Results: 47Comments by: omicron
File: oUF_Nivea04-23-10
InFight Error: self.InfoF ... is ni...
Posted By: omicron
InFight Error: self.InfoF ... is nil, edited it a bit elseif (self.InfoF) then ;) Maybe it is/was a Focus problem,... cant remember it. local function updateThreatStatus(self, event, u) if (self.unit ~= u) then return end local s = UnitThreatSituation(u) if s and s > 1 then local r, g, b = GetThreatStatusColor(s) if (...
File: oUF_Nivea01-18-10
that portrait thing is only at the...
Posted By: omicron
that portrait thing is only at the first boss :) dont know why, never mind :D
File: oUF_Nivea01-17-10
every thing seems fine, but at boss...
Posted By: omicron
every thing seems fine, but at bossfight in icc the boss portrait is too high (framelevel),... dunno why there :)
File: oUF_Nivea01-12-10
great progress on your layout :) b...
Posted By: omicron
great progress on your layout :) but i've a suggestion to raid frames ... close the if useraid and ask at partytoggle again, so anyone who uses different raid addon, such as grid, will have no problems. if useraid == true then local raid = {} for i = 1, 5 do table.insert(raid, oUF:Spawn("header", "oUF_Raid"..i)) raid:Se...
File: oUF_Nivea12-30-09
i really like your idea to add your...
Posted By: omicron
i really like your idea to add your own combat feedback :) keep up the great work :D and ty for the icons :) just tried the strange moving behavior with both fonts, seems gone. :confused: but its a bit nervous :) ... repositioning every second? edit: oUF framework updated, with working portraits? :)
File: oUF_Nivea12-29-09
Originally posted by Dawn Well it...
Posted By: omicron
Originally posted by Dawn Well it's not really a fix, since I don't want to embed oUF core into the layout. And it's not fixable from within the layout. :o Regarding toggle function, I had no issues with it yet. What's wrong with it, exactly? "time isn't moving" > you have casttime set to true and it doesn't show correctly f...
File: oUF_Nivea12-28-09
got it ;) im using grid and disabl...
Posted By: omicron
got it ;) im using grid and disabled useraid, as in 3.x too but youre only checking the show/hide party thing if its setted true. i added a simple else ... -- party and raid toggle function local partyToggle = CreateFrame("Frame") partyToggle:RegisterEvent("PLAYER_LOGIN") partyToggle:RegisterEvent("RAID_ROSTER_UPDATE") part...
File: oUF_Nivea12-28-09
Originally posted by Xarl local p...
Posted By: omicron
Originally posted by Xarl local party = oUF:Spawn("header", "oUF_Party") party:SetManyAttributes("showParty", true, "yOffset", -6, 'point', "TOP", 'showPlayer', false) party:SetPoint("TOPRIGHT", oUF_Player,"BOTTOMRIGHT", 0, -20) party:Hide() Changed this and it worked Thanks thats easy :D ty but its always hidden...
File: oUF_Nivea12-28-09
Originally posted by Dawn Portrai...
Posted By: omicron
Originally posted by Dawn Portraits are fucked up, alpha settings don't work anymore, because blizz seemed to change something with 3.3. Which means you would have to use an alpha = 1 (100% visibility) and that doesn't work to well, at least when you overlay portraits on bars. Since it can be impossible to see the bar, depending on...
File: oUF_Nivea12-28-09
whats up with portaits? :rolleyes:...
Posted By: omicron
whats up with portaits? :rolleyes: do we get them back? :) edit: and can we get an option to use graphics or the old styled letters for rested/combat/... ? i dont like them :D and the combat indicator has a thin black line on the bottom.
File: oUF: MovableFrames12-19-09
hi, im using oUF_viv and the author...
Posted By: omicron
hi, im using oUF_viv and the author supports your addon :D but its still weired to set the frames ... cant move maintanks, no framenames, still seen childframes and theyre movable.
File: oUF_Nivea12-19-09
ok, ill try movable now :D
Posted By: omicron
ok, ill try movable now :D
File: oUF_Nivea12-18-09
if you use movable give us better s...
Posted By: omicron
if you use movable give us better support :D i mean i'm not able to drag and drop all frames in that position its meant to be. i.e. focus/focustarget player/playertarget ... and damn why i've to move partypets? thought it should be in ouf_party or not?
File: oUF_MoveableFrames12-18-09
Originally posted by Squishiman I...
Posted By: omicron
Originally posted by Squishiman I find this move plugin alot easyer to use less frame box's to move then hastes :) keep up the good work Derkyle same here :)
File: oUF: MovableFrames12-17-09
tried to open it via game settings,...
Posted By: omicron
tried to open it via game settings, result below :D Message: Interface\AddOns\oUF_MovableFrames\movable.lua:420: attempt to index field '?' (a nil value) Time: 12/17/09 10:26:19 Count: 1 Stack: Interface\AddOns\oUF_MovableFrames\movable.lua:420: in function (tail call): ? :...
File: oUF Combat Feedback12-15-09
Possible BUG?
Posted By: omicron
i got a strange behavior with the new version of ... i think its oUF com. :D my combat feedback stops working ... sometimes, no error nothing to report.
File: oUF_Nivea12-10-09
Alpha Fix
Posted By: omicron
Hi, i got the portraits correct alpha :D i edited the oUF file portraits.lua, not the fine way but it works. local Update = function(self, event, unit) if(not UnitIsUnit(self.unit, unit)) then return end if(self.PreUpdatePortrait) then self:PreUpdatePortrait(event, unit) end local portrait = self.Portrait if(portrait:...
File: oUF_Nivea11-29-09
Re: Re: Re: Clique
Posted By: omicron
Originally posted by omicron nice i'll try it. and i've a lot mouseover macros, but clique is great on frames :) no need healbot using grid and clique. it is working! thx but i got another ... feature :D some frames, especially mt will be overwritten when the boss/mob has a long name, my suggestion would be to determine the...
File: oUF_Nivea11-27-09
Re: Re: Clique
Posted By: omicron
Originally posted by Dawn Should be working with 3.5a, I hope. nice i'll try it. and i've a lot mouseover macros, but clique is great on frames :) no need healbot using grid and clique.
File: oUF_Nivea11-24-09
Clique
Posted By: omicron
Hi, awesome layout :) but i've a problem with using Clique on your frames. i.e. when a tank got my target and i want to use purge it's changing to tot, instead cast the spell out of Clique. Is there any option to disable this beahviour?
File: Super Duper Macro08-15-09
any chance to get functions like Sp...
Posted By: omicron
any chance to get functions like SpelloutMacro has?
File: aTotemBar08-13-09
found another blocking addon -.-...
Posted By: omicron
found another blocking addon -.- Date: 2009-08-14 01:29:06 ID: 1 Error occured in: AddOn: Auc-Advanced Count: 1 Message: Note: AddOn Auc-Advanced attempted to call a protected function (SetMultiCastSpell()) during combat lockdown. Debug: : SetMultiCastSpell() ..\FrameXML\MultiCastActionBarFrame.lua:529: MultiCastFlyou...
File: Bimbo08-13-09
Examiner Support?
Posted By: omicron
it would be great to support examiner (http://wow.curse.com/downloads/wow-addons/details/examiner.aspx) another thing, as a warrior it isn't urgent to have a weapon enchant. and yes i wanted to post it on your great site, but i don't like to register for a feature request :) btw, great work
File: CraftNotes06-20-09
Did you tried without Linkwrangler?...
Posted By: omicron
Did you tried without Linkwrangler? It must be some sort of Addon which alters the Tooltip, too. Especially Buttons in that tooltip. Originally posted by Gruffness This appears to be quite the handy add-on. Unfortunately it's throwing errors when my character loads. Bugsack's "Fatality" is heard just before the load screen vanis...
File: Ion01-21-09
PTR FIX WORKS
Posted By: omicron
goto this line in Macaroon_Bars.lua with any text editor and edit it then it works again, its the same fix as the one for PTR servers. ORIG: local handler = CreateFrame("Frame", "MacaroonHandler"..bar:GetID(), UIParent, "SecureHandlerStateTemplate,SecureHandlerShowHideTemplate") EDIT: local handler = CreateFrame("Frame", "Ma...