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Results: 491Comments by: d87
File: NugRunning08-20-16
Sup bro, got another error for you,...
Posted By: d87
Sup bro, got another error for you, getting an error window when using Druid's Efflorescence. fixed (7.0.7b)
File: Aptechka08-07-16
Made the long requested direction a...
Posted By: d87
Made the long requested direction arrow, now that i'm actually back to playing. Don't know yet regarding clustering etc
File: NugRunning08-06-16
I've been using Nugrunning for a lo...
Posted By: d87
I've been using Nugrunning for a long time Using shaman totems currently gives out an error window, could you fix that? Done
File: NugComboBar08-02-16
Apparently that would be "/ncb chan...
Posted By: d87
Apparently that would be "/ncb changecolor -1". But i guess i'll need to fix that
File: NugComboBar07-25-16
Makina doesn't seem to work now, wh...
Posted By: d87
Makina doesn't seem to work now, when I switch it on Nug is just invisible Fixed, it was bugged for sub
File: NugComboBar07-25-16
Hi! Is there a skin for NugComboBar...
Posted By: d87
Hi! Is there a skin for NugComboBar recreating the old default combo bar for a player/target frame? You mean old blizzard default with small dots? Then no If you're talking about old ncb skin then http://www.wowinterface.com/downloads/info21496-NugComboBarMakina.html
File: NugRunning07-10-16
Are there plans to update this for...
Posted By: d87
Are there plans to update this for Legion? Sure, i already did update most of it ( https://github.com/rgd87/NugRunning ) This time tho there's like whole new pvp talent tree for each spec, thankfully it's mostly passive. So configs for classes that i do not play could be a bit raw in the end
File: Aptechka06-23-15
local DebuffTypeColor = DebuffTypeC...
Posted By: d87
local DebuffTypeColor = DebuffTypeColor local helpful_color = { r = 0, g = 1, b = 0} local function MySetJob_DebuffIcon(self, job) SetJob_Icon(self, job) local color = job.color if color then self.debuffTypeTexture:SetVertexColor(color, color, color, color or 0.6) else local debuffType = job.de...
File: Aptechka06-22-15
frame.lua: if job.isBossAura t...
Posted By: d87
frame.lua: if job.isBossAura then self:SetScale(1.4) else self:SetScale(1) end Actually i think i should highlight it in some other way rather than increased size, like a bright border or something. because debuff icons are already taking quite a lot of space
File: Aptechka06-20-15
Sorry, there was a bug. It probably...
Posted By: d87
Sorry, there was a bug. It probably will work now (same link), but i still haven't tried it myself. In any case, i'll definitely check back on this feature when i'll start playing again.
File: Aptechka06-19-15
https://github.com/rgd87/Aptechka/a...
Posted By: d87
https://github.com/rgd87/Aptechka/archive/master.zip try this, boss auras should be bigger now and also include bossbuffs. tho i'm not sure that is a good solution, because space is an issue already and no, it's impossible to just switch to blizzzard's stuff
File: NugComboBar06-14-15
Why don't you ask NUI guys? But it'...
Posted By: d87
Why don't you ask NUI guys? But it's probably in the HUD or Unitframe settings there
File: Aptechka06-13-15
also I love how the resurrect works...
Posted By: d87
also I love how the resurrect works, specially to see that its being casted on a specific frame then I can see that its pending, which tells me even before it pended that someone already is casting a resurrect on that dead person which is nice, but when Mass-res happen I don't see the cast being casted on those that don't have debuff...
File: Aptechka02-07-15
The problem here is that i don't ac...
Posted By: d87
The problem here is that i don't actually raid at any meaningful level, so i'm not familiar with encounters I tried ripping off addons like GridRaidDebuff, but they include too much, when boss debuffs in this addon are reserved for things that require more attention than default debuff icons and dispel indicator can provide.
File: NugRunning02-04-15
Is there anyway to have main anchor...
Posted By: d87
Is there anyway to have main anchor grow up and procs grow down? I've added it now, but couldn't test it yet, because ptr is down. https://github.com/rgd87/NugRunning/archive/master.zip if you want to try it Then use /nrun set anchor=main growth=down
File: NugRunning01-03-15
Yeah, RPPM weapon procs are special...
Posted By: d87
Yeah, RPPM weapon procs are special, for some reason they don't proc with player as source, so they need affiliation and target options. Jade spirit example: Spell( 104993 ,{ name = "Jade Spirit", affiliation = "any", color = colors.LGREEN, target= "player", duration = 10 })
File: Aptechka12-15-14
well, that's how LibResInfo works ....
Posted By: d87
well, that's how LibResInfo works . But i made MassRes cast icon yesterday. github
File: NugRunning11-27-14
Alright, I fixed Incanter's Flow....
Posted By: d87
Alright, I fixed Incanter's Flow. https://github.com/rgd87/NugRunning/archive/master.zip and the new string for it Spell( 116267 ,{ name = "Incanter's Flow",duration = 100500, singleTarget = true, timeless = true, charged = true, maxcharge = 5, color = colors.LRED, stackcolor = {...
File: NugRunning11-27-14
You're doing everything right, but...
Posted By: d87
You're doing everything right, but the incanter's flow events doesn't show up in combat log. Check back in a couple of days, maybe i'll have the fix for this
File: NugRunning11-25-14
addon is relatively easy to skin, b...
Posted By: d87
addon is relatively easy to skin, but i won't add neav ui border
File: NugComboBar11-25-14
Re: Combo points show off and on even when toggled to hide
Posted By: d87
This mostly happens when flying around on my mount. The combo point bar will suddenly appear for a couple of seconds, and then fade out again. Im not in combat (especially not way up in the air). It does it pretty much anywhere. Ive got the settings checked for Hide when not in combat, and hide when no target. that's on rogue?
File: Aptechka11-12-14
You're right, it was
Posted By: d87
You're right, it was
File: Aptechka11-05-14
fixed Strange that i haven't notic...
Posted By: d87
fixed Strange that i haven't noticed it before
File: Aptechka11-04-14
instead of 0.3 as originally it was...
Posted By: d87
instead of 0.3 as originally it was, but i think the alpha isn't changing and its still taking out of range alpha for that specific icon, is there anyway to still have the alpha when out of range but the icon remains with alpha 1? No, if it goes out of range then the whole frame's alpha is changing, so everything parented to it wi...
File: Aptechka11-04-14
done, it should work, but i haven't...
Posted By: d87
done, it should work, but i haven't tested it myself that much yet https://github.com/rgd87/Aptechka/archive/master.zip