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Results: 6Comments by: esi
File: LLPvpState12-17-10
Date: 2010-12-17 16:27:05 ID: 1 E...
Posted By: esi
Date: 2010-12-17 16:27:05 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\LLPvpState\LLPvpState.lua line 29: attempt to index field 'Active' (a nil value) Debug: : ? LLPvpState\LLPvpState.lua:29: LLPvpState\LLPvpState.lua:28 AddOns: Swatter, v5.9.4960 (WhackyWallaby) Ace3, v ACP, v3.3.12...
File: Reflux11-22-10
Originally posted by DSTring What...
Posted By: esi
Originally posted by DSTring What if I have everything configured already? /reflux new profile will reset all settings, how can I merge my existing conf into profile? /reflux snapshot
File: HasPvEGear08-02-10
No offense taken, I appreciate the...
Posted By: esi
No offense taken, I appreciate the feedback. BoK will be interesting because it is a percent buff and affects different player's stamina differently because they have more/less, etc.
File: HasPvEGear08-01-10
Originally posted by Aisenfaire T...
Posted By: esi
Originally posted by Aisenfaire This looks like a great idea! I have two questions: 1) Would this work for battlegrounds? (Like, say, if I'm facing a clump of enemies at Lumber Mill, would the addon be able to detect the enemies in the immediate area who are in PVE gear?) 2) Would there be a possible way to make it output t...
File: Skaarj UI04-03-10
Originally posted by Skarj It is...
Posted By: esi
Originally posted by Skarj It is corrected in latest version. Thanks, works flawlessly now. Originally posted by Eava I love you UI, but how can I open oUF? As Skarj said, open Interface/AddOns/oUF_Skaarj/oUF_Skaarj.lua. Most of the positions for the windows are located right at the bottom as x:SetPoint(anchorpoint, an...
File: Skaarj UI04-02-10
Nice update, fixes scaling issues w...
Posted By: esi
Nice update, fixes scaling issues with 3.3.3, but there is still an issue with the positioning of the power bar for pets/focus - it's placed above the bottom a bit, and sometimes goes behind the health bar. I'm running at a 16:10 resolution, which might be what is causing this error, but the player/target frames look pixel perfect .