Munglunch
Any chance you found out why my speech bubbles are messed up? Currently original post about half way down this page Comments Page 4 Also I am noticing that if I set my text to a different (larger) size and then have a pet battle, the text size reverts to the smaller default size when the battle is finished. I had posted this so...
File: SuperVillain UI04-13-15
Incoming
Posted By: Munglunch
This was requested more than a few times, so here you go... Ever wanted to REALLY mix it up with your unit frame bars? Maybe something like this? http://i.imgur.com/SZuynZG.png (just an example used for emphasis) NOW YOU CAN!!! v1.1.81 (no version change): > Added the ability to DETACH the power bar from any unit frame...
File: SuperVillain UI04-13-15
Re: Re: Left Dock problem
Posted By: Munglunch
Hello Munglunch! <3 I've been using your UI for almost 2 years now! and im still soo i love with it! i just have a question, the left dock of my UI is unormally big, even tho this is the lowest i can have it (150) at height, any way i can fix this? :) Love -Gratax http://i58.tinypic.com/nalnb.jpg Try right-clicking the bott...
File: SuperVillain UI04-13-15
Is it possible to make Details! int...
Posted By: Munglunch
Is it possible to make Details! integrate into the docks like Skada etc? I have looked and attempted to support it but have not been successful yet Thanks for the effort, even if it hasn't been successful! I will attempt a few things this week to see if I can get this docked.
File: SuperVillain UI04-12-15
After update somehow my unitframe's...
Posted By: Munglunch
After update somehow my unitframe's background is past the border at the top of the frame. Look at the player and target frames at the top borders of each and you will see the red background coming up maybe 2 pixels past the borders. http://imageshack.com/a/img538/6966/tlhl4W.jpg Latest update MAY have fixed it.
File: SuperVillain UI04-12-15
Is it possible to make Details! int...
Posted By: Munglunch
Is it possible to make Details! integrate into the docks like Skada etc? I have looked and attempted to support it but have not been successful yet
File: SuperVillain UI04-12-15
Saw this in your .toc of each file...
Posted By: Munglunch
Saw this in your .toc of each file I thought SVUI was MIT! Also found a bug line 115 of SVUI_Core>system>slash.lua _G.SlashCmdList = function(msg) PlaySoundFile("Sound\\Character\\Human\\HumanVocalFemale\\HumanFemalePissed04.wav") end _G.SLASH_LOLWUT1 = "/lolwut"; this script does nothing Adjusted and removed. T...
File: SuperVillain UI04-12-15
Re: Re: Incoming
Posted By: Munglunch
> XP report has click-options for formatting now. Can you please get your other half to give you a kiss from me for this one :) Fixed.... and kissed ;)
File: SuperVillain UI04-12-15
v1.1.8: > NEW BodyGuard frame > F...
Posted By: Munglunch
v1.1.8: > NEW BodyGuard frame > Fixed issues with UnitFrame portraits and scaling > Added orientation options for health and mana (ie... horizontal or vertical) > Chat timestamps and filters cleaned up > More skin adjustments to various elements > Some scaling changes for textures > Quest Tracker item buttons have improved sho...