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Results: 12Comments by: daphoosa
File: Stuf Unit Frames (and Raid)11-20-10
Has anyone else seen an issue with...
Posted By: daphoosa
Has anyone else seen an issue with mana/power texts showing larger then others even when set to the same size? I'm using an 8pt pixel font set to 8pt. If I use the hp tag below it looks fine: /-% but if I place the following in that exact same box, the text appears about 10% larger and fuzzy: /-% Attempting to adjust the s...
File: CoolLine06-01-10
throttle interval
Posted By: daphoosa
Total, Have you considered being slightly more adaptive in your throttle intervals to reduce wasted position updates? Here's my thinking. The only time you really should update a CD's position is when it has moved at least one pixel on the screen. Updating more often than once per pixel is is of zero benefit to the viewer...
File: Tidy Plates: Threat Plates10-29-09
If it was me, I would swap the endc...
Posted By: daphoosa
If it was me, I would swap the endcap textures around a bit. Right now it is: Square = good Rounded = marginal Spiky = bad. I would change it to: Rounded = good (most compact) Square = marginal (starting to expand) Spiky = bad (most extended) This probably falls under the category of personal preference, b...
File: CoolLine08-05-09
Originally posted by servi Unfort...
Posted By: daphoosa
Originally posted by servi Unfortunetly i dont like this change: "fade icons out a bit faster". Tell me plz where i can change this as it was before. Current fade out is .5 sec Lines 297-299 in core.lua elseif remain > -0.5 then SetupIcon(frame, 0, 0, true, dofl) frame:SetAlpha(1 + remain * 2) -- fades Previously it...
File: CoolLine08-05-09
Originally posted by OttoDeFe IS...
Posted By: daphoosa
Originally posted by OttoDeFe IS there a way to ignore a cooldown? Everything I do triggers "Shoot" to show on the bar. I think it's on the Blizzard side 'cause I get a cooldown sweep on the button, too. Would like to have it not show. /coolline shoot
File: CoolLine07-30-09
Is there any possibility you'd add...
Posted By: daphoosa
Is there any possibility you'd add an option for outlining the text? I'm having a hard time making the time text show clearly when it is in front of some icons.
File: CoolLine07-25-09
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage Are you saying that the linear function isn't accurate?... I wasn't sure what you were referring to with this statement when I wrote my last answer. After thinking about it for a while, I concluded you might be talking about my observation that the last frame of a fading Icon is usually clipped w...
File: CoolLine07-25-09
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage Are you saying that the linear function isn't accurate?... I think I may not have worded something as clearly as I intended as I was not trying to say that. Your linear functions are probably the most accurate way to do what you're doing. Originally posted by totalpackage ...Anyway, a log cu...
File: CoolLine07-25-09
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage I used a bench function to measure its cost, but try using a mod like Interface Usage, which profiles OnUpdate frames. The impact isn't noticeable, maybe just a few milliseconds, but that's a big deal for me as an author and maybe any class with a bunch of fast cooldowns. The value I see in a...
File: CoolLine07-24-09
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage Computing log is very costly (about 60 times more than a linear function), especially in an OnUpdate animation. That's definitely not happening in CoolLine. I suggest ForteXorcist, which uses that method and allows you to set the time limit of the bar. Update: I ran some tests and cannot...
File: CoolLine07-23-09
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage Computing log is very costly (about 60 times more than a linear function), especially in an OnUpdate animation. That's definitely not happening in CoolLine. I suggest ForteXorcist, which uses that method and allows you to set the time limit of the bar. I appreciate your concern, but in my o...
File: CoolLine07-23-09
Originally posted by totalpackage...
Posted By: daphoosa
Originally posted by totalpackage Any suggestions? The flipping back-and-forth behavior is supposed to be the solution to this, or is it poorly implemented (I am working on a smoother flip on PTR)? Various users' settings (bar width/height) hurt the chances of any perfect solution. Also, the basis of this mod is to stay linear w...