Quantcast
 
Results: 9Comments by: Moosedrool
File: Duffed UI v502-28-11
Originally posted by hank overrid...
Posted By: Moosedrool
Originally posted by hank overridehightolow = true in general config. Thank you Hank!
File: Duffed UI v502-27-11
My current action bars look like:...
Posted By: Moosedrool
My current action bars look like: http://i54.tinypic.com/1zlubyg.jpg I want them to look like: http://i52.tinypic.com/2czssgm.jpg How would i go about doing this?
File: Duffed UI v502-13-11
Did you remove the option to have t...
Posted By: Moosedrool
Did you remove the option to have two rows of action bars (bottom48)?
File: Duffed UI v502-05-11
http://i52.tinypic.com/v5l5ie.jpg...
Posted By: Moosedrool
http://i52.tinypic.com/v5l5ie.jpg I can't seem to figure out what these "buffs" are that appear in the center of my unit frame. Any ideas?
File: Duffed UI v502-05-11
With bottom48 enabled is there a wa...
Posted By: Moosedrool
With bottom48 enabled is there a way to change the cast bar back to its original size of one action bar?
File: Duffed UI v512-01-10
There is a problem with the quest t...
Posted By: Moosedrool
There is a problem with the quest tracker. Anything behind can not be clicked.
File: Duffed UI v510-16-10
Is it possible to set the action ba...
Posted By: Moosedrool
Is it possible to set the action bars so there are 2 sets of horizontal bottom bars and one vertical side bar? I only found options to set 1 horizontal bottom bar and 3 vertical side bars.
File: Duffed UI v510-15-10
Originally posted by hank There...
Posted By: Moosedrool
Originally posted by hank There is a percentage ..if the target is below 100% Hm strange ..may u have to delete ur Tukui.lua in ur wtf folder ones so u get the default position and only drag the Player! Yeah I was just wondering if it was possible to get it to always show percentage.
File: Duffed UI v510-15-10
Is there anyway to add your targets...
Posted By: Moosedrool
Is there anyway to add your targets HP percentage? Like: minhp/maxhp - hp% Also when moving the unitframes with /uf, the pet and tot frames are not attached to the player and target unit frames.