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Results: 60Comments by: Mazzlefizz
File: ZMobDB Advanced603-01-08
Relax, people. No one complained a...
Posted By: Mazzlefizz
Relax, people. No one complained about anything. Dant does fine work. His responsiveness to people's requests and comments is second to none. And he has integrity and does not copy his code from others. There is no issue here other than a slight language barrier. :D I think Dant's comments about admins are simply about Seerah's...
File: TourGuide10-14-07
I must say this sounds like a very...
Posted By: Mazzlefizz
I must say this sounds like a very cool add-on...and quite ambitious. I want to go download the trial just to try it out.
File: TourGuide10-14-07
That add-on description makes me th...
Posted By: Mazzlefizz
That add-on description makes me think that you're getting charged by the word.
File: Scrooge10-07-07
lolol. I'd expect nothing less fro...
Posted By: Mazzlefizz
lolol. I'd expect nothing less from Shadowd.
File: cyCircled-Helloween Pumpkins!10-04-07
Hmm...from the screenshot, I don't...
Posted By: Mazzlefizz
Hmm...from the screenshot, I don't really see pumpkins. "Bed of Lettuce" seems like a better name. ;)
File: IllegalAddon07-12-07
I agree. More babble is needed.
Posted By: Mazzlefizz
I agree. More babble is needed.
File: IllegalAddon07-11-07
Good idea. Please make it ace2 so...
Posted By: Mazzlefizz
Good idea. Please make it ace2 so it doesn't lag my system. I keep noticing my memory go up ever since I installed this add-on!
File: IllegalAddon07-11-07
Brilliant add-on. It does exactly...
Posted By: Mazzlefizz
Brilliant add-on. It does exactly what's advertised without fail!
File: Proximo06-27-07
Hmm. AUF does allow you to click t...
Posted By: Mazzlefizz
Hmm. AUF does allow you to click the faux unit frame to target as long as the enemy is seen before combat begins, but I'm not exactly sure of the mechanism it uses. But you're probably right that it does not use a normal unit-association frame attribute. That said, without knowing more about how it works, I wouldn't rule out click...
File: Proximo06-26-07
I'm so glad you decided to take a p...
Posted By: Mazzlefizz
I'm so glad you decided to take a project like this on, Grayhoof. If I could make a recommendation, I'd check out ArenaUnitFrames. It has some really useful features that convinced me to switch to it from ArenaMaster. I think all of these items are detected through normal mechanisms and then communicated to all party members....
File: LightHeaded06-10-07
I updated nQuestLog to work with th...
Posted By: Mazzlefizz
I updated nQuestLog to work with this new version of LightHeaded. You can find it in nQuestLog thread on the ace forums: http://www.wowace.com/forums/index.php?topic=4460.msg109923#msg109923 Enjoy.
File: LightHeaded06-09-07
Great job, Clad. You've made a ver...
Posted By: Mazzlefizz
Great job, Clad. You've made a very tight, polished add-on. I just had a a comment. I'm a bit torn whether I like the old lightheaded approach of showing all the comments at once vs the new 'paged' approach. There's something to be said for browsing multiple comments without requiring user interaction, especially since there...
File: TwoBox Toolkit05-31-07
What would be nice is to have a que...
Posted By: Mazzlefizz
What would be nice is to have a queuing mechanism on the 'bot' machine for functions that require keypresses but are done out of combat. Stuff like mounting, assisting (more for getting the same target than to assist in a fight), talking to npc's, turning in quests, taking flight paths (may not be possible), etc. So, the main mac...
File: Personal Sentry03-27-07
I just wanted to suggest an option...
Posted By: Mazzlefizz
I just wanted to suggest an option to sync the enemy list among members of your group who are also using this add-on. It would make PersonalSentry far more useful in Arenas where it's critical to identify the classes of the other team as quickly as possible. A similar add-on, ArenaMaster, does that, and I've found it extremely useful.
File: rMCP03-21-07
OK, I'm confused again. I thought...
Posted By: Mazzlefizz
OK, I'm confused again. I thought the latest version of ACP is now based the latest version of rMCP that was out as of a week ago. I thought you guys were working together now. Am I incorrect?
File: Speedy03-12-07
Haha, this is a really amusing idea...
Posted By: Mazzlefizz
Haha, this is a really amusing idea. I was going to add Benny Hill music as an aggro indicator, but it seemed like too much. I like this application better. I might just respec for blazing speed so I can use this. ;)
File: Mecaire's Macrotexter02-21-07
Very interesting. Since add-on cod...
Posted By: Mazzlefizz
Very interesting. Since add-on code can't do targetting, do you iterate through the action IDs and create macro equivalents for all the spells? If so, wouldn't that work with all button add-ons implicitly?
File: tekKompare02-08-07
Then I'm guessing the ability to ge...
Posted By: Mazzlefizz
Then I'm guessing the ability to get a tooltip when hovering over a link (like eqcompare) is not something you'd be interested in either? Perhaps, it could be a module so you wouldn't have to add a db or slash commands.
File: rMCP02-06-07
Ah, this sounds much more flexible....
Posted By: Mazzlefizz
Ah, this sounds much more flexible. Nice job, Rophy.
File: rMCP02-05-07
Sounds great. Can you say a few wo...
Posted By: Mazzlefizz
Sounds great. Can you say a few words on how this differs from that ACP that was recently put out?
File: ScreenPlus01-26-07
Sounds like a really cool add-on....
Posted By: Mazzlefizz
Sounds like a really cool add-on. While I don't make movies, there is a feature that people have asked me to implement for my UI that sounds like a perfect thing for this type of add-on. Specifically, they asked for a feature to automatically resize the viewport to take up the whole screen when they hit alt-z. It would be pretty e...
File: GoGoMount01-01-07
A blocked error I got in a WSG toda...
Posted By: Mazzlefizz
A blocked error I got in a WSG today, in case it's helpful. : ADDON_ACTION_BLOCKED:AddOn 'GoGoMount' tried to call the protected function 'GoGoButton:SetAttribute()'. (tail call): ?: !BugGrabber\BugGrabber.lua:480: in function : in function `SetAttribute' GoGo...
File: Fizzwidget TrackMenu12-31-06
To recreate the blocking error Zido...
Posted By: Mazzlefizz
To recreate the blocking error Zidomo reported, have a priest mind control a humanoid. Occurs every time with me.
File: ShardAce12-29-06
I'm getting errors on non-warlock c...
Posted By: Mazzlefizz
I'm getting errors on non-warlock characters when this is enabled. It looks like it's not creating frames b/c the character is not a warlock, but then sets up events that expect the frames to exist. I know. I know. Just disable the add-on if you're not a lock. True, but I'm using this add-on as part of a package. Anytime the...
File: tekChatBorderFix12-26-06
:D hehe, this also drove me crazy f...
Posted By: Mazzlefizz
:D hehe, this also drove me crazy for the longest time, until I figured it out. I just couldn't get why I was unable to click on chat links that were on the bottom line. I didn't know it had to do with being locked though. I guess it makes sense.