Results: 25Comments by: jeruku
File: JamPlates Accessories11-18-14
As I did do some work with how thin...
Posted By: jeruku
As I did do some work with how things were saved it may have affected an upgrade from one version to the next. Try the following macro to reset your saved variables, it will have an error during the reload but it should remedy the initial error. /run JamPlatesAccessoriesDB = nil; JamPlatesAccessoriesCP = nil; ReloadUI();
File: JamPlates Accessories11-04-14
Aha, I see what you meant zork....
Posted By: jeruku
Aha, I see what you meant zork. Again, my bad. I had re-used code from my nameplate addon which needs to redraw certain aspects of the frame. This is completely uneeded for the auras and will be changed accordingly.
File: JamPlates Accessories11-03-14
Hey jeruku. I'm trying to add auras...
Posted By: jeruku
Hey jeruku. I'm trying to add auras to rNamePlates and am currently studying your code. Really well written. Thanks. :) I'm able to do the GUID check of all nameplates in a single onupdate on the worldframe. I saw that you are running an OnUpdate on every single nameplate. Any specific reason for that? Btw...why are your aura...
File: JamPlates Accessories10-03-14
would it be possible to decide that...
Posted By: jeruku
would it be possible to decide that I only wanna see enrage effects that are on a hostile target? (without having to specify them individually?) ;-) p.s.: does not seem to work with WoD beta yet :-( Sorry, I do not plan on creating a pre-made list of spells/effects at the moment. The error in WoD is a result of how functio...
File: JamPlates Accessories09-21-14
Actually had some time to run aroun...
Posted By: jeruku
Actually had some time to run around playing with the addon. All I can say is, "It is fixed." I shall now commence with the dance of my people "The Chicken Dance". Onward to Brewfest!
File: JamPlates Accessories08-27-14
Amazing addon :D. Would there be a...
Posted By: jeruku
Amazing addon :D. Would there be a way of showing my debuffs (dots), buffs on the target (like major damage cooldowns) and other debuffs (like cc)? That was my bad, seems I somehow broke it in an attempt to clean up some code. Switching from PvE to PvP throws me for loops every time. There's a very good reason I chose my signatu...
File: JamPlates Accessories08-26-14
Okay, that should do it. Made a...
Posted By: jeruku
Okay, that should do it. Made a few mistakes and fixed them as quickly as possible... Should have a few sample spellID's in the "filter" table inside "core.lua". The PvP toggle is enabled by default as it only affects(it should anyway) player units otherwise it uses the default behavior. PvP is not something I do often or much...
File: JamPlates Accessories08-26-14
How hard would it be to modify the...
Posted By: jeruku
How hard would it be to modify the addon so it won't show my Buffs/Debuffs on the nameplate, but instead a whitelist of target buffs (e.g. enemy hunter uses deterrence, deterrence shows up above the nameplate)? Sorry for the wait. In short it wouldn't be too hard to see buffs cast by individual targets while using filters. I w...
File: JamPlates Accessories08-22-14
How can I move this debuff-thing?...
Posted By: jeruku
How can I move this debuff-thing? Many thanks in advance :banana: Updated and pending. This update should allow you to find simple anchor variables inside "core.lua". Change "BUFFS_POINT_Y" to move it up or down.
File: JamPlates Accessories08-16-14
the problem I faced with Cooldown i...
Posted By: jeruku
the problem I faced with Cooldown is when it was moved it disappears and may or may not reappear. Well that's interesting. Here's a compressed version of your texture if you don't want it taking up a megabyte. Thanks Semlar, I'll have it in the next update. Though I was under the impression compressed images didn't work and...
File: JamPlates Accessories08-16-14
Are you aware that there is a frame...
Posted By: jeruku
Are you aware that there is a frame called "Cooldown" which creates a cooldown spiral for your? http://wowprogramming.com/docs/widgets/Cooldown/SetCooldown That is for 5.4. They changed the timer functions in WoD. That may affect the cooldown frame aswell. Still. Awesome idea to use the scrollframe as a cooldown substitu...
File: _MiniBlobs05-13-14
Updated the addon, there was a bit...
Posted By: jeruku
Updated the addon, there was a bit of an issue that may have caused errors which in turn could have made it flash. If the problem persists then please send me a private message or leave a post with a list of your addons.
File: _MiniBlobs05-12-14
Are the areas on the min-map suppos...
Posted By: jeruku
Are the areas on the min-map supposed to flash? My blobs are flashing every few seconds. No, no they are not. I am looking at a few possibilities of what may be causing it to flash, all of which would be addon related. Alternatively I will not rule out error on my part, it could very well be a simple problem with the code its...
File: JMinimap06-23-13
Yep /jimm doesn't work :( soz.. I r...
Posted By: jeruku
Yep /jimm doesn't work :( soz.. I really wish to replace sexymap too. *sigh* nice idea though :) Whoa, it's /jmm there is no i. Jeruku's MiniMap. Use lowercase for the /jmm part, take the liberty to go ballistic with random capitalization after that. (Example: "/jmm MaP ShaPe CorNer-TopLEFT" turns into "/jmm Map shape CORNER-T...
File: JMinimap11-30-12
First is maybe a slide bar or anoth...
Posted By: jeruku
First is maybe a slide bar or another way to scale the minimap in-game. If this has already been implemented, disregard it, please. I know you're not a PvP guy and probably don't know much about the UI involving PvP. But if you do get around to it, could you look at adding some more UI movers? For example the score in Arathi Basin...
File: JMinimap11-16-12
Update
Posted By: jeruku
Updated and working. The issue should be resolved and should not require a reset. Edit: Sorry, the resulting problem should be fully resolved. Once permitted the update will be available and things should work as intended once more.
File: JMinimap11-16-12
Hey, i love the mod, the only troub...
Posted By: jeruku
Hey, i love the mod, the only trouble im having is whenever i load my ui, i get an error message saying " ..\AddOns\JMinimap\jMm.lua line 410: attempt to concatenate local 'name' (a nil value)" could you help me with this? I shall address this issue immediately and get back with an update shortly.
File: JMinimap11-09-12
Frame Parenting Issue
Posted By: jeruku
If you don't feel like downloading then fix it yourself with the following. In jMm.lua inside /Interface/AddOns/JMinimap/jMm.lua. 1) Go to "function stash:MinimapUpdate(cat)" at line 195. 2) Inside "elseif cat == 'update' then" at line 216 3) Change: Minimap:SetParent(parent) 4) To: Minimap:SetParent(U...
File: JMinimap11-07-12
Updated
Posted By: jeruku
Nevermind my silly post from before. Right after posting I started to realize there was a missing stack being loaded before some of my code. So the end result was me discovering that my stupidity leads me no where. (Which happens very often.) Issues solved, possible issues prevented, and garbage like that... but no options yet...
File: JMinimap11-06-12
Update Troubles
Posted By: jeruku
It seems as though not everyone makes an attempt at making it easy to fetch their Minimap Icons. In some cases they forgo anchoring and use a radial point which is then anchored by point alone. So the fix is taking time to fully work out, but I'll be throwing in some simple features for the buttons alongside it all. Also, QuestPoi...
File: JMinimap11-02-12
Fixes/Upgrades
Posted By: jeruku
Done. Completely redone since the movers weren't originally my code so I didn't know how they handled persistence. So I had to make it work in a way I understood. Anyway, if you'd prefer the use of the settings in lua let me know. I can make them easier to access at the top of the file, otherwise there's the /jmm commands....
File: JMinimap11-02-12
Quite the problem
Posted By: jeruku
I've found the problem and will get back with an upgrade to address it in a timely manner. Somehow I knew that code would come back to bite me in the butt. Oh well, pressing forward as soon as I figure out why the movers aren't working as planned with the changes.
File: Peddler10-15-12
Thoughts
Posted By: jeruku
Dandy new update. Got some advice for you. The event BAG_UPDATE returns a vararg that equals the bag changed in sequential order. Events, in general, may have varargs so it simplifies things a little. Switching items from bag 1 and bag 2 will fire BAG_UPDATE with ... = 1 THEN ... = 2.(or vice-a-verse, either way works) So the...
File: Peddler08-13-12
A few thoughts.
Posted By: jeruku
GetCoinText(price) GetCoinTextureString(price) <- Uses gold/silver/copper icon textures When you get around to it, instead of a simple confirmation why not use a checklist? That way you can write up a table of items to always sell when at a vendor. And even go for a whitelist and blacklist, mentioned before, allowing selected...
File: Track-O-Matic05-13-12
Suggestion
Posted By: jeruku
Instead of the huge ItemCache.lua =~ 2.6 MB which gets loaded into RAM why not use a lighter version? For example: In ItemCache.lua TRACKOMATIC_ITEM_CACHE = { { 117, -- item ID "Tough Jerky", -- item name 1, -- item quality }, -- } In items.lua for index, data in pairs(TRACKOMATIC_ITEM_CACHE) do -...