Results: 9Comments by: Yocote
File: QuestSounds11-15-12
Re: random sounds
Posted By: Yocote
Do you know of a way to have the addon say random sounds? For instance, upon quest completion, could it say either the peon's or the peasant's voice, changing randomly? Also, could it say the different "PeonYes*" for quest progress? Example sounds: /script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes1.ogg") /script PlaySoundFi...
File: QuestSounds09-12-12
I just uploaded a new version (2012...
Posted By: Yocote
I just uploaded a new version (2012.09.12) that adds a configuration command to adjust the verbosity of the messages in the chat pane (it may take a short while before it becomes available for download) /qsnd message none show no progress messages in the chat pane /qsnd message all show all progress messages in the chat p...
File: QuestSounds09-12-12
Re: Regarding chat output.
Posted By: Yocote
Hi there :) I posted this question on Curse, but I haven't received a response. I'm hoping the author, or someone with a similar issue, will be able to give some advice. So far, I've enjoyed this addon, I was able to change the sounds to fit my preference. However, I truly dislike the constant chat output of the quest progr...
File: QuestSounds09-01-12
MoP version
Posted By: Yocote
I just uploaded the MoP compatible version. The main change is flagging this addon as compatible with patch 5.0.4. The only other change is that for new installs the default sound set now is the "wacky" sound set again, as that stands out a bit better from the everyday WoW soundscape. As far as I am aware there are only two cas...
File: QuestSounds11-26-10
Originally posted by tralkar With...
Posted By: Yocote
Originally posted by tralkar With the last round of patches from blizzard on 11/23/10 this addon is not working right.. Alot of the sounds are are not working.. Hmm, that is strange, I have no troubles with it myself. Which of the "sound sets" are you using? See the Addon Info tab here for the commands to change the sound se...
File: QuestSounds10-15-10
Re: Changing the sounds.
Posted By: Yocote
Originally posted by Warriorreuel Then I tried this change to try and get the sound file to play twice in a row, function me:Play(sound) if sound and sound~="" then PlaySoundFile(sound) PlaySoundFile(sound) end end That won't work indeed - PlaySoundFile merely starts playing a sound, but doesn't wait fo...
File: QuestSounds10-13-10
Originally posted by RHuebner Thi...
Posted By: Yocote
Originally posted by RHuebner This is a nice little addon, and works well for what it does. But I have to say the default sounds chosen are pretty annoying (the quest complete one is outright obnoxious). I guess everyone has their own likes and dislikes as far as sounds go :) Maybe I should offer a few different sound sets as o...
File: QuestSounds10-10-10
Edit: it appears that two of the th...
Posted By: Yocote
Edit: it appears that two of the three sounds actually are present in the 4.0.1 client, and the triggering logic works on 4.0.1, so feel free to use it on the live client (the "objective complete" sound won't play though, unless you replace it). I will upload a new version in the weekend. Originally posted by Tincup Will this...
File: Bazooka10-04-10
"Adjust Frames" and "Consolidate Buffs" bug
Posted By: Yocote
A small bug (observed on the beta, patch 13117): The "Adjust Frames" option in Bazooka does not work on the blizzard buff frame that shows buffs when "Consolidate Buffs" in the blizzard buff options is disabled (it does apply fine when "Consolidate Buffs" is enabled, which is the default setting). Apart from that, bazooka seems...