Results: 84Comments by: Scae
File: AI-Art10-26-10
Originally posted by Quokka This...
Posted By: Scae
Originally posted by Quokka This works on the current Live & Beta Server! So or you need to update to the latest version.. Or you need to stop QQ because I don't support private Servers. Cheers! Ah, it looks like I had an outdated version, I must have missed an update. It works now, thanks.
File: AI-Art10-16-10
Hi, The glyph frame background s...
Posted By: Scae
Hi, The glyph frame background seems messed up, the parts all seem to be there but in the wrong order (you can see half/quarter rings scattered about randomly, assume they're normally circles bordering the glyphs). I removed all glyph files from the spellbook folder and it seemed neater, albeit blank.
File: Gbus': Anti Chat Fade09-11-10
Ah, I've discovered what happened h...
Posted By: Scae
Ah, I've discovered what happened here. Seems phanxchat conflicts with the chat frame mod. Not sure why, but there you go. I'll see if the guy who makes phanxchat can make an exception for it.
File: NeonChat07-25-10
I suspect this has already been ask...
Posted By: Scae
I suspect this has already been asked, but is it possible to turn off the frame highlighting? I don't use chatframe1 to chat in... I swear it used to do this. Or atlernatively allow us to manually choose which chatframe is highlighted. Thanks!
File: Gbus': Anti Chat Fade07-18-10
3.3.5
Posted By: Scae
I used to use a similar mod (home made) pre 3.3.5 but that script doesn't seem to work anymore. Do you know of an alternative way to stop the alpha-increase when mousing over chat frames? Or is this a bug my end? Thanks.
File: oUF_Nivea07-18-10
Is it possible to set the targets c...
Posted By: Scae
Is it possible to set the targets cast bar icon to the right rather than the left? I have both player and target at the center of my screen so I like them to mirror each other. I used to be able to do it manually in the old versions, but I can't find the right lines in your code for Nivea. Thanks.
File: oUF_Nivea12-12-09
Sorry, though I had upgraded to the...
Posted By: Scae
Sorry, though I had upgraded to the latest version. Have done now... works :) thanks.
File: oUF_Nivea12-11-09
I've disabled the portraits in the...
Posted By: Scae
I've disabled the portraits in the config file (set to 'false') but they're still there! This is very confusing. Anyone else getting this issue?
File: oUF_Nivea12-05-09
Is it possible to have an easy opti...
Posted By: Scae
Is it possible to have an easy option to swap the hp/debuffs on the party frames as I prefer the frames to be on the left of the screen and not the right (if you just move the frames onto the left hand side of the screen the debuffs go off the screen as they populate).
File: AI-Art11-14-09
Have you skinned the ready check fr...
Posted By: Scae
Have you skinned the ready check frame? It doesn't seem like it. Are you able to? Thanks ! :) Edit: Also, I find the drop down boxes (found in the char frame and LFG tool) fairly unattractive and they tend to stand out from your UI. Can they be skinned too? Is it possible to give them the nice slim border the standard frames get?
File: oUF_Nivea11-08-09
These unit frames are very pretty a...
Posted By: Scae
These unit frames are very pretty and functional (the perfect match). I just have a couple of q's. There are a lot of comments to read here, so I probably missed some answers to my questions, sorry about that. - I scaled my party frames to 1.2, but the party pets didn't scale up after them. Where do you change their size? Or ev...
File: InspectEquip04-27-09
Deleting Tooltips.lua is no longer...
Posted By: Scae
Deleting Tooltips.lua is no longer necessary in the latest version. There is now a setting in the options panel (Addons -> InspectEquip) to disable the tooltip code. I should have mentioned that in the changelog, sorry! Oh awesome, thanks very much :)
File: InspectEquip04-26-09
Deleting the tooltips.lua in order...
Posted By: Scae
Deleting the tooltips.lua in order to disable the source tooltips seems to result in the following error: : InspectEquip-1.2.3\Core.lua:75: attempt to call method 'HookTooltips' (a nil value) (tail call): ?: : ? :"safecall Dispatcher":9: in function <"]:5> (tail call): ?: AceAddon-3.0-5 (Ace3):502: in funct...
File: NoAnnoyingCombatSounds03-09-09
Is there a possibility to have a ve...
Posted By: Scae
Is there a possibility to have a version with very muted combat sounds? I like this mod as I hate missing boss emotes (they sound so awesome!). But I do like a little bit of background combat now :)
File: InspectEquip03-07-09
Are you able to split 10 and 25 man...
Posted By: Scae
Are you able to split 10 and 25 man raid loot? There's a fair difference between the item levels.
File: Skada Damage Meter02-23-09
An LDB module would be nice - click...
Posted By: Scae
An LDB module would be nice - click to open/close the window - text to show your own mode (damage, deaths, whatever). I used to use the Violation LDB to show my current dps without having to have the Violation window open all the time. (switched to Skada to get more detail/boss only reports, but sometimes it's nice to keep things sim...
File: OPie02-22-09
Latest version (charlie3) I have pr...
Posted By: Scae
Latest version (charlie3) I have problems with rings that are bound 'in combat' only. They open, but then stay open and I cannot click any icons/activate skills. Right clicking closes the ring and they animate properly. They just don't function properly :) Also... is tap binding fixed yet?
File: Fishbringer02-14-09
Grizzly Hills doesn't have any fish...
Posted By: Scae
Grizzly Hills doesn't have any fish data. Says I need 0 skill and have a 100% catch rate
File: CursorCastbar02-13-09
Hi, An option to add text to the...
Posted By: Scae
Hi, An option to add text to the mirror bars would be nice. You can have breath and fatigue (and more?). Knowing when you're fatigueing and when you're running out of breathe is an important difference.
File: Expose'12-22-08
I was using Glassunitframes which i...
Posted By: Scae
I was using Glassunitframes which is described as being the blizz unitframes slightly modified. I'm guessing the target text is intercepted in someway by the mod. Oh well. Still works on the player frame :)
File: tekKompare12-17-08
Is it safe to delete the tekkompare...
Posted By: Scae
Is it safe to delete the tekkompare.lua? I pref blizz's method of using a control key for showing compared tooltips. However I do like the hovertips.
File: InspectEquip12-17-08
There is currently no option to tur...
Posted By: Scae
There is currently no option to turn it off (though I will probably add one in a future release), however you can safely delete the Tooltips.lua file to disable the InspectEquip tooltip code. Awesome, thanks. I'm quite happy with that method on config :D
File: Expose'12-17-08
Ah perfect. It's nice to have some...
Posted By: Scae
Ah perfect. It's nice to have some text control over the default frames. Is it possible to have this apply to target frames as with the expansion you can now see mob hp (I couldn't seem to get this to work with my targets at least... maybe I'm missing something).
File: InspectEquip12-17-08
Is there anyway to turn off the 'so...
Posted By: Scae
Is there anyway to turn off the 'source' tooltip mod? I already have mendeleev so it does that for me. Thanks.
File: Call To Arms (monitor LFG channel)12-10-08
I don't seem to get many results so...
Posted By: Scae
I don't seem to get many results so I checked the log (neat tool that). It seems CTA picks up messages fine, but then 'forwards' them at which point they disappear from the list of messages found :( Consequently any LFX msgs appear in the chat frame for about a minute.