Results: 40Comments by: llerelol
File: oUF Abu09-11-14
thank you in advance!
Posted By: llerelol
thank you in advance!
File: oUF Abu09-10-14
Hey, first of all i really like you...
Posted By: llerelol
Hey, first of all i really like you work. Atm i use whoaUnitframes but i really like yours. The only thing that bothers me is that your frames has equal height for hp and resource bars which doesnt look neat in my opinion. Is there a chance you could make an option to switch between those styles. Here's a link to a picture demons...
File: draeFrames10-16-13
Re: plz fix
Posted By: llerelol
this swords bars looks amazing but doesn't work :( hope some one fix it if you know what's github you can get working version here: https://github.com/Drae/draeUI
File: Rufio UI Classic11-20-12
hi, i really want to position my un...
Posted By: llerelol
hi, i really want to position my unitframes via lua editing, if i got this right the problem is that player frame resets after some certain events, so i found this code on Mystery UI and want to know if its ok to use it atm. local function ScrewYouPlayerFrame() PlayerFrame:ClearAllPoints() PlayerFrame:SetPoint("CENTER", -200,...
File: whoa UnitFrames11-20-12
hi, first of all thanks for the gr...
Posted By: llerelol
hi, first of all thanks for the great work, i really enjoy those frames, but i have a couple of questions. i'd like to include these frames into my UI pack but i haven't found a way to position these frames via lua editing. i really don't want to include layout-local.txt into my build, it causes too much complexity to put it into...
File: NextUp10-26-12
ok so here's some more constructive...
Posted By: llerelol
ok so here's some more constructive criticism for you:) what this addon still fails to do is predict when some first priority spell will be off cooldown. i don't really mean procs, procs are always random and you always notice them, so its not hard to change your queued spell to the one that procced midcast. on the other hand ther...
File: NextUp10-26-12
thanks a lot, i was waiting for thi...
Posted By: llerelol
thanks a lot, i was waiting for this :) gonna check it at the target dummy right away and give feedback if it performs well!
File: NextUp10-22-12
this is kind of pointless to use....
Posted By: llerelol
this is kind of pointless to use. as an elemental shaman i need to see what ability i gotta precast next, but this only shows next priority icon when my cast is finished, so i loose a lot of time not casting. i guess its better for this kind of addons to show like 3 icons of what has just been cast, whats currently casting and what...
File: Skaarj UI09-07-12
core.lua, line 391 if GetNumPart...
Posted By: llerelol
core.lua, line 391 if GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then ConfirmLootSlot(slot) end well if that was for me, then you're wrong
File: Skaarj UI09-05-12
hey, how can i make the raidframes...
Posted By: llerelol
hey, how can i make the raidframes to grow horizontally? can seem to find exact code to change
File: Skaarj UI09-04-12
i have a problem with m_actionbars....
Posted By: llerelol
i have a problem with m_actionbars. when i try to cast mage's portal or teleport my wow crashes. if i switch it off then everything is ok. EDIT: oh nvm, that was my bad, i had a texture missing, its ok now :P
File: Quse UI09-02-12
thanks for your reply i think i so...
Posted By: llerelol
thanks for your reply i think i solved my problem, here's the code if anyone else is interested if(frame.region:IsShown()) then local _, val = frame.region:GetVertexColor() if(val > .7) then --frame.name:SetTextColor(1, 1, 0) frame.hp:SetStatusBarColor(1, 1, .3) -- medium threat elseif(val > .1) then --frame.na...
File: Quse UI09-02-12
hi, is there a way to make these n...
Posted By: llerelol
hi, is there a way to make these nameplates to change color based on threat? i'm a tank and i cant live without that feature
File: Skaarj UI09-02-12
hey skaarj, thanks for the great ui...
Posted By: llerelol
hey skaarj, thanks for the great ui! do you have github or svn?
File: TankForge01-12-12
i looked into your code to make a q...
Posted By: llerelol
i looked into your code to make a quick patch for night elf racial you have quite a lot of functions for 6kb of code :) im not that much into theorycrafting but im curios why miss percent is 4.4 and not 5? anyway.. if(select(2, UnitRace'player') == 'NightElf') then miss = miss + 2 end
File: TankForge01-12-12
nice mod, but it doesn't add up nig...
Posted By: llerelol
nice mod, but it doesn't add up night elf racial to the CTC. would be nice if you can get it fixed.
File: draeRaidFrames11-30-11
can you give me a hint as to how to...
Posted By: llerelol
can you give me a hint as to how to change the border of your frames? im trying to make a kind of compilation for myself using a mix of roth's and neal's addons with your unitframes. im trying to make them look like this http://i40.tinypic.com/29yrz8l.jpg but i think i messed something with the code cuz i get stuff like that.
File: draeFrames11-30-11
hi drae, i like your unitframes alo...
Posted By: llerelol
hi drae, i like your unitframes alot, though i have a couple of questions.. i'd like to know if its possible to to swap buff and debuff position above target frame. cuz you dont usually care what buffs your target have, but u care alot about your dots\bleeds etc, so it would be better to move it closer to the screen center. bes...
File: SuperClassic11-17-11
nice to hear you're back :) just s...
Posted By: llerelol
nice to hear you're back :) just started to play my rogue again, and thats the best UI for a rogue in my opinion. keep up the good work.
File: Working oUF_NecroStrike10-28-11
unitframes
Posted By: llerelol
hi, what are those unitframes? i love them. i know thats some kind of tukui modification, but cant find which one --- nvm, found your git repo :]
File: oUF Phanx08-29-11
Hi, i've noticed that some ouf plu...
Posted By: llerelol
Hi, i've noticed that some ouf plugins are now integrated into standart ouf package, like 'druidmana' or 'spellrange'. I dont think you need to install them as a separate addons anymore. So i guess you should remove some 'IsAddonLoaded' checks to make them work?
File: SuperClassic05-28-11
решил...
Posted By: llerelol
решил проблему. изменил строки 56-86 на if (r == 0 and g == 0 and b == 1) then self.friendly = true self.name:SetTextColor(0,.7,1) elseif (r==0 and g==1...
File: SuperClassic05-28-11
когда...
Posted By: llerelol
когда включаешь опцию Friendly names в nameplates то healthbar пропадает не только у д...
File: SuperClassic05-01-11
nameplate castbar border is not on...
Posted By: llerelol
nameplate castbar border is not on its place: http://img846.imageshack.us/img846/2770/wowscrnshot050111175317.jpg any idea on how to fix that?
File: SuperClassic04-01-11
Originally posted by Betonz There...
Posted By: llerelol
Originally posted by Betonz There is an option in the ingame config to switch back to old textures. oh, thanks a lot, much better this way.