Results: 30Comments by: duderise
File: DocsNameplates05-22-10
Not really sure but, http://i50.t...
Posted By: duderise
Not really sure but, http://i50.tinypic.com/52yhk5.jpg Notice the random, out of place, grey bar. wtf?
File: oUF_Hank05-15-10
Alright, I looked through the buff...
Posted By: duderise
Alright, I looked through the buff F.A.Q. and the config files and i honestly couldn't find this. Is it possible to make an enemies dispel-able buffs sticky so I can see them better? I apologize if this information is somewhere else, I couldn't find it.
File: oUF_Hank05-14-10
Hank, very nice F.A.Q. on creating...
Posted By: duderise
Hank, very nice F.A.Q. on creating your own health texture. Made a perfect one on the first try, very well done. I'll start making more and linking pictures, so whoever might want them can have some variety. Edit, when I tried using the custom modifications I did it just as you said: oUF_Hank_hooks.CustomHealthTexture = { PostS...
File: LUI v305-03-10
What happens when v3 comes out, and...
Posted By: duderise
What happens when v3 comes out, and it isn't perfect, how bad will the comments get? Too much pressure on Loui imo, step off.
File: LUI v305-02-10
Guys, if this ui doesn't come out,...
Posted By: duderise
Guys, if this ui doesn't come out, I might have to commit suicide.
File: oUF_Hank05-02-10
Hey Hank, really looking forward to...
Posted By: duderise
Hey Hank, really looking forward to your "Creating your own oUF_Hank health texture" FAQ. I am very curious on how it works.
File: oUF_Hank04-30-10
I was using SciTE, and the encoding...
Posted By: duderise
I was using SciTE, and the encoding was 8-bit, so there were no "?" in the actual code, reason why I didn't pick up on it. But I did change the encoding to UTF-8 and that fixed it, thx.
File: oUF_Hank04-30-10
Haha. alright, thx. That all worked...
Posted By: duderise
Haha. alright, thx. That all worked just as I wanted it to, but now there is a little glitch. http://i42.tinypic.com/oh6c6f.jpg
File: oUF_Hank04-30-10
Hook to make the percent fill match...
Posted By: duderise
Hook to make the percent fill match the players class. oUF_Hank_hooks.ClassHealth = { UpdateHealth = function(self, unit) if unit == "player" and UnitHasVehicleUI("player") then h, hMax = UnitHealth("pet"), UnitHealthMax("pet") else h, hMax = UnitHealth(unit), UnitHealthMax(unit) end if UnitIs...
File: oUF_Nivea04-30-10
how would i go about changing the r...
Posted By: duderise
how would i go about changing the raid group growth from horizontal, to vertical?
File: oUF_Hank04-29-10
I did my best to read all 9 pages o...
Posted By: duderise
I did my best to read all 9 pages of comments, cause I really like this layout. But I still have one question; how can I make the tot and tott font colors change with class. Also the color of the targets health numbers. (20.1k/20.1k)
File: LUI v304-27-10
If the resolutions are truly the on...
Posted By: duderise
If the resolutions are truly the only thing that is left, then it is my honest opinion that the UI should be released. Like that one guy said, new resolutions can be added as the are completed. The resolutions that are done should be up for testing while the others are being finished. I have no doubt that the second this Ui is releas...
File: RealUI 804-27-10
Yes, positions. They have to be sav...
Posted By: duderise
Yes, positions. They have to be saved somewhere, a file that I could just copy and paste to duplicate positions.
File: RealUI 804-27-10
I can't help but notice that Prat s...
Posted By: duderise
I can't help but notice that Prat seems to change on a player by player basis. What I mean is, I change some chat positions on one Character, they don't change on another one, even if both toons are on the same account. My question is, how do I replicate prat settings on another character without doing it manually?
File: RealUI 804-26-10
Have I ever told you, that I love you?
Posted By: duderise
Have I ever told you, that I love you?
File: RealUI 804-26-10
Mmk Mr. Sir, you've helped me in th...
Posted By: duderise
Mmk Mr. Sir, you've helped me in the past, now I'm in need of your assistance again. I am using a different minimap addon, one I like very much; and I'm also redoing all my toggle buttons. I of course noticed that the minimap toggle you use in 3.0 is integrated into the addon it's self and isn't controlled by kgpanels. Before you sai...
File: RealUI 804-21-10
Mmk, not so obvious. how would I do...
Posted By: duderise
Mmk, not so obvious. how would I do about moving/hiding that location text, just disable stText? I'm not sure what else it controls. Also, when I pull up any window, be it the character pane, achievements, or the calender, they all seem to overlap the minimap in their default position, how would I go about changing that, so when...
File: RealUI 804-21-10
What controls the Location text, no...
Posted By: duderise
What controls the Location text, not all the shit around, but the actual location. I'm sure it's obvious, but I can't figure it out atm.
File: RealUI 804-20-10
A suggestion you might actually be...
Posted By: duderise
A suggestion you might actually be able to work on, of course it only really applies if you are using the previous version of Realui; the borders of the boxes in kgpanels. Just curious why you didn't actually make a "Border" in Ps and then apply it to all the frames. Rather than creating a new panel to act as a border. Seems like it...
File: RealUI 804-19-10
I really like this UI, it is simple...
Posted By: duderise
I really like this UI, it is simple, fun, and comes with some very cool concepts. I do think however it is lacking the most in the unit frames department. Just a thought, and I mean no offense because I could be wrong, but when you got to the player buffs and debuffs it seems you got a little lazy. I would suggest looking into oUF be...
File: RealUI 804-19-10
I thank you for the answer to my la...
Posted By: duderise
I thank you for the answer to my last question, did the job perfectly. Now for a new one. Anyway I can make Grid show/hide through a Click event, or put /grid standby into kgpanels?
File: RealUI 804-18-10
In Kgpanels, how would I go about m...
Posted By: duderise
In Kgpanels, how would I go about making something hidden when I come into the world. Example: I have Button1. When I press button1 it makes something dissapear but it also makes button2 appear. Well button2 is in a place that only makes sense if button1 has been pressed. But when I load the world, button2 is there, when it should...
File: RealUI 804-10-10
Eronian23: Well I simply moved t...
Posted By: duderise
Eronian23: Well I simply moved the Chat_Bg to the right a little, attached the 3 chat buttons I had to it as well so they would move with it. Then I copied the Minimap_Toggle and all the things that were associated with it, borders, arrows, etc. Named them all Chat_Toggle... Then got Chat_Toggle to the right location and started e...
File: RealUI 804-09-10
Well I simply moved the Chat_Bg to...
Posted By: duderise
Well I simply moved the Chat_Bg to the right a little, attached the 3 chat buttons I had to it as well so they would move with it. Then I copied the Minimap_Toggle and all the things that were associated with it, borders, arrows, etc. Named them all Chat_Toggle... Then got Chat_Toggle to the right location and started editing the scr...
File: RealUI 804-09-10
I have a question, what part of the...
Posted By: duderise
I have a question, what part of the new update makes it prompt to load Realui when you get on a new toon so I can add it to the old beta lul profileloader nvm I L2 read