Quantcast
 
Results: 6Comments by: Aeun
File: stText08-07-10
Maybe you should better try with cl...
Posted By: Aeun
Maybe you should better try with clock instead of ctext and f. (simply replace f and ctext by clock) But I'm not sure this would work either (though that was my suggestion before), because it could be some taint call (i.e. attempting to use SetAlpha while in combat). You would have to use StateDrivers (or something like that ). I'v...
File: stText08-01-10
Trying to get certain modules to hi...
Posted By: Aeun
Trying to get certain modules to hide on combat. Namely the Clock and Durability ones. Tried editing (read:guessing) your code you wrote a few lines below, but since that was for all of them (wasn't it?), and the lack of luck I had 'editing' it, I could use some help. This is what i changed it to, and wacked it in at the end of...
File: Stuf Unit Frames (and Raid)07-31-10
Another obscure question that I'm d...
Posted By: Aeun
Another obscure question that I'm doubtful as to wether it's possible (simply that is). Can I override the whole, copying of Party1 settings for Party 2/3/4. So I could change each ones health bar/power bar etc. Thanks.
File: stText07-28-10
Have you deleted your SavedVariable...
Posted By: Aeun
Have you deleted your SavedVariables ? This looks like a symptom of this kind of problem. Your previous changes affected to SavedVariables and getting the addon won't change anything as the error comes from the data itself. Your positions for the Memory plugin must have been messed up I don't know how and now this screws up the SetP...
File: stText07-19-10
Tried editing some of the settings...
Posted By: Aeun
Tried editing some of the settings file, messed it up, but that's not important ha. Now I'm getting an lua error (even after deleting and reinstalling a new copy of your addon). Error occured in: Global Message: ..\AddOns\stText\Core.lua line 43: stText_Memory:SetPoint(): Couldn't find region named '(null)' Debug: : ?...
File: Stuf Unit Frames (and Raid)07-02-10
Firstly thanks for such awesome uni...
Posted By: Aeun
Firstly thanks for such awesome unit frames (: Have a couple of questions. 1) You say that it supports buttonfacade, but I have no idea how to do this, could anyone point me in the right direction of a link, or quickly explain it to me. Seem to have looked everywhere that I can think of. (SORTED NOW). Credit to saphirre12: It...