Results: 12Comments by: .e-
File: sInterrupt05-03-11
Originally posted by Snoweh I don...
Posted By: .e-
Originally posted by Snoweh I don't have an active account on WOW to do the tests, however your welcome to let me know if http://dl.dropbox.com/u/21997154/sInterrupt.zip fixes it It seems to work, thank you! However, I believe on line 21 you meant "Alterac Valley" instead of "Alterac Vally".
File: caelNameplates04-30-11
Re: Don't hide out of combat!
Posted By: .e-
Originally posted by infernoxv8 I need help fast. I love this addon so much but I want it NOT to hide when I'm out of combat. Can I edit the code to make it always appear both in and out of combat? I can't find if this has been answered before in the other replies. Anyone know? /caelnameplates autotoggle The setting is suppo...
File: Ghost: Pulse 301-01-11
I don't know if this has been addre...
Posted By: .e-
I don't know if this has been addressed before or if it's been changed in some not-for-the-public version, but I'd like to suggest this change. I find it counter-intuitive and rather annoying that the mouse wheel changes do not respect the locked state of this add-on. I mean, if I locked the frame, I should be able to scroll my mo...
File: oUF_Caellian10-31-10
Originally posted by Jankly I'm n...
Posted By: .e-
Originally posted by Jankly I'm not completely clear on the reason behind the change, but from my view point I actually enjoyed it. It gets me away from attempting to use an ability that I know I can't as I'm to far away from the target. The alpha change wasn't a significant change when PVP'ing to know that you had gone out of rang...
File: oUF_Caellian10-30-10
Originally posted by lorientalas...
Posted By: .e-
Originally posted by lorientalas Why is HealPrediction working only on player/target frames? No effect on others... I noticed that too. Also, the new cRange only seems to replace the target's portrait with a red "Out of range" message, which stops its casting bar from showing up.
File: MicroMenu10-19-10
1.0.2 works for me as well. Thank y...
Posted By: .e-
1.0.2 works for me as well. Thank you very much!
File: MicroMenu10-19-10
Originally posted by Vrul I found...
Posted By: .e-
Originally posted by Vrul I found the problem. I'll have a new version up later. Ok, thank you.
File: MicroMenu10-19-10
Originally posted by Vrul Why wou...
Posted By: .e-
Originally posted by Vrul Why would you expect /b2f to show this addon? That was merely a desperate attempt to find the reason for it not to work.
File: MicroMenu10-19-10
Originally posted by Vrul I didn'...
Posted By: .e-
Originally posted by Vrul I didn't write this until after 4.0 and I just tested it again and it shows up in FuBar as expected. Ok, so do you need any more information to try and track this problem down? Clearly there are people who cannot get it to work. Or should we just give up? I mean, you insisting that it works does not...
File: MicroMenu10-19-10
Originally posted by Vrul If FuBa...
Posted By: .e-
Originally posted by Vrul If FuBar version 3.6 or better isn't loaded when MicroMenu loads then it won't make itself into a FuBar plugin. It's just not loading as a FuBar plugin. I just tested it myself, made a new char on a completely different server, disabled all add-ons except for FuBar 3.6, MicroMenu and MicroMenu_Config....
File: oUF_Caellian10-16-10
Hi Caellian, First of all, gre...
Posted By: .e-
Hi Caellian, First of all, great work. Keep it up! :) I keep my own, custom version of your oUF mod where I just make small cosmetic changes to better fit my liking (as an example, reverting it back to the old raid frames style). I just updated my version to catch up with your changes for 4.0.1 and it's working fine for me....
File: oUF_Caellian07-11-10
For me, it seems the mod always set...
Posted By: .e-
For me, it seems the mod always sets the party starting at 15, -15. I looked into it and it seems you guys forgot to remove some temp/dev change. Here (lines 1152-1153): if i == 1 then party:SetPoint("TOPLEFT", UIParent, "TOPLEFT", pixelScale(15), pixelScale(-15)) I haven't tried a raid yet, but a few lines down those 2...