Results: 39Comments by: Zenjaa
File: oUF_Mlight(MoP)03-30-14
arena frames
Posted By: Zenjaa
hey. even if i turn off the arena frames in the options, they are still shown. any way to fix this?
File: oUF Mu01-13-14
beautiful layout some things I...
Posted By: Zenjaa
beautiful layout some things I would add/change (in my totally subjective opinion) - castbar: ticks - option to color the power bar in classcolor (kinda hard to notice the class on first sight with only the name classcolored) - option to show targets debuffs as icons rather than bars (just personal preference) - shadoworb col...
File: FreeUI10-03-13
After disabling arena/flag carrier...
Posted By: Zenjaa
After disabling arena/flag carrier frames (like many, I use an arena frame addon such as Gladius), any time the UI is loaded (or reloaded) in an arena setting the entire screen is filled with one of the frames' colors (chosen at random, it seems) and you cannot see anything. It doesn't happen every time but it happens very often. I h...
File: oUF_Mlight(MoP)08-20-13
dropdown menu
Posted By: Zenjaa
dropdown menu needs to be added back in on player frame
File: oUF_Mlight(MoP)08-19-13
5.35 Add options for a independent...
Posted By: Zenjaa
5.35 Add options for a independent player castbar Add an option to show each tick in a channel spell.(eg. mind flay) Show enemy's' class and spec when preparing in arena Show absorb bar in healer raid frame You may bind a Marco to a click-cast action. <-- awesome! :banana:
File: oUF_Mlight(MoP)07-30-13
arena prep
Posted By: Zenjaa
would it be possible to add the functionality to spawn some arena ghost frames during the prep ? right now the frames only show when the gates open. caellian is spawning them with this code I think. local arenaprep = {} for i = 1, 5 do arenaprep = CreateFrame("Frame", "oUF_Caellian_ArenaPrep"..i, UIParent) arenapr...
File: oUF_Mlight(MoP)07-30-13
are you planning to update the unit...
Posted By: Zenjaa
are you planning to update the unitframes for 5.4? :) I will keep it functional until 6.0 :banana:
File: oUF_Mlight(MoP)07-28-13
are you planning to update the unit...
Posted By: Zenjaa
are you planning to update the unitframes for 5.4? :)
File: cargBags Nivaya (MoP update)06-07-13
1x AddOn "cargBags_Nivaya" tried t...
Posted By: Zenjaa
1x AddOn "cargBags_Nivaya" tried to call the protected function "UseContainerItem()". !BugGrabber-r193-release\BugGrabber.lua:587: in function FrameXML\ContainerFrame.lua:775: in function "ContainerFrameItemButton_OnClick" :"*:OnClick":12: in function :"*:OnClick":1...
File: cargBags Nivaya (MoP update)05-31-13
best bag addon ever! thanks for the...
Posted By: Zenjaa
best bag addon ever! thanks for the update getting errors though.... addon action blocked: cargbags_nivaya tried to call the protected function "CompactRaidGroup1Member1:Show()" same with party frames. any idea what might cause this? This is a Blizzard bug caused by UIDropDownMenu. Some posts below, I already mentioned th...
File: cargBags Nivaya (MoP update)05-30-13
best bag addon ever! thanks for the...
Posted By: Zenjaa
best bag addon ever! thanks for the update getting errors though.... addon action blocked: cargbags_nivaya tried to call the protected function "CompactRaidGroup1Member1:Show()" same with party frames. any idea what might cause this?
File: Dominos12-09-12
There's no macro you can use to det...
Posted By: Zenjaa
There's no macro you can use to detect that fight that i'm aware of, but you could try something like ty, will try : )
File: Dominos12-07-12
override/possessbar
Posted By: Zenjaa
hey. I'm having some problems with my override/possessbar on the amber shaper unsok encounter in hof. normally i play with all my bars hidden cause i have all spells on keybinds and use a cd tracking addon besides of the actionbar - no need to have them displayed. on the amber shaper encounter i would like to have actionbar1 d...
File: Quse UI09-18-12
Hello, awesome ui. Could you pls a...
Posted By: Zenjaa
Hello, awesome ui. Could you pls add a sort function to the bags? :D that would be great indeed. I'm still using cargbags_nivaya for that reason, although it hasnt been updated in ages.
File: oUF_Mlight(MoP)09-12-12
would it be possible to add some "c...
Posted By: Zenjaa
would it be possible to add some "class-icons" to the bossframes? I dont know if thats the right word - but i guess so. Take the fight against yor'sahj in dragonsoul. it would be very nice to see the color of the spawning blobs in the boss frame as a "class-icon" instead ob reading the chat or reading the names on the boss-frame...
File: oUF_Mlight(MoP)09-12-12
would it be possible to add some "c...
Posted By: Zenjaa
would it be possible to add some "class-icons" to the bossframes? I dont know if thats the right word - but i guess so. Take the fight against yor'sahj in dragonsoul. it would be very nice to see the color of the spawning blobs in the boss frame as a "class-icon" instead ob reading the chat or reading the names on the boss-frames.
File: QuseMap09-09-12
if I have grid2 enabled the time di...
Posted By: Zenjaa
if I have grid2 enabled the time display changes color in a mysterious way ^^ violet, pink (changes after rl) but not white (class-colored). That's really, really strange. I'll take a look, but I don't even know where to start. yes it is. i dont know if its connected to my settings . didnt test it with a clean grid2 install....
File: Dominos09-08-12
1x AddOn "Dominos" tried to call t...
Posted By: Zenjaa
1x AddOn "Dominos" tried to call the protected function "DominosFrame2:Show()". !BugGrabber-r188\BugGrabber.lua:587: in function Dominos-5.0.16\frame.lua:591: in function "ShowFrame" Dominos-5.0.16\frame.lua:617: in function "ToggleFrame" Dominos-5.0.16\drag.lua:112: in function
File: QuseMap09-07-12
if I have grid2 enabled the time di...
Posted By: Zenjaa
if I have grid2 enabled the time display changes color in a mysterious way ^^ violet, pink (changes after rl) but not white (class-colored). That's really, really strange. I'll take a look, but I don't even know where to start. yes it is. i dont know if its connected to my settings . didnt test it with a clean grid2 install.
File: cargBags_Nivaya09-06-12
55x AddOn "cargBags_Nivaya" tried...
Posted By: Zenjaa
55x AddOn "cargBags_Nivaya" tried to call the protected function "CompactRaidFrame3:Hide()". !BugGrabber-r188\BugGrabber.lua:587: in function FrameXML\CompactUnitFrame.lua:278: in function "CompactUnitFrame_UpdateVisible" FrameXML\CompactUnitFrame.lua:234: in function "CompactUnitFram...
File: QuseMap09-06-12
if I have grid2 enabled the time di...
Posted By: Zenjaa
if I have grid2 enabled the time display changes color in a mysterious way ^^ violet, pink (changes after rl) but not white (class-colored).
File: oUF_Mlight(MoP)09-03-12
I mean the Player-Buffs and Debuffs...
Posted By: Zenjaa
I mean the Player-Buffs and Debuffs. Below Auras you control target, focus, pet and boss auras. What I would like to do is: implement player buffs and debuffs separately. i want to keep the player buffs at the top-right corner of the screen and move the debuffs above my player frame. thanks for your help! if I want to c...
File: oUF_Mlight(MoP)09-02-12
if I want to control the player buf...
Posted By: Zenjaa
if I want to control the player buffs and debuffs within the uf ... how would i to that? :D I guess I have to add local CreateBuffs = function(self, unit) and CreateDebuffs = function(self, unit) but my lua knowledge is very limited and i cant seem to make it work. maybe you could help me out? :o
File: Quse UI09-02-12
hey quse. I would really like to...
Posted By: Zenjaa
hey quse. I would really like to add player buffs and debuffs to the UFs. i had a quick look at the code... i was able to hide the default blizzard buff frame and add "player" as a unit to the create auras string in core.lua, but my lua knowledge stops right there. :confused: if i'm not mistaken i need to add createDebuffs and...
File: Quse UI09-01-12
hey quse. I would really like to...
Posted By: Zenjaa
hey quse. I would really like to add player buffs and debuffs to the UFs. i had a quick look at the code... i was able to hide the default blizzard buff frame and add "player" as a unit to the create auras string in core.lua, but my lua knowledge stops right there. :confused: if i'm not mistaken i need to add createDebuffs and...