Results: 71Comments by: KleinerMink
File: ncBindings12-07-09
Originally posted by nightcracker...
Posted By: KleinerMink
Originally posted by nightcracker And after reloading the UI the problem was solved? Yes
File: ncUI12-04-09
Originally posted by Ferous it wa...
Posted By: KleinerMink
Originally posted by Ferous it was /ncbindings before, try that Doesn't work either. In ncBindings.lua it says "/bind". :(
File: ncUI12-04-09
Slash command "/bind" doesn't work?...
Posted By: KleinerMink
Slash command "/bind" doesn't work? :confused:
File: ncBindings12-03-09
Originally posted by nightcracker...
Posted By: KleinerMink
Originally posted by nightcracker The first one I'm aware of, the second one, could you describe more specific the situation occuring (and maybe a screenshot) and the third I thought about, forgot it and now I remember, I will add it :) The second one only happened when i disabled ncBindings once and re-enabled it after trying...
File: ncBindings12-03-09
I really like the conecept of your...
Posted By: KleinerMink
I really like the conecept of your nc addon. Keep up the great work! :) - The Macro Text on dragged-in Macro Buttons in the ncBindings window is covering up other buttons - Sometimes i have 3 times the same macro appearing in nc Bindings window? - It would be nice to see the bindings already set on mouseover or as button te...
File: Mountster11-21-09
Getting this error when using the m...
Posted By: KleinerMink
Getting this error when using the macro after lua setup on german client: Message: Interface\AddOns\Mountster\mountster.lua:142: Usage: CallCompanion(type, index) Time: Sat Nov 21 11:21:08 2009 Count: 1 Stack: :18: in function <:4> : ? : in function `CallCompanion' Interface\AddOns\Mountster\mountster.lua:142: in function `l...
File: ncSpellalert11-17-09
Does not work on german client. Ple...
Posted By: KleinerMink
Does not work on german client. Please use Spell IDs that makes things easier. :)
File: LiteStats11-13-09
Originally posted by Katae @Klein...
Posted By: KleinerMink
Originally posted by Katae @KleinerMink, @alimjocox Find this part of the code I gave: local hex = format("|cff%02x%02x%02x",(r1+(r2-r1)*relperc or 0)*255,(g1+(g2-g1)*relperc or 0)*255,(b1+(b2-b1)*relperc or 0)*255)Replace it with this: local hex = format("|cff%02x%02x%02x",(r1+((r2 or 0)-r1)*relperc or 0)*255,(g1+((g2 or 0)-g1)...
File: LiteStats11-13-09
Got this error today when i repaire...
Posted By: KleinerMink
Got this error today when i repaired equipment: Message: Interface\AddOns\LiteStats\core.lua:194: attempt to perform arithmetic on local 'r2' (a nil value) Time: Fri Nov 13 18:42:28 2009 Count: 17 Stack: :18: in function <:4> : ? Interface\AddOns\LiteStats\core.lua:194: in function ...
File: GearScoreLite11-12-09
I use RantTooltipLite and i don't s...
Posted By: KleinerMink
I use RantTooltipLite and i don't see any score infomation when i mouseover a player. :confused:
File: LiteStats11-12-09
Thank You Katae! It works like a...
Posted By: KleinerMink
Thank You Katae! It works like a charm! :)
File: LiteStats11-12-09
Me too! :) I just need coloring...
Posted By: KleinerMink
Me too! :) I just need coloring of the durability summary. Red for under 30%, Yellow for under 70% and Green etc. For bags it was: local color = free <= 5 and "|cffFF5555" or free <= 10 and "|cffFFFF55" or "|cff55FF55" self.text:SetText(format(color..modules.Bags.fmt,free,total)) Whats the code for durability?
File: LiteStats11-12-09
Yay, works like a charm! :) Ano...
Posted By: KleinerMink
Yay, works like a charm! :) Another idea: How about an ammo and/or reagent count module? :D
File: LiteStats11-12-09
Thank you all so much for the scrip...
Posted By: KleinerMink
Thank you all so much for the scripting help! :) One last question (well, maybe not the last ;) ) : How do i color the free bag space numbers to turn red if under a certain threshold yellow and green for above the threshold? fmt = "|TInterface\\Icons\\INV_Misc_Bag_08:20:20:0:0|t %d|cffFF8888/|r%d" Inserting class doesn't...
File: LiteStats11-12-09
Originally posted by Katae You ca...
Posted By: KleinerMink
Originally posted by Katae You can insert colors in hex format (ex: "|cff55ff55green|r"). Or as class color like rich posted, which is explained in config.lua. If you know the file path to an icon, you can insert it into the format string as well. The correct format would be "|Tpath\\to\\icontga:20:20:0:0|t" (20/20 being the hei...
File: LiteStats11-12-09
Originally posted by richerich Yo...
Posted By: KleinerMink
Originally posted by richerich You can already do that, check what i've done here: http://i36.tinypic.com/ancymq.jpg edit: forgot the image, lol :P That looks great! :) Did you just insert class'%d'.. to color the text? ...and what about icons? :D EDIT: You are so fast answering all this, thank you! :)
File: LiteStats11-12-09
Could you please implement more opt...
Posted By: KleinerMink
Could you please implement more options like color for text in all modules and icons? At the moment the information in the display is not good to read (no icons and plain white text) and the mentioned options would improve that for me. e.g. bag icons, mail icons, etc. :)
File: SpellPriority11-11-09
Keine Fehlermeldung... Wenn ich...
Posted By: KleinerMink
Keine Fehlermeldung... Wenn ich SpellPriority in Ruhe passiert es nicht.
File: SpellPriority11-11-09
The game also crashes if i change b...
Posted By: KleinerMink
The game also crashes if i change between default and destruction raid tacticfile.
File: SpellPriority11-11-09
Hi, great addon! :) But how do i...
Posted By: KleinerMink
Hi, great addon! :) But how do i get rid of the second icon (cogwheel) ? My game crashes if i use the spell priority switcher! :confused:
File: LiteStats11-11-09
Hi, thank you for this great stats...
Posted By: KleinerMink
Hi, thank you for this great stats addon but i have one question: How can i change the bag module to show only the number of empty bag slots not used/maximum like it is at the moment? :)
File: TourGuide - FlawsGuides11-09-09
Is it Localized? :)
Posted By: KleinerMink
Is it Localized? :)
File: lcLoot11-09-09
Some mobs model is off-center in th...
Posted By: KleinerMink
Some mobs model is off-center in the portrait frame e.g. the shadow elements near Horde flight master in Wintergrasp.
File: AlphaMap11-08-09
Is there a real map zoom like on th...
Posted By: KleinerMink
Is there a real map zoom like on the minimap? :) I dont want to zoom my whole ui like what alpha map does at the moment.
File: damagereport11-08-09
Originally posted by Mickelus Unl...
Posted By: KleinerMink
Originally posted by Mickelus Unless blizz changes the way the damage done statistic work it won't work on puppets. Thank you for your quick answer! :)