Results: 17Comments by: Vuo
File: SuperClassic12-08-10
Re: Re: problem with actionbuttons 1-12
Posted By: Vuo
Originally posted by Xully hey, Keydown module purpose is not for the texture of a key pressed down actually, just to let you know that its for Key binding, the ability of hover your mouse over whatever key to Fast KeyBind your abilities, better than going into blizzard Key binding and searching forever. I was under the impre...
File: SuperClassic12-07-10
problem with actionbuttons 1-12
Posted By: Vuo
hey I've removed the KeyDown.lua module and tried setting a texture to be used when I push down a key In buttonstyler.lua at line 129 button:SetHighlightTexture("") button.SetHighlightTexture = function() end button:SetNormalTexture("") button.SetNormalTexture = function() end button:SetPushedTexture("texturegoesh...
File: SuperClassic12-06-10
Originally posted by Wildbreath j...
Posted By: Vuo
Originally posted by Wildbreath just use /mf command and just read addon description ;) I'd rather enter in the exact values into the savedvariables, thanks anyway.
File: SuperClassic12-06-10
Any chance you could share the x an...
Posted By: Vuo
Any chance you could share the x and y values for your unit frames (player and target) as seen in the 1st and 2nd screenshots as I like where they are positioned?
File: oUF_Caellian10-15-10
not sure if this is a problem with...
Posted By: Vuo
not sure if this is a problem with the layout, but cancelling buffs(right clicking them off) is not allowed and provides me with an error: Error occured in: Unnamed Message: oUF attempted to call a forbidden function (CancelUnitBuff()) from a tainted execution path. Debug: : CancelUnitBuff() oUF\elements\aura.lua:25:...
File: caelUI10-14-10
For those with problems regarding c...
Posted By: Vuo
For those with problems regarding caelactionbars, change BonusActionBarTexture0:Hide() BonusActionBarTexture1:Hide() to --BonusActionBarTexture0:Hide() --BonusActionBarTexture1:Hide() or just remove those lines, then add this string somewhere(I put it in line 35) local fixbonusactionbar = function() local b...
File: caelUI10-02-10
Originally posted by Whylde live...
Posted By: Vuo
Originally posted by Whylde live server did a clean install with latest version of the pack. no errors no nothing, just no timers at all you have to manually add them in the "bars" file only the hunter and feral druid buffs/debuffs listed in the default code ex. replace CLASSHERE with your toon's class and DEBUFFHERE/B...
File: caelUI09-06-10
Originally posted by phfon hey th...
Posted By: Vuo
Originally posted by phfon hey this is what happends when i activate oUF_SpellRange: http://img29.imageshack.us/img29/4499/caellianui.png as you see i get an error msg and my frames goes to the normal ones instead of the Caellian ones try downloading the most up to date version http://www.wowinterface.com/downloads/inf...
File: caelUI09-02-10
Re: Re: Chat Frame Tab Flash remenant
Posted By: Vuo
Originally posted by Anj Could be something in your WTF. Have you tried installing with a fresh WTF? occurs even with a fresh install(Interface and WTF folders wiped) of everything
File: caelUI09-01-10
Originally posted by phfon Hey go...
Posted By: Vuo
Originally posted by phfon Hey got a question, i know this isnt a healer UI, but since i got many different chars i use it for all of them :) question: I havnt noticed any way to see if the person is out of range (on the raid frames) am i blind or havnt u done anything on it to show it? :P //thanks oUF_SpellRange http...
File: caelUI08-28-10
Chat Frame Tab Flash remenant
Posted By: Vuo
hi, It seems that there is still a small piece of the chat frame tab flash from blizzards default chat still remaining everytime I receive a whisper, anyone know how I can remove this little piece? here's a link to an image with the culprit http://img837.imageshack.us/img837/4618/chattabflash.jpg
File: oUF_Caellian07-30-10
@rainrider, that's fantastic and ex...
Posted By: Vuo
@rainrider, that's fantastic and exactly what I was looking for thank you
File: oUF_Caellian07-30-10
Power bars
Posted By: Vuo
hi, I was wondering if anyone had any knowledge on which line(s) I would go about changing to make the background of the power bars into a solid color (while keeping the class colors and reaction colors when applicable on the non player frames) rather than multiple of the current power type's color: self.Power.bg.multiplier = 0.5
File: TipTop07-10-10
health bar color option
Posted By: Vuo
I'm experiencing some slight difficulty in changing the color of the health bar. The color chosen through the color picker will only apply to the health bar if you are mouseover on a target while setting the option, as soon as I move the cursor, the color returns to the default health bar color despite the previous selection via the...
File: Shadowed Unit Frames12-20-09
healthcolors.static update
Posted By: Vuo
Message: Interface\AddOns\ShadowedUF_Options\config.lua:192: attempt to index local 'color' (a nil value) Time: 12/20/09 23:24:29 Count: 2 Stack: Interface\AddOns\ShadowedUF_Options\config.lua:192: in function `member' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:250: in function <...nfig-3.0\AceConfigDialog-3.0\AceCon...
File: Shadowed Unit Frames12-20-09
Colors
Posted By: Vuo
been working at this for awhile now I noticed since v3.01 that the color options seem to have vastly dwindled hence this is the screen I receive. http://img682.imageshack.us/img682/3115/wowscrnshot122009062609.th.jpg But, I checked through the config.lua and found all the standard options there. color = { order = 2,...
File: Shadowed Unit Frames12-09-09
health bars and coloring
Posted By: Vuo
Both the options for "color by static" or "color by health percent" both replicate the same "color by health percent option," as seen in previous builds or there is no solid color option which was normally denoted as "static." Also would it be possible to get color by reaction back to being able to apply to players, I noticed in...