Results: 200Comments by: penguinsane
File: Supervillain UI (Classic)02-25-15
Hey, guys. Please make sure you'...
Posted By: penguinsane
Hey, guys. Please make sure you're posting these issues on github! Posting them here may result in them getting lost in the shuffle. Please double check reports to see if it's already been posted before adding yours. For example, the Twitter error has been reported. Hope you're doing okay, Mung. Sorry to hear about your loss...
File: Supervillain UI (Classic)02-22-15
Re: github
Posted By: penguinsane
Is the curse version pulling from github - https://github.com/failcoder/SVUI-Kit or was it moved? I haven't seen any new commits in the last 4 days or so at this address. I quickly scrolled through posts but didn't see a definitive answer. Thanks! While issues are still being tracked on github (please post bug reports there!), it'...
File: Supervillain UI (Classic)02-19-15
To be honest, if you are familiar w...
Posted By: penguinsane
To be honest, if you are familiar with SVUI and how to change it's settings, you can most likely change them very quickly. The first time I configured SVUI it also took me days, but after a few updates and needing to wipe settings, I learned how to fix everything to my liking fairly quickly. Just as a heads up to everyone though,...
File: Supervillain UI (Classic)02-13-15
So the last test version before the...
Posted By: penguinsane
So the last test version before the one now's nameplates were different. Gold elite dragons, smooth stylish health bar. This newest test version are back to just plane health bar. Am i missing something in the setup that turns that back on? Wish i would have taken a pic. He did mess with the nameplates a bit. Did you do a fresh in...
File: Supervillain UI (Classic)02-03-15
Checked out preview today... it loo...
Posted By: penguinsane
Checked out preview today... it looks good! There is no installation prompt anymore, but I don't see a module for it yet, so I assume the Installer/Henchman is still being worked on. I'm really excited, I can't wait to start thorough testing! updated preview (not testing ready) ------------------ re: chat tabs going wonky,...
File: Supervillain UI (Classic)02-01-15
When the time comes, I will post a...
Posted By: penguinsane
When the time comes, I will post a link to the test version. Anyone can use the test version if they chose, testers (which can be anyone who helps notate issues in detail) will post their findings in the github issues section of the test version. If you have any questions then ask either myself or Penguinsane. I have other senior...
File: Supervillain UI (Classic)01-26-15
I think "superhero" is just too......
Posted By: penguinsane
I think "superhero" is just too... too... goody two-shoes. lol! I mean, "supervillain" implies devious, testing the limits, doing things you're not supposed to. And especially with the recent Marvel et al trend, superheroes in general are just getting too much press. SuperUI sounds good, but really ambitious while being a smidge b...
File: Supervillain UI (Classic)01-26-15
Eeeeeeeeeeeeeeeeeeeeeeee modular UI...
Posted By: penguinsane
Eeeeeeeeeeeeeeeeeeeeeeee modular UI! Very cool! With the new themes, does that mean you're gonna be making even more art assets for us? A sorcery/engineer/brawler themes sound really cool, I'd love to see those in your style. It'll also be cool because people will be able to make their own themes to distribute too! Re: kit names,...
File: Supervillain UI (Classic)01-26-15
o___o This is a test to make sur...
Posted By: penguinsane
o___o This is a test to make sure the comment system still works BECAUSE NO COMMENTS HAVE BEEN MADE FOR OVER A DAY. This confuses me greatly. What Tim said, pretty much. We're just waiting. :D
File: Supervillain UI (Classic)01-22-15
I hope you don't move solely to Cur...
Posted By: penguinsane
I hope you don't move solely to Curse. It's such a painful format, unless you're opening your own personal forums, because the comments section is awful and a clusterfuck. I've heard good things about Curseforge, though. Just be careful that with the Curse version + extras hosted somewhere else, that you're not spreading yourself...
File: Supervillain UI (Classic)01-20-15
Gotcha. Sorry I have been simply do...
Posted By: penguinsane
Gotcha. Sorry I have been simply dominated over the last week or so. I have only been able to get little scraps of time to make changes each day, as a result things are kind of falling apart. I will still do my best to get everything patched up properly. Hang in there..... lol, no worries! You know me, my posts are a jumbled mess...
File: Supervillain UI (Classic)01-19-15
I really like the expand dock optio...
Posted By: penguinsane
I really like the expand dock option!! However, re: the quest docklet, it still only has the size of the old window, and tooltips appear in the middle of it: http://puu.sh/eLv2d/0e4113aefe.jpg edit: nevermind! updating the quest window by tracking a quest fixed the first problem, tooltips still appear in the middle of the frame at...
File: Supervillain UI (Classic)01-17-15
Alright, it's been a few days, and...
Posted By: penguinsane
Alright, it's been a few days, and I need to run through and read the thread. I saw where you mentioned the TMW fix may be to uncheck Ace3 styling... but I don't see it anywhere? http://puu.sh/eEXml/29c714c442.jpg Also, leveling a new toon, so I'll be able to nitpick at the quest tracker a bit more because I can't figure out how t...
File: Supervillain UI (Classic)01-13-15
Thanks for checking into my reports...
Posted By: penguinsane
Thanks for checking into my reports. Also, just a heads up, I tried to pop onto the PTR to test something. Had a fresh copy of SVUI in there and the game would immediately crash: http://puu.sh/eupSJ/89498c39ae.jpg Could be nothing, since the PTR is currently locked to level 90 cap, so that might have something to do with it. Ma...
File: Supervillain UI (Classic)01-13-15
Sorry, but, fuck the haters. You've...
Posted By: penguinsane
Sorry, but, fuck the haters. You've always been super accomodating when we ask for ways to disable elements and I'll forever be grateful for that. When I update, unless I specifically do a fresh install (delete all my .wtf files), very little of my actual UI changes. I don't really see the "trying to force your stupid awesome menu...
File: Supervillain UI (Classic)01-10-15
Hmm, yep! That seems to work! Maybe...
Posted By: penguinsane
Hmm, yep! That seems to work! Maybe have them not on the "/sv move" list by default until toggled, or if it's moved during that it can auto-toggle the detach, because it's a bit unclear how that works right now. Until you pointed out where it is. :) Thank you! Also, bag swapping is an issue again. Can't upgrade my Embersilk Bags t...
File: Supervillain UI (Classic)01-10-15
Yay, thanks! And I've had a chance...
Posted By: penguinsane
Yay, thanks! And I've had a chance to take a look at the warrior enrage and DK runes, they look really good! Class resource bars still don't seem to be saving position after reloading, though. v5.4.17 > Updated Rogue combo point/anticipation graphics > AFK screen has more safeguards for failed conditions > Adjusted more fonts...
File: Supervillain UI (Classic)01-09-15
Thanks for the update, Mung! I wann...
Posted By: penguinsane
Thanks for the update, Mung! I wanna go check my warrior and see what you did with the class resource... In the meantime, a few things: * Moving frames is super frustrating because frames keep bouncing everywhere. This isn't happening every single time, but often enough for me to have to adjust most things by right-clicking fra...
File: Supervillain UI (Classic)01-06-15
Having an issue where sometimes the...
Posted By: penguinsane
Having an issue where sometimes the AFK screen isn't clearing when going un-AFK until reloading. This is frustrating when trying to do fast arenas and needing to AFK out. :(
File: Supervillain UI (Classic)01-04-15
It is a current ticket open on Gith...
Posted By: penguinsane
It is a current ticket open on Github. He hasn't confirmed it's been fixed, so it's probably still a work in progress. I'm sure he'll do what he can, just let him hammer out the main issues first :) I don't recall Mung ever saying he had support for Details! yet. The last I saw was that he was planning it because it was becoming m...
File: Supervillain UI (Classic)01-03-15
Hey, guys! First of all, thank y...
Posted By: penguinsane
Hey, guys! First of all, thank you so much to Mung for the lastest updates. I love the new trap cooldowns for hunters, that and the narrower unitframes were the first things I noticed and I love them! I know everyone has suggestions, and I'm sure Mung appreciates how many of his fans want to help him further improve SVUI. With...
File: Supervillain UI (Classic)12-15-14
Re: strange bug
Posted By: penguinsane
For some reason, after I use the keybind mode, or perhaps it's after the AFK screen kicks in (both events happened, not sure if the cause is one or both)... my ESC key stops working, ONLY in WoW. /reloadui does not fix this, but exiting and reloading the client does. At this point, I can't even say for sure that it's not an issue...
File: Supervillain UI (Classic)12-12-14
How do I copy chat? Can't see any b...
Posted By: penguinsane
How do I copy chat? Can't see any button near chatwindow. (I am gonna keep asking this question until someone finds a solution :P) If nobody answers the first time, chances are it's not a functionality of the UI. There isn't any need to keep repeating yourself. :/ You can't copy from the chat itself. You can, however, enable Ch...
File: Supervillain UI (Classic)12-11-14
Re: Re: Docks
Posted By: penguinsane
When you go to move the interface around, there is a TopCenter Dock Right and Left. How do you add things to these docks? Or really any dock for that matter. In the Docks options at the bottom the Secondary Docklet pulldown menu is greyed out. The primary pulldown only has none. I'd really like to be able to customize some of these....
File: Supervillain UI (Classic)12-09-14
Re: Broker Garrison support
Posted By: penguinsane
You can use the "stats" docks of SVUI for broker addons. Though, in my experience, when I tried to use Broker_Garrison with it, the addon threw a lot of errors back. Not entirely sure if that was a problem from SVUI's end or the broker addon. Hey man! Great UI, love it so much. Been using it for a very long time. Is there anywa...