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Results: 109Comments by: Cidrei
File: Geist09-25-07
Guess who didn't test their addons...
Posted By: Cidrei
Guess who didn't test their addons on the PTR! I'll get working on a fix later today. EDIT: Fixed version up.
File: Geist07-11-07
Originally posted by Savage Henry...
Posted By: Cidrei
Originally posted by Savage Henry sad to see that it seems this addon is no longer being supported? Even more sad to find that it isn't working in my current UI, I'm getting some bug that gets gobbled up by bugsack...I suspect it has to do with bartender3....is there a newer version of geist anywhere out there? It's supported,...
File: Geist05-22-07
Nothing new this time. I really nee...
Posted By: Cidrei
Nothing new this time. I really need to work on this one. I just haven't had the motivation lately. It does what I want it too, so I've not sat down and looked at what would be needed to make the changes people want. Anyone willing to, or who has already made changes to their own copy, is encouraged to upload patches that could be...
File: KingMe05-22-07
I plan on working on this one again...
Posted By: Cidrei
I plan on working on this one again in the near future, both to add the changes requested, and to enhance the scope of the addon just a bit.
File: KingMe03-20-07
It actually shouldn't be that hard...
Posted By: Cidrei
It actually shouldn't be that hard to add, and the only reason I haven't yet is that I've been working on another new mod which should get release probably sometime tonight. Once that one's out, I'll be back tweaking KingMe with just a few new features.
File: KingMe03-13-07
I'd considered adding a quickie tog...
Posted By: Cidrei
I'd considered adding a quickie toggle (just some button) before releasing this, but wanted to get the production version out. If you've got an extra button slot laying around somewhere, you could make a macro for it in the mean time.
File: Geist01-09-07
Hmm... I was almost certain I had s...
Posted By: Cidrei
Hmm... I was almost certain I had setup up the default buttons to not have that problem. Anyway, the commands are assignx y, where x is the Geist button you want to change, and y is the ID you want to change it to. If you could take a screenshot of your Geist open with the guide on, I'd appreciate it. I'd like to figure out which...
File: Geist12-19-06
This sounds vaguely like the old ke...
Posted By: Cidrei
This sounds vaguely like the old keyup functionality the old GhostBarMod had. It wasn't visible all the time, but it worked in a similar manner. You pressed the GBM button, and when you let go of the key, would activate the button under it, or just hide again if there wasn't one. That functionality is planned to make a return to G...
File: Geist12-18-06
Next version will allow you to do t...
Posted By: Cidrei
Next version will allow you to do this. The current keybinding interface doesn't accept mouse keys. In the meantime, here's the manual way to do it, as copied from Carceroth's comment on ui.worldofwar.net ...to bind to a mouse buttons, just go into your /wtf/account/*insertaccountnamehere*/ folder, and open "bindings-cache.wtf"...