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Results: 5Comments by: kof9x
File: Archy bugfix - DISCONTINUED03-16-11
zhTW update for 4.0.6
Posted By: kof9x
It seems like the translation from 4.0.3 -> 4.0.6, some old translation are changed. L = "北山古化石原野" L = "三角洲挖掘場" Maybe there are more sites missed, and it needs someone to find them.
File: Archy bugfix - DISCONTINUED02-17-11
zhTW L = "雅奇૳...
Posted By: kof9x
zhTW L = "雅奇涅特原野挖掘場" L = "詛咒臺地挖掘場" L = "奇瑟小徑挖掘場" L = "惡蛛隧道挖掘場" L = "舒諾茲營地" L = "&#...
File: GearScoreLite03-05-10
Add a null checking would fix the p...
Posted By: kof9x
Add a null checking would fix the problem. I saw this issue too, but I cannot sure it is caused by some possible network delay (which may cause GameToolTip():GetUnit() ). Add one line at line near 100, and make the file like this would help... function GearScore_HookSetUnit(arg1, arg2) if( GS_PlayerIsInCombat ) then retu...
File: GearScoreLite03-03-10
I also use tiptac... The code frag...
Posted By: kof9x
I also use tiptac... The code fragment is a little different from original one. What I did is: Add a small modification should also applied to line 120 when calls GameTooltip:GetUnit(), making it automatically changes Unit value with GameTooltip return value, not only mouseover. At least when I mouse over to shadowed unit fram...
File: GearScoreLite03-01-10
A simple fix (may not best one, bec...
Posted By: kof9x
A simple fix (may not best one, because I am not familiar with WoW-UI programming) would be applied to GearScoreLite.lua, line 122 It may be caused by some return value of GetUnit() when the mouse cursor is moved over some unit frame. I tested it on Grid, and Shadowed Unit Frames without any problem. Hope this help someone el...