Results: 40Comments by: Cryoblayde
File: Skaarj UI09-01-12
Warrior Class Bar
Posted By: Cryoblayde
I can't find anything about how to show the Class Bar in m_ActionBars. Could you point me to the code i need to edit? EDIT: Nevermind, I didn't even see the cfg file. I'm blind :O
File: caelUI03-25-11
Lag Tolerance
Posted By: Cryoblayde
Where is the feature that keeps resetting custom lag tolerance? I've already checked cvar.lua and removed 2 lines i think that looked related but it keeps moving my slider off of 0 where I want it.
File: oUF_Caellian10-27-10
There appears to be something with...
Posted By: Cryoblayde
There appears to be something with the Target Frame's power updates. It doesn't update as often as the player frame (if targeting self for example) and at least for rage, it will not tick to 0. Not really a major issue but it's something I noticed. I think I'll stick with the old layout anyway, the new one has its charm but I still l...
File: Satrina Buff Frames 310-19-10
Im fairly new and far underversed i...
Posted By: Cryoblayde
Im fairly new and far underversed in lua, but would changing the buff button/icon spawn to a SecureActionButtonTemplate remedy the click-to-cancel restriction in place by Soviet Blizzard? ie local x = CreateFrame("Button", "SBFSpawn", UIParent, "SecureActionButtonTemplate") x:SetAttribute("type", "action"); x:SetAttribute("can...
File: oUF_Caellian10-16-10
Originally posted by akumi Aww ><...
Posted By: Cryoblayde
Originally posted by akumi Aww >< That is lame...makes such wonderful frames like cael's harder to use. Yea, I'm not sure why blizz decided to do it, maybe they should get rid of scenarios where it is beneficial for players to have to remove buffs instead, so that custom ui aura frames are actually feasible, especially since de...
File: oUF_Caellian10-16-10
Originally posted by akumi :banan...
Posted By: Cryoblayde
Originally posted by akumi :banana: I'm going to try to figure out why ouf is not allowed to click buffs or w/e. 4.0 made it a protected function to remove buffs.
File: caelUI07-26-10
Originally posted by Proke Thx a...
Posted By: Cryoblayde
Originally posted by Proke Thx a lot for your help - got my bar back^^ :banana: There is only a slight bug caused by your panel solution: make sure that caelPanels.createPanel("caelStance", 0, 0, sC, 26, "BOTTOMLEFT", "TOPLEFT", caelPanel5, UIParent, "BACKGROUND") --Stance is typed correct, or, if you could paste your li...
File: caelUI07-25-10
Originally posted by Mambaru OK t...
Posted By: Cryoblayde
Originally posted by Mambaru OK thanks, maybe I've just hit something that removes the bars from Warriors, Paladins & DK's. Now that I know it's a ShapeShift bar, I'll keep tinkering. This is what I did for a stance bar: First, the bar frame - in caelActionBars.lua find the spot (~line 67 ish) where the shapeshift bar i...
File: caelUI06-02-10
Originally posted by Yosomono Cou...
Posted By: Cryoblayde
Originally posted by Yosomono Could you have overlooked cvarData line 137ish guildMemberNotify? Genius.
File: caelUI06-01-10
I recently reinstalled all my addon...
Posted By: Cryoblayde
I recently reinstalled all my addons, including this ui, and for some reason I can't unfilter "xxx has come online" or "xxx has gone offline". I commented out those lines in chatfliters.lua (name not exact, off the top of my head). Is there something else I need to do? I had this done before but since the reinstall it's not working.
File: caelUI05-10-10
Originally posted by bluenjoy Hey...
Posted By: Cryoblayde
Originally posted by bluenjoy Hey, I tried using ur CaelBossWhispering but it doesn't work:(. I really do need this so ppl don't think I'm ignoring them when I'm in the middle of an encounter It should work, it doesn't show you the whisper, just the person whispering you sees it.
File: caelUI05-10-10
Originally posted by Zrub - In...
Posted By: Cryoblayde
Originally posted by Zrub - In the first one, I shall like adding a line in the tooltips which would allow to know the specialization of the target. (tiptac addon style) - In second, I shall like adding another line to know the name of the player which target me. (tiptac addon style) - In third, to know how to hide the bubb...
File: caelUI05-10-10
Originally posted by Seajewel I j...
Posted By: Cryoblayde
Originally posted by Seajewel I just CANNOT find out where the location of the quest objectives tracker is fixed. I use MoveAnything, and it can't change the location of the Tracker. Someone below mentioned they had this issue, and then said they found it in .lua.. but i can't find it no matter how hard i look. any help would be g...
File: caelUI05-07-10
Originally posted by smanzo Can a...
Posted By: Cryoblayde
Originally posted by smanzo Can anyone with a higher level Druid/Warrior (i.e. with at least 2 forms/stances) confirm this behavior? I don't have this issue, I have a 75 Druid and an 80 Warrior, and both have stance bars show up where I set them. I anchored mine to an actionbar panel however; local shiftBarHolder = CreateFrame("F...
File: caelUI05-05-10
@ ei8ht - 1) the file CvarData.lu...
Posted By: Cryoblayde
@ ei8ht - 1) the file CvarData.lua in caelCore/modules controls the configuration and video settings. It dynamically adjusts certain options based on locale for best performance on even lower end machines. You will need to edit this file to allow you to set video options to your liking. 2) Stancebar - in caelActionBars.lua, find...
File: caelUI05-04-10
Originally posted by jgw409 Again...
Posted By: Cryoblayde
Originally posted by jgw409 Again, ty Cryoblayde.:) Wish I could take the credit :P It is Gotai that deserves it :D Does anyone else have an issue with the abandon and share quest buttons in the quest frame not working? I just noticed it today. Still digging looking for a fix to the siege vehicle energy value not updating c...
File: caelUI05-03-10
Originally posted by jgw409 Being...
Posted By: Cryoblayde
Originally posted by jgw409 Being a rogue, I need stealth (the stancebar), how can I move the stance bar from it's original location? change shiftBarHolder:SetPoint("BOTTOM", -154, 239) modify the x,y to move wherever you want. What I did (As a warrior) was anchored the shiftbar to a panel first, and then adjusted the x,y. If...
File: caelUI05-02-10
Originally posted by jgw409 Does...
Posted By: Cryoblayde
Originally posted by jgw409 Does anyone else have a delayed response to keybinds 1 through -? I sometimes have to hit the button multiple times and or use mouse to make sure the ability is firing. What could cause this interface delay? I'd bet that it's not that you have to press the button twice, but that you are pressing it du...
File: caelUI05-02-10
Originally posted by Gotai Edit:...
Posted By: Cryoblayde
Originally posted by Gotai Edit: Fix: Open up caelBags.lua, remove BankFrame:Hide() from line 345. :D. There still seems to be an issue with the bag buttons occassionally overlapping, and it still seems to be fixed via the set container scale.
File: caelUI05-02-10
It seems that the esc key not funct...
Posted By: Cryoblayde
It seems that the esc key not functioning is related to the bankframe somehow. If I log in, open my bank, and esc out of it, I can no longer use esc to open the options menu, however, /rl fixes the issue. I'll look into it more. Originally posted by Gotai Could you run this and post the results please? /run print(GetBindingActi...
File: caelUI05-02-10
Originally posted by darni with t...
Posted By: Cryoblayde
Originally posted by darni with the newest build (r03) nameplates goes of after combat. I can enable them in the Interface/Game/Names and click it on, but after another combat it just goes of again... Any idea? Open caelNameplates.lua and at the bottom find: caelNameplates.eventFrame:SetScript("OnEvent", function() if event...
File: caelUI05-01-10
Originally posted by Whylde btw,...
Posted By: Cryoblayde
Originally posted by Whylde btw, any chance u find your actionbars to dark too and brighten em up in the future? :P An easy way to do this, or rather, how I did this, was moved the panels behind the buttons. You lose some of the glossy overall look, but imo, it doesn't look bad. In caelPanels.lua, change the frames alpha: cae...
File: caelUI04-23-10
Re: Re: Font not set error.
Posted By: Cryoblayde
No, I never made any changes to the fonts or any code in the nameplates. I deleted the file and reinstalled if from the ui beta again and still got the issue, I downloaded the stand alone version of caelnameplates and it works fine. What's weird is I'm almost positive that it was working fine for me when I first installed the beta. B...
File: caelUI04-22-10
I don't know why this all of a sudd...
Posted By: Cryoblayde
I don't know why this all of a sudden popped up Error occured in: Global Message: ..\AddOns\caelNamePlates\caelNamePlates.lua line 102: :SetFormattedText(): Font not set Debug: : ? : SetFormattedText() caelNamePlates\caelNamePlates.lua:102: caelNamePlates\caelNamePlates.lua:59 caelNamePlates\ca...
File: caelUI04-21-10
Originally posted by McBloed with...
Posted By: Cryoblayde
Originally posted by McBloed with the first changes i have no error while entering or leaving vehicals infight. dont know why, but works fine. but can anyone tell me how to enabel/disabel the raidframe by playername??? i tried very much. but anytime i set If Playername == "xxxxxx" then or something like that in the oUF_cConf...